Fix return

This commit is contained in:
Christian Semmler 2024-01-13 15:37:54 -05:00
parent 1bf2fdf3bb
commit 46d9060c2b

View File

@ -161,10 +161,8 @@ void Isle::VTable0x50()
GameState()->HandleAction(2);
m_act1state->SetUnknown18(0);
m_act1state->SetUnknown21(0);
return;
}
if (GameState()->GetCurrentAct()) {
else if (GameState()->GetCurrentAct()) {
FUN_1003ef00(TRUE);
FUN_10032620();
m_act1state->FUN_10034d00();