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Name some functions
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@ -57,15 +57,15 @@ class LegoPathStruct : public LegoPathStructBase {
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// FUNCTION: LEGO1 0x10047470
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~LegoPathStruct() override {}
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virtual void VTable0x04(LegoPathActor* p_actor, MxBool p_bool1, MxU32 p_data); // vtable+0x04
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virtual void TriggerPathStruct(LegoPathActor* p_actor, MxBool p_bool1, MxU32 p_data); // vtable+0x04
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inline void SetWorld(LegoWorld* p_world) { m_world = p_world; }
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inline void SetAtomId(const MxAtomId& p_atomId) { m_atomId = p_atomId; }
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private:
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MxBool FUN_1001b740(LegoPathActor* p_actor, MxBool p_bool1, MxU32 p_data, MxBool p_bool2);
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void FUN_1001bc40(const char* p_name, MxU32 p_objectId, MxBool p_bool);
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void FUN_1001bd10(MxBool p_direction, MxU32 p_data);
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MxBool HandleTrigger(LegoPathActor* p_actor, MxBool p_direction, MxU32 p_data, MxBool p_bool2);
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void FUN_1001bc40(const char* p_name, MxU32 p_data, MxBool p_bool);
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void PlayMusic(MxBool p_direction, MxU32 p_data);
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LegoWorld* m_world; // 0x0c
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MxAtomId m_atomId; // 0x10
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@ -64,7 +64,7 @@ void LegoPathBoundary::FUN_100575b0(Vector3& p_point1, Vector3& p_point2, LegoPa
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LegoPathStruct* s = m_unk0x4c[i].m_pathStruct;
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if (m_unk0x4c[i].m_unk0x08 >= dot1 && m_unk0x4c[i].m_unk0x08 < dot2) {
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s->VTable0x04(p_actor, 1, m_unk0x4c[i].m_data);
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s->TriggerPathStruct(p_actor, TRUE, m_unk0x4c[i].m_data);
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}
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}
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}
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@ -73,7 +73,7 @@ void LegoPathBoundary::FUN_100575b0(Vector3& p_point1, Vector3& p_point2, LegoPa
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LegoPathStruct* s = m_unk0x4c[i].m_pathStruct;
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if (m_unk0x4c[i].m_unk0x08 >= dot2 && m_unk0x4c[i].m_unk0x08 < dot1) {
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s->VTable0x04(p_actor, 0, m_unk0x4c[i].m_data);
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s->TriggerPathStruct(p_actor, FALSE, m_unk0x4c[i].m_data);
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}
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}
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}
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@ -23,19 +23,19 @@ extern MxU32 g_unk0x100f1198;
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MxBool g_unk0x100f119c = FALSE;
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// FUNCTION: LEGO1 0x1001b700
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void LegoPathStruct::VTable0x04(LegoPathActor* p_actor, MxBool p_bool1, MxU32 p_data)
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void LegoPathStruct::TriggerPathStruct(LegoPathActor* p_actor, MxBool p_direction, MxU32 p_data)
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{
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if (!FUN_1001b740(p_actor, p_bool1, p_data, FALSE) && g_unk0x100f119c) {
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FUN_1001b740(p_actor, p_bool1, p_data, TRUE);
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if (!HandleTrigger(p_actor, p_direction, p_data, FALSE) && g_unk0x100f119c) {
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HandleTrigger(p_actor, p_direction, p_data, TRUE);
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}
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}
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// FUNCTION: LEGO1 0x1001b740
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// FUNCTION: BETA10 0x100c26c5
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MxBool LegoPathStruct::FUN_1001b740(LegoPathActor* p_actor, MxBool p_bool1, MxU32 p_data, MxBool p_bool2)
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MxBool LegoPathStruct::HandleTrigger(LegoPathActor* p_actor, MxBool p_direction, MxU32 p_data, MxBool p_bool2)
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{
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MxBool triggered = FALSE;
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MxBool bool3 = p_bool2 ? !p_bool1 : p_bool1;
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MxBool bool3 = p_bool2 ? !p_direction : p_direction;
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MxU32 flags = bool3 ? c_bit5 : c_bit6;
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flags |= p_actor->GetCameraFlag() ? c_bit1 : (c_bit2 | c_bit3 | c_bit4);
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@ -76,7 +76,7 @@ MxBool LegoPathStruct::FUN_1001b740(LegoPathActor* p_actor, MxBool p_bool1, MxU3
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}
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case c_music:
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if (g_unk0x100f1198 & Isle::c_bit7) {
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FUN_1001bd10(p_bool1, p_data);
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PlayMusic(p_direction, p_data);
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}
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break;
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case c_s: {
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@ -126,7 +126,7 @@ void LegoPathStruct::FUN_1001bc40(const char* p_name, MxU32 p_data, MxBool p_boo
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// FUNCTION: LEGO1 0x1001bd10
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// FUNCTION: BETA10 0x100c2b4a
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void LegoPathStruct::FUN_1001bd10(MxBool p_direction, MxU32 p_data)
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void LegoPathStruct::PlayMusic(MxBool p_direction, MxU32 p_data)
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{
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JukeBoxState* state = (JukeBoxState*) GameState()->GetState("JukeBoxState");
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if (state != NULL && state->m_active) {
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