From 541cf95012914e67b74db2d988443acea67c6708 Mon Sep 17 00:00:00 2001 From: Nathan Date: Mon, 25 Mar 2024 20:07:12 -0400 Subject: [PATCH] Name changes (deviation from original source) --- LEGO1/lego/legoomni/include/legoanimactor.h | 7 +++---- LEGO1/lego/legoomni/include/legopathactor.h | 2 +- LEGO1/lego/legoomni/src/paths/legoanimactor.cpp | 16 ++++++++-------- 3 files changed, 12 insertions(+), 13 deletions(-) diff --git a/LEGO1/lego/legoomni/include/legoanimactor.h b/LEGO1/lego/legoomni/include/legoanimactor.h index ce1c94b5..a9b27e9f 100644 --- a/LEGO1/lego/legoomni/include/legoanimactor.h +++ b/LEGO1/lego/legoomni/include/legoanimactor.h @@ -4,15 +4,14 @@ #include "decomp.h" #include "lego/sources/anim/legoanim.h" #include "legopathactor.h" -#include "mxstl/mxstl.h" // SIZE 0x20 struct LegoAnimActorStruct { - LegoAnimActorStruct(float p_float, LegoAnim* p_LegoAnimPtr, LegoROI** p_roiMap, MxU32 p_numROIs); + LegoAnimActorStruct(float p_float, LegoAnim* p_animTreePtr, LegoROI** p_roiMap, MxU32 p_numROIs); ~LegoAnimActorStruct(); float GetDuration(); float m_unk0x00; // 0x00 - LegoAnim* m_AnimTreePtr; // 0x04 + LegoAnim* m_animTreePtr; // 0x04 LegoROI** m_roiMap; // 0x08 MxU32 m_numROIs; // 0x0c vector m_unk0x10; // 0x10 @@ -46,7 +45,7 @@ class LegoAnimActor : public virtual LegoPathActor { virtual MxResult FUN_1001c1f0(float& p_out); virtual MxResult FUN_1001c360(float, Matrix4& p_transform); - virtual MxResult FUN_1001c450(LegoAnim* p_AnimTreePtr, float p_float, LegoROI** p_roiMap, MxU32 p_numROIs); + virtual MxResult FUN_1001c450(LegoAnim* p_animTreePtr, float p_float, LegoROI** p_roiMap, MxU32 p_numROIs); virtual void ClearMaps(); // SYNTHETIC: LEGO1 0x1000fb60 diff --git a/LEGO1/lego/legoomni/include/legopathactor.h b/LEGO1/lego/legoomni/include/legopathactor.h index adff5952..012585be 100644 --- a/LEGO1/lego/legoomni/include/legopathactor.h +++ b/LEGO1/lego/legoomni/include/legopathactor.h @@ -95,7 +95,7 @@ class LegoPathActor : public LegoActor { // LegoPathActor::`scalar deleting destructor' protected: - MxFloat m_BADuration; // 0x78 + MxFloat m_bADuration; // 0x78 undefined4 m_unk0x7c; // 0x7c MxFloat m_unk0x80; // 0x80 MxFloat m_unk0x84; // 0x84 diff --git a/LEGO1/lego/legoomni/src/paths/legoanimactor.cpp b/LEGO1/lego/legoomni/src/paths/legoanimactor.cpp index df3a77d5..763cb48d 100644 --- a/LEGO1/lego/legoomni/src/paths/legoanimactor.cpp +++ b/LEGO1/lego/legoomni/src/paths/legoanimactor.cpp @@ -10,10 +10,10 @@ DECOMP_SIZE_ASSERT(LegoAnimActor, 0x174) DECOMP_SIZE_ASSERT(LegoAnimActorStruct, 0x20) // FUNCTION: LEGO1 0x1001bf80 -LegoAnimActorStruct::LegoAnimActorStruct(float p_float, LegoAnim* p_AnimTreePtr, LegoROI** p_roiMap, MxU32 p_numROIs) +LegoAnimActorStruct::LegoAnimActorStruct(float p_float, LegoAnim* p_animTreePtr, LegoROI** p_roiMap, MxU32 p_numROIs) { m_unk0x00 = p_float; - m_AnimTreePtr = p_AnimTreePtr; + m_animTreePtr = p_animTreePtr; m_roiMap = p_roiMap; m_numROIs = p_numROIs; } @@ -29,7 +29,7 @@ LegoAnimActorStruct::~LegoAnimActorStruct() // FUNCTION: LEGO1 0x1001c130 float LegoAnimActorStruct::GetDuration() { - return m_AnimTreePtr->GetDuration(); + return m_animTreePtr->GetDuration(); } // FUNCTION: LEGO1 0x1001c140 @@ -45,8 +45,8 @@ LegoAnimActor::~LegoAnimActor() // FUNCTION: LEGO1 0x1001c1f0 MxResult LegoAnimActor::FUN_1001c1f0(float& p_out) { - p_out = m_unk0x80 - (float) m_animMaps[m_curAnim]->m_AnimTreePtr->GetDuration() * - ((int) (m_unk0x80 / (float) m_animMaps[m_curAnim]->m_AnimTreePtr->GetDuration())); + p_out = m_unk0x80 - (float) m_animMaps[m_curAnim]->m_animTreePtr->GetDuration() * + ((int) (m_unk0x80 / (float) m_animMaps[m_curAnim]->m_animTreePtr->GetDuration())); return SUCCESS; } @@ -89,7 +89,7 @@ MxResult LegoAnimActor::FUN_1001c360(float p_float, Matrix4& p_transform) LegoROI** roiMap = anim->m_roiMap; MxU32 numROIs = anim->m_numROIs; if (m_boundary->GetFlag0x10()) { - LegoTreeNode* root = anim->m_AnimTreePtr->GetRoot(); + LegoTreeNode* root = anim->m_animTreePtr->GetRoot(); m_roi->SetVisibility(TRUE); for (MxU32 i = 0; i < numROIs; i++) { if (roiMap[i] && (roiMap[i] != m_roi)) { @@ -119,9 +119,9 @@ MxResult LegoAnimActor::FUN_1001c360(float p_float, Matrix4& p_transform) } // FUNCTION: LEGO1 0x1001c450 -MxResult LegoAnimActor::FUN_1001c450(LegoAnim* p_AnimTreePtr, float p_float, LegoROI** p_roiMap, MxU32 p_numROIs) +MxResult LegoAnimActor::FUN_1001c450(LegoAnim* p_animTreePtr, float p_float, LegoROI** p_roiMap, MxU32 p_numROIs) { - LegoAnimActorStruct* laas = new LegoAnimActorStruct(p_float, p_AnimTreePtr, p_roiMap, p_numROIs); + LegoAnimActorStruct* laas = new LegoAnimActorStruct(p_float, p_animTreePtr, p_roiMap, p_numROIs); for (vector::iterator it = m_animMaps.begin(); it != m_animMaps.end(); it++) { if (p_float < (*it)->m_unk0x00) { m_animMaps.insert(it, laas);