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Final cleanup, down to effective match
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@ -381,28 +381,24 @@ void DecodeSS2(LPBITMAPINFOHEADER p_bitmapHeader, BYTE* p_pixelData, BYTE* p_dat
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skip_lines:
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// The layout in BETA10 strongly suggests that lots of `goto`s are used.
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// LINE: LEGO1 0x100bdb05
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// LINE: BETA10 0x1013e684
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row += token;
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start_packet:
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// LINE: LEGO1 0x100bdaef
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// LINE: BETA10 0x1013e692
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token = *(short*) data.word++;
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// LINE: LEGO1 0x100bdafb
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if (token >= 0) {
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goto column_loop;
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}
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// LINE: LEGO1 0x100bdb00
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if ((unsigned short) token & 0x4000) {
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goto skip_lines;
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}
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// LINE: LEGO1 0x100bdb0a
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WritePixel(p_bitmapHeader, p_pixelData, xmax, row, token);
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token = *(short*) data.word++;
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// LINE: LEGO1 0x100bdb2f
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// LINE: BETA10 0x1013e6ef
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if (!token) {
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row--;
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@ -414,7 +410,6 @@ void DecodeSS2(LPBITMAPINFOHEADER p_bitmapHeader, BYTE* p_pixelData, BYTE* p_dat
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else {
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column_loop:
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// LINE: LEGO1 0x100bdb49
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// LINE: BETA10 0x1013e71e
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short column = xofs;
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@ -426,7 +421,7 @@ void DecodeSS2(LPBITMAPINFOHEADER p_bitmapHeader, BYTE* p_pixelData, BYTE* p_dat
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type += type;
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if (type >= 0) {
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WritePixels(p_bitmapHeader, p_pixelData, column, row, (BYTE*) data.byte, type);
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WritePixels(p_bitmapHeader, p_pixelData, column, row, data.byte, type);
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column += type;
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data.byte += type;
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// LINE: BETA10 0x1013e797
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@ -441,7 +436,7 @@ void DecodeSS2(LPBITMAPINFOHEADER p_bitmapHeader, BYTE* p_pixelData, BYTE* p_dat
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}
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type = -type;
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WORD* p_pixel = (WORD*) data.word++;
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WORD* p_pixel = data.word++;
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WritePixelPairs(p_bitmapHeader, p_pixelData, column, row, *p_pixel, type >> 1);
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column += type;
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// LINE: BETA10 0x1013e813
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