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Implement/match DeviceImpl::HandlePaint
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@ -60,16 +60,12 @@ void DeviceImpl::HandleActivate(WORD wParam)
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}
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}
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// Really don't know what's going on here. Seems it will call down to Init
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// but the decomp suggests it otherwise looks the same as InitFromD3D but Init
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// takes widly different parameters.
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// FUNCTION: LEGO1 0x100a2d20
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void DeviceImpl::InitFromWindowsDevice(Device*)
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void DeviceImpl::HandlePaint(HDC p_dc)
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{
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// Device argument is intentionally unused.
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IDirect3DRMWinDevice* winDevice;
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if (SUCCEEDED(m_data->QueryInterface(IID_IDirect3DRMWinDevice, (LPVOID*) &winDevice))) {
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// m_data->Init(??);
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winDevice->HandlePaint(p_dc);
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winDevice->Release();
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}
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}
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@ -79,3 +75,6 @@ Result DeviceImpl::Update()
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{
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return ResultVal(m_data->Update());
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}
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// GLOBAL: LEGO1 0x100dd1d0
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// IID_IDirect3DRMWinDevice
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@ -146,7 +146,7 @@ class DeviceImpl : public Device {
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// vtable+0x20
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Result Update() override;
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void HandleActivate(WORD) override;
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void InitFromWindowsDevice(Device*) override;
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void HandlePaint(HDC) override;
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IDirect3DRMDevice2* ImplementationData() const { return m_data; }
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void SetImplementationData(IDirect3DRMDevice2* device) { m_data = device; }
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@ -172,7 +172,7 @@ class Device : public Object {
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// vtable+0x20
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virtual Result Update() = 0;
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virtual void HandleActivate(WORD) = 0;
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virtual void InitFromWindowsDevice(Device*) = 0;
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virtual void HandlePaint(HDC) = 0;
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// SYNTHETIC: LEGO1 0x100a2350
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// Tgl::Device::~Device
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