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Fix CI errors
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c7b6793461
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@ -57,11 +57,11 @@ const MxS32 CarRace::g_unk0x100d5d60[] =
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// GLOBAL: LEGO1 0x100f0c70
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// STRING: LEGO1 0x100f0c48
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const LegoChar* g_CRCFRNTY6 = "C_RCFRNTY6";
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const LegoChar* g_strCRCFRNTY6 = "C_RCFRNTY6";
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// GLOBAL: LEGO1 0x100f0c74
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// STRING: LEGO1 0x100f0c3c
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const LegoChar* g_CRCEDGEY0 = "C_RCEDGEY0";
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const LegoChar* g_strCRCEDGEY0 = "C_RCEDGEY0";
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// GLOBAL: LEGO1 0x100f0c7c
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static MxS32 g_unk0x100f0c7c = 2;
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@ -101,7 +101,8 @@ MxResult CarRace::Create(MxDSAction& p_dsAction)
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LegoRaceCar::FUN_10012e00();
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MxS32 streamId = DuneBuggy::GetColorOffset(g_CRCEDGEY0) + (DuneBuggy::GetColorOffset(g_CRCFRNTY6) * 5 + 15) * 2;
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MxS32 streamId =
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DuneBuggy::GetColorOffset(g_strCRCEDGEY0) + (DuneBuggy::GetColorOffset(g_strCRCFRNTY6) * 5 + 15) * 2;
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InvokeAction(Extra::e_start, m_atomId, streamId, NULL);
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InvokeAction(Extra::e_start, m_atomId, CarraceScript::c_RaceCarDashboard, NULL);
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@ -116,12 +117,12 @@ void CarRace::ReadyWorld()
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assert(m_hideAnim);
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LegoWorld::ReadyWorld();
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m_hideAnim->FUN_1006db40(0);
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MxDSAction local_ac;
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local_ac.SetAtomId(*g_jukeboxScript);
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local_ac.SetObjectId(16);
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MxDSAction action;
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action.SetAtomId(*g_jukeboxScript);
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action.SetObjectId(16);
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BackgroundAudioManager()->PlayMusic(local_ac, 5, MxPresenter::e_repeating);
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BackgroundAudioManager()->PlayMusic(action, 5, MxPresenter::e_repeating);
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AnimationManager()->Resume();
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FUN_10015820(FALSE, 7);
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