From 4d3dbad04012ec9d0568ea3145bc3cd2654f97de Mon Sep 17 00:00:00 2001 From: Sebastian Mischke Date: Mon, 5 Jan 2026 13:34:33 +0100 Subject: [PATCH] Rename FUN_1005d4b0 to UpdateMapLocatorPosition --- LEGO1/lego/legoomni/include/legoracemap.h | 2 +- LEGO1/lego/legoomni/src/race/legoracemap.cpp | 4 ++-- LEGO1/lego/legoomni/src/race/legoracers.cpp | 4 ++-- 3 files changed, 5 insertions(+), 5 deletions(-) diff --git a/LEGO1/lego/legoomni/include/legoracemap.h b/LEGO1/lego/legoomni/include/legoracemap.h index 562581fa..99c27fe9 100644 --- a/LEGO1/lego/legoomni/include/legoracemap.h +++ b/LEGO1/lego/legoomni/include/legoracemap.h @@ -26,7 +26,7 @@ class LegoRaceMap : public virtual LegoRaceActor { void Animate(float p_time) override = 0; // vtable+0x70 // LegoRaceMap vtable - virtual void FUN_1005d4b0(); // vtable+0x00 + virtual void UpdateMapLocatorPosition(); // vtable+0x00 // SYNTHETIC: LEGO1 0x10012c50 // LegoRaceMap::`vbase destructor' diff --git a/LEGO1/lego/legoomni/src/race/legoracemap.cpp b/LEGO1/lego/legoomni/src/race/legoracemap.cpp index 9637114d..2660a831 100644 --- a/LEGO1/lego/legoomni/src/race/legoracemap.cpp +++ b/LEGO1/lego/legoomni/src/race/legoracemap.cpp @@ -106,7 +106,7 @@ void LegoRaceMap::ParseAction(char* p_extra) // FUNCTION: LEGO1 0x1005d4b0 // FUNCTION: BETA10 0x100ca849 -void LegoRaceMap::FUN_1005d4b0() +void LegoRaceMap::UpdateMapLocatorPosition() { if (m_unk0x08) { short xPos = (GetWorldPosition()[0] - m_unk0x14) / m_unk0x18 * m_unk0x24; @@ -131,7 +131,7 @@ MxLong LegoRaceMap::Notify(MxParam& p_param) if (((LegoControlManagerNotificationParam&) p_param).m_enabledChild == 1) { m_unk0x08 = TRUE; - FUN_1005d4b0(); + UpdateMapLocatorPosition(); m_stillPresenter->Enable(TRUE); } else { diff --git a/LEGO1/lego/legoomni/src/race/legoracers.cpp b/LEGO1/lego/legoomni/src/race/legoracers.cpp index 8b1142f9..d338c861 100644 --- a/LEGO1/lego/legoomni/src/race/legoracers.cpp +++ b/LEGO1/lego/legoomni/src/race/legoracers.cpp @@ -411,7 +411,7 @@ void LegoRaceCar::Animate(float p_time) } if (LegoCarRaceActor::m_animState == 1) { - FUN_1005d4b0(); + UpdateMapLocatorPosition(); if (!m_userNavFlag) { FUN_10080590(p_time); @@ -610,7 +610,7 @@ void LegoJetski::Animate(float p_time) LegoJetskiRaceActor::Animate(p_time); if (LegoCarRaceActor::m_animState == 1) { - FUN_1005d4b0(); + UpdateMapLocatorPosition(); if (!m_userNavFlag) { FUN_10080590(p_time);