Improve order in Act3Actors

This commit is contained in:
Christian Semmler 2025-01-17 16:26:59 -07:00
parent 37e0a89cfe
commit 417cd2e42c
5 changed files with 79 additions and 80 deletions

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@ -10,6 +10,44 @@ struct LegoBuildingInfo;
struct LegoPlantInfo; struct LegoPlantInfo;
class LegoWorld; class LegoWorld;
// VTABLE: LEGO1 0x100d7920 LegoPathActor
// VTABLE: LEGO1 0x100d79f0 LegoAnimActor
// SIZE 0x1a8
class Act3Shark : public LegoAnimActor {
public:
Act3Shark();
void ParseAction(char*) override; // vtable+0x20
void Animate(float p_time) override; // vtable+0x70
// LegoAnimActor vtable
virtual MxResult EatPizza(Act3Ammo* p_ammo); // vtable+0x10
// FUNCTION: LEGO1 0x100430d0
const char* ClassName() const override // vtable+0x0c
{
// Does not exist in BETA10
// STRING: LEGO1 0x100f03a0
return "Act3Shark";
}
MxFloat GetUnknown0x2c() { return m_unk0x2c; }
void SetUnknown0x2c(MxFloat p_unk0x2c) { m_unk0x2c = p_unk0x2c; }
// SYNTHETIC: LEGO1 0x10043030
// Act3Shark::`scalar deleting destructor'
private:
list<Act3Ammo*> m_eatPizzas; // 0x1c
Act3Ammo* m_nextPizza; // 0x28
MxFloat m_unk0x2c; // 0x2c
LegoWorld* m_world; // 0x30
LegoAnimActorStruct* m_unk0x34; // 0x34
LegoROI* m_unk0x38; // 0x38
Mx3DPointFloat m_unk0x3c; // 0x3c
};
// VTABLE: LEGO1 0x100d7668 LegoPathActor // VTABLE: LEGO1 0x100d7668 LegoPathActor
// VTABLE: LEGO1 0x100d7738 LegoAnimActor // VTABLE: LEGO1 0x100d7738 LegoAnimActor
// VTABLE: BETA10 0x101b8a98 LegoPathActor // VTABLE: BETA10 0x101b8a98 LegoPathActor
@ -17,19 +55,11 @@ class LegoWorld;
// SIZE 0x178 // SIZE 0x178
class Act3Actor : public LegoAnimActor { class Act3Actor : public LegoAnimActor {
public: public:
struct Act3CopDest {
// name verified by BETA10 0x10018776
const char* m_bName; // 0x00
// name verified by BETA10 0x100187cb
LegoPathBoundary* m_boundary; // 0x04
MxFloat m_unk0x08[3]; // 0x08
MxFloat m_unk0x14[3]; // 0x14
};
Act3Actor(); Act3Actor();
MxU32 VTable0x90(float p_time, Matrix4& p_transform) override; // vtable+0x90
MxResult HitActor(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
// FUNCTION: LEGO1 0x100431b0 // FUNCTION: LEGO1 0x100431b0
// FUNCTION: BETA10 0x1001d320 // FUNCTION: BETA10 0x1001d320
const char* ClassName() const override // vtable+0x0c const char* ClassName() const override // vtable+0x0c
@ -38,9 +68,6 @@ class Act3Actor : public LegoAnimActor {
return "Act3Actor"; return "Act3Actor";
} }
MxU32 VTable0x90(float p_time, Matrix4& p_transform) override; // vtable+0x90
MxResult HitActor(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
MxFloat GetUnknown0x1c() { return m_unk0x1c; } MxFloat GetUnknown0x1c() { return m_unk0x1c; }
void SetUnknown0x1c(MxFloat p_unk0x1c) { m_unk0x1c = p_unk0x1c; } void SetUnknown0x1c(MxFloat p_unk0x1c) { m_unk0x1c = p_unk0x1c; }
@ -62,6 +89,17 @@ class Act3Actor : public LegoAnimActor {
// SIZE 0x188 // SIZE 0x188
class Act3Cop : public Act3Actor { class Act3Cop : public Act3Actor {
public: public:
struct Act3CopDest {
// name verified by BETA10 0x10018776
const char* m_bName; // 0x00
// name verified by BETA10 0x100187cb
LegoPathBoundary* m_boundary; // 0x04
MxFloat m_unk0x08[3]; // 0x08
MxFloat m_unk0x14[3]; // 0x14
};
Act3Cop(); Act3Cop();
void ParseAction(char* p_extra) override; // vtable+0x20 void ParseAction(char* p_extra) override; // vtable+0x20
@ -137,44 +175,6 @@ class Act3Brickster : public Act3Actor {
MxU8 m_unk0x58; // 0x58 MxU8 m_unk0x58; // 0x58
}; };
// VTABLE: LEGO1 0x100d7920 LegoPathActor
// VTABLE: LEGO1 0x100d79f0 LegoAnimActor
// SIZE 0x1a8
class Act3Shark : public LegoAnimActor {
public:
Act3Shark();
// FUNCTION: LEGO1 0x100430d0
const char* ClassName() const override // vtable+0x0c
{
// Does not exist in BETA10
// STRING: LEGO1 0x100f03a0
return "Act3Shark";
}
void ParseAction(char*) override; // vtable+0x20
void Animate(float p_time) override; // vtable+0x70
// LegoAnimActor vtable
virtual MxResult EatPizza(Act3Ammo* p_ammo); // vtable+0x10
MxFloat GetUnknown0x2c() { return m_unk0x2c; }
void SetUnknown0x2c(MxFloat p_unk0x2c) { m_unk0x2c = p_unk0x2c; }
// SYNTHETIC: LEGO1 0x10043030
// Act3Shark::`scalar deleting destructor'
private:
list<Act3Ammo*> m_eatPizzas; // 0x1c
Act3Ammo* m_nextPizza; // 0x28
MxFloat m_unk0x2c; // 0x2c
LegoWorld* m_world; // 0x30
LegoAnimActorStruct* m_unk0x34; // 0x34
LegoROI* m_unk0x38; // 0x38
Mx3DPointFloat m_unk0x3c; // 0x3c
};
// FUNCTION: LEGO1 0x1003ff10 // FUNCTION: LEGO1 0x1003ff10
// Act3Actor::`vbase destructor' // Act3Actor::`vbase destructor'

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@ -42,6 +42,16 @@ class LegoAnimActor : public virtual LegoPathActor {
~LegoAnimActor() override; ~LegoAnimActor() override;
void ParseAction(char* p_extra) override; // vtable+0x20
void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30
void Animate(float p_time) override; // vtable+0x70
void VTable0x74(Matrix4& p_transform) override; // vtable+0x74
virtual MxResult FUN_1001c1f0(float& p_und);
virtual MxResult FUN_1001c360(float, Matrix4& p_transform);
virtual MxResult FUN_1001c450(LegoAnim* p_AnimTreePtr, float p_unk0x00, LegoROI** p_roiMap, MxU32 p_numROIs);
virtual void ClearMaps();
// FUNCTION: LEGO1 0x1000fba0 // FUNCTION: LEGO1 0x1000fba0
// FUNCTION: BETA10 0x10012400 // FUNCTION: BETA10 0x10012400
const char* ClassName() const override // vtable+0x0c const char* ClassName() const override // vtable+0x0c
@ -57,16 +67,6 @@ class LegoAnimActor : public virtual LegoPathActor {
return !strcmp(p_name, LegoAnimActor::ClassName()) || LegoPathActor::IsA(p_name); return !strcmp(p_name, LegoAnimActor::ClassName()) || LegoPathActor::IsA(p_name);
} }
void ParseAction(char* p_extra) override; // vtable+0x20
void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30
void Animate(float p_time) override; // vtable+0x70
void VTable0x74(Matrix4& p_transform) override; // vtable+0x74
virtual MxResult FUN_1001c1f0(float& p_und);
virtual MxResult FUN_1001c360(float, Matrix4& p_transform);
virtual MxResult FUN_1001c450(LegoAnim* p_AnimTreePtr, float p_unk0x00, LegoROI** p_roiMap, MxU32 p_numROIs);
virtual void ClearMaps();
// SYNTHETIC: LEGO1 0x1000fb60 // SYNTHETIC: LEGO1 0x1000fb60
// LegoAnimActor::`scalar deleting destructor' // LegoAnimActor::`scalar deleting destructor'

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@ -37,20 +37,6 @@ class LegoPathActor : public LegoActor {
LegoPathActor(); LegoPathActor();
~LegoPathActor() override; ~LegoPathActor() override;
// FUNCTION: LEGO1 0x1000c430
// FUNCTION: BETA10 0x10012790
const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f0114
return "LegoPathActor";
}
// FUNCTION: LEGO1 0x1000c440
MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, LegoPathActor::ClassName()) || LegoActor::IsA(p_name);
}
void ParseAction(char* p_extra) override; // vtable+0x20 void ParseAction(char* p_extra) override; // vtable+0x20
virtual MxS32 VTable0x68(Vector3& p_v1, Vector3& p_v2, Vector3& p_v3); // vtable+0x68 virtual MxS32 VTable0x68(Vector3& p_v1, Vector3& p_v2, Vector3& p_v3); // vtable+0x68
virtual MxU32 VTable0x6c( virtual MxU32 VTable0x6c(
@ -137,6 +123,20 @@ class LegoPathActor : public LegoActor {
// FUNCTION: LEGO1 0x10002de0 // FUNCTION: LEGO1 0x10002de0
virtual void VTable0xc8(MxU8 p_unk0x148) { m_unk0x148 = p_unk0x148; } // vtable+0xc8 virtual void VTable0xc8(MxU8 p_unk0x148) { m_unk0x148 = p_unk0x148; } // vtable+0xc8
// FUNCTION: LEGO1 0x1000c430
// FUNCTION: BETA10 0x10012790
const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f0114
return "LegoPathActor";
}
// FUNCTION: LEGO1 0x1000c440
MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, LegoPathActor::ClassName()) || LegoActor::IsA(p_name);
}
// FUNCTION: BETA10 0x1001ca40 // FUNCTION: BETA10 0x1001ca40
LegoPathBoundary* GetBoundary() { return m_boundary; } LegoPathBoundary* GetBoundary() { return m_boundary; }

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@ -29,7 +29,7 @@ DECOMP_SIZE_ASSERT(Act3Shark, 0x1a8)
// name verified by BETA10 0x10018776 // name verified by BETA10 0x10018776
// GLOBAL: LEGO1 0x100f4120 // GLOBAL: LEGO1 0x100f4120
// GLOBAL: BETA10 0x101dcdc8 // GLOBAL: BETA10 0x101dcdc8
Act3Actor::Act3CopDest g_copDest[5] = { Act3Cop::Act3CopDest g_copDest[5] = {
{"INT38", NULL, {3.69, -1.31251, -59.231}, {-0.99601698, 0.0, -0.089166}}, {"INT38", NULL, {3.69, -1.31251, -59.231}, {-0.99601698, 0.0, -0.089166}},
{ {
"EDG02_08", "EDG02_08",
@ -1012,9 +1012,6 @@ MxResult Act3Brickster::FUN_100417c0()
// FUNCTION: BETA10 0x1001b017 // FUNCTION: BETA10 0x1001b017
MxS32 Act3Brickster::FUN_10042300() MxS32 Act3Brickster::FUN_10042300()
{ {
// TODO: Has poor inlining, can be fixed by changing the assignment operator in vector.h
// See extended comment in vector.h for operator=
Act3* a3 = (Act3*) m_world; Act3* a3 = (Act3*) m_world;
assert(a3 && a3->m_cop1 && a3->m_cop2); assert(a3 && a3->m_cop1 && a3->m_cop2);

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@ -49,6 +49,8 @@ class Matrix4 {
inline void Swap(int p_d1, int p_d2); inline void Swap(int p_d1, int p_d2);
float* operator[](int idx) { return m_data[idx]; } float* operator[](int idx) { return m_data[idx]; }
// FUNCTION: BETA10 0x10017780
const float* operator[](int idx) const { return m_data[idx]; } const float* operator[](int idx) const { return m_data[idx]; }
}; };