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https://github.com/isledecomp/isle.git
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Merge branch 'helicopter' of https://github.com/tahg/isletahg into helicopter
This commit is contained in:
commit
4e9408e57e
@ -23,7 +23,7 @@ class Act2Brick : public LegoPathActor {
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// FUNCTION: LEGO1 0x1007a370
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inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(Act2Brick::ClassName(), p_name) || LegoEntity::IsA(p_name);
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return !strcmp(p_name, Act2Brick::ClassName()) || LegoEntity::IsA(p_name);
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}
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};
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@ -281,7 +281,7 @@ void Helicopter::VTable0x74(Matrix4Impl& p_transform)
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// FUNCTION: LEGO1 0x10003ee0
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void Helicopter::VTable0x70(float p_float)
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{
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int state = m_state->GetUnkown8();
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MxU32 state = m_state->GetUnkown8();
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switch (state) {
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default:
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LegoPathActor::VTable0x70(p_float);
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@ -18,7 +18,7 @@ class HelicopterState : public LegoState {
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// FUNCTION: LEGO1 0x1000e0e0
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inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, ClassName()) || LegoState::IsA(p_name);
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return !strcmp(p_name, HelicopterState::ClassName()) || LegoState::IsA(p_name);
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}
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inline void SetUnknown8(MxU32 p_unk0x8) { m_unk0x8 = p_unk0x8; }
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@ -23,7 +23,7 @@ class LegoAnimationManager : public MxCore {
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// FUNCTION: LEGO1 0x1005ec90
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inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, LegoAnimationManager::ClassName()) || MxCore::IsA(p_name);
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return !strcmp(p_name, ClassName()) || MxCore::IsA(p_name);
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}
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void FUN_1005f6d0(MxBool);
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@ -22,11 +22,11 @@ class LegoCameraController : public MxCore {
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// FUNCTION: LEGO1 0x10011ed0
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inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, LegoCameraController::ClassName()) || MxCore::IsA(p_name);
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return !strcmp(p_name, ClassName()) || MxCore::IsA(p_name);
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}
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void LegoCameraController::LookAt(Vector3Impl& p_at, Vector3Impl& p_dir, Vector3Impl& p_up);
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void LegoCameraController::FUN_100123e0(Matrix4Data& p_transform, MxU32);
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void LookAt(Vector3Impl& p_at, Vector3Impl& p_dir, Vector3Impl& p_up);
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void FUN_100123e0(Matrix4Data& p_transform, MxU32);
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Vector3Data& FUN_10012740();
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Vector3Data& FUN_100127f0();
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Vector3Data& FUN_100128a0();
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@ -47,7 +47,7 @@ class LegoEntity : public MxEntity {
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virtual void VTable0x44(); // vtable+0x44
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virtual void VTable0x48(); // vtable+0x48
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virtual void VTable0x4c(); // vtable+0x4c
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void LegoEntity::FUN_10010c30();
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void FUN_10010c30();
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protected:
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void Init();
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@ -40,6 +40,7 @@ void LegoROI::FUN_100a46b0(Matrix4Impl& p_transform)
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{
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}
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// STUB: LEGO1 0x100a58f0
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void LegoROI::FUN_100a58f0(Matrix4Impl& p_transform)
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{
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}
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@ -121,5 +121,5 @@ void SetAppCursor(WPARAM p_wparam)
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// STUB: LEGO1 0x1003ef60
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MxBool FUN_1003ef60()
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{
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return true;
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return TRUE;
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}
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@ -86,7 +86,7 @@ void LegoWorld::VTable0x54()
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// TODO
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}
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// FUNCTION: LEGO1 0x1001fc80
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// STUB: LEGO1 0x1001fc80
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void LegoWorld::FUN_1001fc80(IslePathActor* p_actor)
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{
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}
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@ -17,7 +17,7 @@ class LegoWorld : public LegoEntity {
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__declspec(dllexport) virtual ~LegoWorld(); // vtable+0x0
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virtual MxLong Notify(MxParam& p_param) override; // vtable+0x4
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virtual MxResult Tickle(); // vtable+0x8
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virtual MxResult Tickle() override; // vtable+0x8
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// FUNCTION: LEGO1 0x1001d690
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inline virtual const char* ClassName() const override // vtable+0x0c
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@ -4,6 +4,8 @@
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#include "matrix.h"
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#include "roi.h"
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// VTABLE: LEGO1 0x100dbc08
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// SIZE 0xdc
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class OrientableROI : public ROI {
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public:
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// FUNCTION: LEGO1 0x100a4420
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@ -17,9 +19,10 @@ class OrientableROI : public ROI {
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IDENTMAT4(m_local2world.GetMatrix());
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}
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virtual const Vector3& GetWorldVelocity() const; // vtable+0x8
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virtual const BoundingBox& GetWorldBoundingBox() const; // vtable+0xc
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virtual const BoundingSphere& GetWorldBoundingSphere() const; // vtable+0x10
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virtual const Vector3& GetWorldVelocity() const override; // vtable+0x8
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virtual const BoundingBox& GetWorldBoundingBox() const override; // vtable+0xc
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virtual const BoundingSphere& GetWorldBoundingSphere() const override; // vtable+0x10
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// FUNCTION: LEGO1 0x100a5db0
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virtual void VTable0x14() { VTable0x1c(); } // vtable+0x14
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virtual void UpdateWorldBoundingVolumes() = 0; // vtable+0x18
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virtual void VTable0x1c(); // vtable+0x1c
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@ -49,9 +49,9 @@ class LODObject {
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public:
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// LODObject();
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virtual ~LODObject() {}
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virtual float Cost(float pixels_covered) const = 0;
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virtual float AveragePolyArea() const = 0;
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virtual int NVerts() const = 0;
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virtual float Cost(float pixels_covered) const = 0; // vtable+0x4
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virtual float AveragePolyArea() const = 0; // vtable+0x8
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virtual int NVerts() const = 0; // vtable+0xc
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};
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/*
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@ -73,6 +73,8 @@ typedef vector<const ROI*> ROIList;
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*/
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typedef vector<int> IntList;
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// VTABLE: LEGO1 0x100dbc38
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// SIZE 0xc
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class ROI {
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public:
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ROI()
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@ -86,10 +88,10 @@ class ROI {
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assert(!m_comp);
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assert(!m_lods);
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}
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virtual float IntrinsicImportance() const = 0;
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virtual const Vector3& GetWorldVelocity() const = 0;
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virtual const BoundingBox& GetWorldBoundingBox() const = 0;
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virtual const BoundingSphere& GetWorldBoundingSphere() const = 0;
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virtual float IntrinsicImportance() const = 0; // vtable+0x4
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virtual const Vector3& GetWorldVelocity() const = 0; // vtable+0x8
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virtual const BoundingBox& GetWorldBoundingBox() const = 0; // vtable+0xc
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virtual const BoundingSphere& GetWorldBoundingSphere() const = 0; // vtable+0x10
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const LODListBase* GetLODs() const { return m_lods; }
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const LODObject* GetLOD(int i) const
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@ -101,7 +103,7 @@ class ROI {
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const CompoundObject* GetComp() const { return m_comp; }
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protected:
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CompoundObject* m_comp;
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LODListBase* m_lods;
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CompoundObject* m_comp; // 0x4
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LODListBase* m_lods; // 0x8
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};
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#endif // ROI_H
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