Rename local70 to untransformedPoint

This commit is contained in:
Sebastian Mischke 2026-01-04 21:49:07 +01:00
parent d57fb07a20
commit 3d3f60b2db

View File

@ -630,7 +630,7 @@ LegoU32 LegoROI::Intersect(
Mx4DPointFloat minPoint;
Mx4DPointFloat maxPoint;
Mx4DPointFloat centerPoint;
Mx4DPointFloat local70;
Mx4DPointFloat untransformedPoint;
Mx4DPointFloat local150[6];
Vector3 boundingBoxMin(&minPoint[0]);
@ -648,14 +648,14 @@ LegoU32 LegoROI::Intersect(
boundingBoxCenter += boundingBoxMax;
boundingBoxCenter *= 0.5f;
local70 = minPoint;
minPoint.SetMatrixProduct(local70, (float*) m_local2world.GetData());
untransformedPoint = minPoint;
minPoint.SetMatrixProduct(untransformedPoint, (float*) m_local2world.GetData());
local70 = maxPoint;
maxPoint.SetMatrixProduct(local70, (float*) m_local2world.GetData());
untransformedPoint = maxPoint;
maxPoint.SetMatrixProduct(untransformedPoint, (float*) m_local2world.GetData());
local70 = centerPoint;
centerPoint.SetMatrixProduct(local70, (float*) m_local2world.GetData());
untransformedPoint = centerPoint;
centerPoint.SetMatrixProduct(untransformedPoint, (float*) m_local2world.GetData());
p_v3 = m_local2world[3];