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Naming
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@ -33,7 +33,7 @@ class Lego3DSound {
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MxBool m_unk0x14; // 0x14
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MxBool m_isCharacter; // 0x15
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LegoActor* m_actor; // 0x18
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double m_unk0x20; // 0x20
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double m_frequencyFactor; // 0x20
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DWORD m_dwFrequency; // 0x28
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MxS32 m_volume; // 0x2c
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};
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@ -30,10 +30,13 @@ class LegoActor : public LegoEntity {
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void SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2) override; // vtable+0x24
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// FUNCTION: LEGO1 0x10002cc0
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virtual MxFloat VTable0x50() { return m_unk0x68; } // vtable+0x50
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virtual MxFloat GetSoundFrequencyFactor() { return m_frequencyFactor; } // vtable+0x50
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// FUNCTION: LEGO1 0x10002cd0
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virtual void VTable0x54(MxFloat p_unk0x68) { m_unk0x68 = p_unk0x68; } // vtable+0x54
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virtual void SetSoundFrequencyFactor(MxFloat p_frequencyFactor)
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{
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m_frequencyFactor = p_frequencyFactor;
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} // vtable+0x54
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// FUNCTION: LEGO1 0x10002ce0
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virtual void VTable0x58(MxFloat p_unk0x70) { m_unk0x70 = p_unk0x70; } // vtable+0x58
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@ -52,10 +55,10 @@ class LegoActor : public LegoEntity {
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protected:
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void FUN_1002d6e0(MxBool);
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MxFloat m_unk0x68; // 0x68
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LegoCacheSound* m_sound; // 0x6c
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MxFloat m_unk0x70; // 0x70
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MxU8 m_actorId; // 0x74
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MxFloat m_frequencyFactor; // 0x68
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LegoCacheSound* m_sound; // 0x6c
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MxFloat m_unk0x70; // 0x70
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MxU8 m_actorId; // 0x74
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};
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// SYNTHETIC: LEGO1 0x1002d300
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@ -86,17 +86,17 @@ MxResult Lego3DSound::Create(LPDIRECTSOUNDBUFFER p_directSoundBuffer, const char
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}
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LegoEntity* entity = m_roi->GetEntity();
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if (entity != NULL && entity->IsA("LegoActor") && ((LegoActor*) entity)->VTable0x50() != 0.0f) {
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if (entity != NULL && entity->IsA("LegoActor") && ((LegoActor*) entity)->GetSoundFrequencyFactor() != 0.0f) {
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m_actor = ((LegoActor*) entity);
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}
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p_directSoundBuffer->GetFrequency(&m_dwFrequency);
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if (m_actor != NULL) {
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m_unk0x20 = m_actor->VTable0x50();
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m_frequencyFactor = m_actor->GetSoundFrequencyFactor();
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if (m_unk0x20 != 0.0) {
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p_directSoundBuffer->SetFrequency(m_unk0x20 * m_dwFrequency);
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if (m_frequencyFactor != 0.0) {
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p_directSoundBuffer->SetFrequency(m_frequencyFactor * m_dwFrequency);
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}
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}
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@ -15,7 +15,7 @@ const char* g_actorNames[] = {"none", "pepper", "mama", "papa", "nick", "laura",
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// FUNCTION: LEGO1 0x1002d110
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LegoActor::LegoActor()
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{
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m_unk0x68 = 0.0f;
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m_frequencyFactor = 0.0f;
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m_sound = NULL;
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m_unk0x70 = 0.0f;
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m_unk0x10 = 0;
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@ -30,7 +30,7 @@ LegoCarRaceActor::LegoCarRaceActor()
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m_unk0x70 = 0.0f;
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m_unk0x0c = 0;
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m_unk0x13c = 0.0f;
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m_unk0x68 = 1.0f;
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m_frequencyFactor = 1.0f;
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m_unk0x1c = 0;
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m_unk0x10 = 0.65f;
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m_unk0x14 = 0.03f;
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