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Resolve out of order
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@ -917,22 +917,6 @@ void LegoAnimationManager::FUN_10061530()
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// TODO
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// TODO
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}
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}
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// STUB: LEGO1 0x10062110
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// FUNCTION: BETA10 0x10042f41
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MxU16 LegoAnimationManager::FUN_10062110(
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LegoROI* p_roi,
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Vector3& direction,
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Vector3& position,
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LegoPathBoundary* p_boundary,
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float p_speed,
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MxU8 p_und,
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MxBool p_unk0x14
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)
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{
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// TODO
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return 0;
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}
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// STUB: LEGO1 0x100617c0
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// STUB: LEGO1 0x100617c0
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void LegoAnimationManager::FUN_100617c0(MxS32, MxU16&, MxU16&)
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void LegoAnimationManager::FUN_100617c0(MxS32, MxU16&, MxU16&)
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{
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{
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@ -1148,6 +1132,22 @@ MxResult LegoAnimationManager::Tickle()
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return SUCCESS;
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return SUCCESS;
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}
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}
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// STUB: LEGO1 0x10062110
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// FUNCTION: BETA10 0x10042f41
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MxU16 LegoAnimationManager::FUN_10062110(
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LegoROI* p_roi,
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Vector3& direction,
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Vector3& position,
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LegoPathBoundary* p_boundary,
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float p_speed,
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MxU8 p_und,
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MxBool p_unk0x14
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)
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{
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// TODO
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return 0;
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}
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// FUNCTION: LEGO1 0x10062360
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// FUNCTION: LEGO1 0x10062360
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// FUNCTION: BETA10 0x100432dd
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// FUNCTION: BETA10 0x100432dd
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MxS8 LegoAnimationManager::GetCharacterIndex(const char* p_name)
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MxS8 LegoAnimationManager::GetCharacterIndex(const char* p_name)
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