Match LegoGameState::Load

This commit is contained in:
Christian Semmler 2024-12-17 16:56:04 -07:00
parent 90c687bde0
commit 46cda30a21

View File

@ -336,7 +336,7 @@ MxResult LegoGameState::Load(MxULong p_slot)
} }
MxU32 version, status; MxU32 version, status;
MxS16 count, area, act; MxS16 count, actArea;
const char* lightPosition; const char* lightPosition;
Read(&fileStorage, &version); Read(&fileStorage, &version);
@ -348,8 +348,8 @@ MxResult LegoGameState::Load(MxULong p_slot)
Read(&fileStorage, &m_unk0x24); Read(&fileStorage, &m_unk0x24);
Read(&fileStorage, &act); Read(&fileStorage, &actArea);
SetCurrentAct((Act) act); SetCurrentAct((Act) actArea);
Read(&fileStorage, &m_actorId); Read(&fileStorage, &m_actorId);
if (m_actorId) { if (m_actorId) {
@ -406,13 +406,13 @@ MxResult LegoGameState::Load(MxULong p_slot)
} }
} }
Read(&fileStorage, &area); Read(&fileStorage, &actArea);
if (m_currentAct == 0) { if (m_currentAct == 0) {
m_unk0x42c = e_undefined; m_unk0x42c = e_undefined;
} }
else { else {
m_unk0x42c = (Area) area; m_unk0x42c = (Area) actArea;
} }
result = SUCCESS; result = SUCCESS;