Move vars

This commit is contained in:
Christian Semmler 2024-02-27 14:49:46 -05:00
parent 60f65ba340
commit 4c6b8182c3

View File

@ -281,7 +281,10 @@ MxResult LegoGameState::Load(MxULong p_slot)
if (fileStream.Open(savePath.GetData(), LegoFile::c_read) == FAILURE)
goto done;
MxU32 version;
MxU32 version, status;
MxS16 count, area, act;
const char* lightPosition;
Read(&fileStream, &version);
if (version != 0x1000c) {
@ -291,7 +294,6 @@ MxResult LegoGameState::Load(MxULong p_slot)
Read(&fileStream, &m_unk0x24);
MxS16 act;
Read(&fileStream, &act);
SetCurrentAct((Act) act);
@ -300,8 +302,6 @@ MxResult LegoGameState::Load(MxULong p_slot)
SetActor(m_actorId);
}
const char* lightPosition;
MxU32 status;
do {
status = ReadVariable(&fileStream, variableTable);
if (status == 1) {
@ -329,7 +329,6 @@ MxResult LegoGameState::Load(MxULong p_slot)
goto done;
}
MxS16 count;
char stateName[80];
Read(&fileStream, &count);
@ -353,7 +352,6 @@ MxResult LegoGameState::Load(MxULong p_slot)
}
}
MxS16 area;
Read(&fileStream, &area);
if (m_currentAct == 0) {