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Implement LegoRaceCar::ParseAction()
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@ -87,13 +87,13 @@ class LegoRaceCar : public LegoCarRaceActor, public LegoRaceMap {
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// LegoRaceCar::`scalar deleting destructor'
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// LegoRaceCar::`scalar deleting destructor'
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private:
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private:
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undefined m_unk0x54; // 0x54
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undefined m_unk0x54; // 0x54
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undefined4 m_unk0x58; // 0x58
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undefined4 m_unk0x58; // 0x58
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Mx3DPointFloat m_unk0x5c; // 0x5c
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Mx3DPointFloat m_unk0x5c; // 0x5c
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undefined4 m_unk0x70; // 0x70
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LegoAnimActorStruct* m_unk0x70; // 0x70
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undefined4 m_unk0x74; // 0x74
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LegoAnimActorStruct* m_unk0x74; // 0x74
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LegoPathBoundary* m_unk0x78; // 0x78
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LegoPathBoundary* m_unk0x78; // 0x78
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LegoPathBoundary* m_unk0x7c; // 0x7c
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LegoPathBoundary* m_unk0x7c; // 0x7c
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};
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};
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#endif // LEGORACECAR_H
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#endif // LEGORACECAR_H
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@ -63,29 +63,36 @@ void LegoRaceCar::SetMaxLinearVelocity(float p_maxLinearVelocity)
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// FUNCTION: LEGO1 0x10012ef0
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// FUNCTION: LEGO1 0x10012ef0
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void LegoRaceCar::ParseAction(char* p_extra)
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void LegoRaceCar::ParseAction(char* p_extra)
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{
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{
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char local_100[256];
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char buffer[256];
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LegoAnimActor::ParseAction(p_extra);
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LegoAnimActor::ParseAction(p_extra);
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LegoRaceMap::ParseAction(p_extra);
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LegoRaceMap::ParseAction(p_extra);
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LegoRace* current_world = (LegoRace*) CurrentWorld();
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LegoRace* current_world = (LegoRace*) CurrentWorld();
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if (KeyValueStringParse(local_100, g_strCOMP, p_extra) && current_world) {
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current_world->VTable0x7c(this, atoi(local_100));
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if (KeyValueStringParse(buffer, g_strCOMP, p_extra) && current_world) {
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current_world->VTable0x7c(this, atoi(buffer));
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}
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}
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if (!m_userNavFlag) {
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for (MxU32 i = 0; i++;) {
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if (m_userNavFlag) {
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size_t temp = LegoAnimActor::m_animMaps.size();
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for (MxU32 i = 0; i < m_animMaps.size(); i++) {
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if (!temp
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LegoAnimActorStruct* animMap = m_animMaps[i];
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) {
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break;
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if (animMap->m_unk0x00 == -1.0f) {
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m_unk0x70 = animMap;
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}
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else if (animMap->m_unk0x00 == -2.0f) {
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m_unk0x74 = animMap;
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}
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}
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}
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}
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}
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// STRING: LEGO1 0x100f0bc4
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m_unk0x78 = current_world->FindPathBoundary("EDG03_44");
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// STRING: LEGO1 0x100f0bb8
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m_unk0x7c = current_world->FindPathBoundary("EDG03_54");
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for (MxS32 i = 0; i < sizeOfArray(g_edgeReferences); i++) {
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// STRING: LEGO1 0x100f0bc4
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g_edgeReferences[i].data = current_world->FindPathBoundary(g_edgeReferences[i].name);
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m_unk0x78 = current_world->FindPathBoundary("EDG03_44");
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// STRING: LEGO1 0x100f0bb8
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m_unk0x7c = current_world->FindPathBoundary("EDG03_54");
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for (MxS32 j = 0; j < sizeOfArray(g_edgeReferences); j++) {
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g_edgeReferences[j].data = current_world->FindPathBoundary(g_edgeReferences[j].name);
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}
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}
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}
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}
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}
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