compat mode

This commit is contained in:
Christian Semmler 2024-04-13 11:53:42 -04:00
parent a78896a3f1
commit 4c519ac185

View File

@ -541,7 +541,12 @@ void LegoAnimPresenter::PutFrame()
up = und;
#ifdef COMPAT_MODE
Mx3DPointFloat location = m_currentWorld->GetCamera()->GetWorldLocation();
((Vector3&) up).Sub(&location);
#else
((Vector3&) up).Sub(&m_currentWorld->GetCamera()->GetWorldLocation());
#endif
((Vector3&) dir).Div(dirsqr);
pos.EqualsCross(&dir, &up);
pos.Unitize();