Rename some nums

This commit is contained in:
Christian Semmler 2024-05-21 14:26:45 -04:00
parent b7feba4bfa
commit 46b2870419
2 changed files with 4 additions and 4 deletions

View File

@ -41,12 +41,12 @@ struct LegoPathStructBase {
class LegoPathStruct : public LegoPathStructBase {
public:
enum Trigger {
c_C = 'C',
c_camAnim = 'C',
c_D = 'D',
c_E = 'E',
c_G = 'G',
c_H = 'H',
c_M = 'M',
c_music = 'M',
c_S = 'S',
c_W = 'W'
};

View File

@ -44,7 +44,7 @@ MxBool LegoPathStruct::FUN_1001b740(LegoPathActor* p_actor, MxBool p_bool1, MxU3
triggered = TRUE;
switch (m_name[2]) {
case c_C:
case c_camAnim:
if (g_unk0x100f1198 & Isle::c_bit6) {
PlayCamAnim(p_actor, bool3, p_value, TRUE);
}
@ -74,7 +74,7 @@ MxBool LegoPathStruct::FUN_1001b740(LegoPathActor* p_actor, MxBool p_bool1, MxU3
}
break;
}
case c_M:
case c_music:
if (g_unk0x100f1198 & Isle::c_bit7) {
FUN_1001bd10(p_bool1, p_value);
}