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Fix return
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@ -161,10 +161,8 @@ void Isle::VTable0x50()
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GameState()->HandleAction(2);
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GameState()->HandleAction(2);
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m_act1state->SetUnknown18(0);
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m_act1state->SetUnknown18(0);
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m_act1state->SetUnknown21(0);
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m_act1state->SetUnknown21(0);
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return;
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}
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}
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else if (GameState()->GetCurrentAct()) {
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if (GameState()->GetCurrentAct()) {
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FUN_1003ef00(TRUE);
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FUN_1003ef00(TRUE);
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FUN_10032620();
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FUN_10032620();
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m_act1state->FUN_10034d00();
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m_act1state->FUN_10034d00();
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