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@ -660,14 +660,14 @@ LegoU32 LegoAnimNodeData::FindKeys(
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if (GetKey(p_old_index, p_keys, p_size).GetTime() <= p_time) {
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for (p_new_index = p_old_index;
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p_new_index < p_numKeys - 1 && p_time >= GetKey(p_new_index + 1, p_keys, p_size).GetTime();
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p_new_index++)
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;
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p_new_index++) {
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}
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}
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else {
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for (p_new_index = 0;
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p_new_index < p_numKeys - 1 && p_time >= GetKey(p_new_index + 1, p_keys, p_size).GetTime();
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p_new_index++)
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;
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p_new_index++) {
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}
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}
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p_old_index = p_new_index;
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