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Rename LegoUnkSaveDataWriter -> LegoCharacterManager
This commit is contained in:
parent
c62469fef4
commit
3c36d65d8d
@ -305,13 +305,13 @@ add_library(lego1 SHARED
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LEGO1/lego/legoomni/src/common/animstate.cpp
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LEGO1/lego/legoomni/src/common/legoactioncontrolpresenter.cpp
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LEGO1/lego/legoomni/src/common/legobackgroundcolor.cpp
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LEGO1/lego/legoomni/src/common/legocharactermanager.cpp
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LEGO1/lego/legoomni/src/common/legofullscreenmovie.cpp
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LEGO1/lego/legoomni/src/common/legogamestate.cpp
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LEGO1/lego/legoomni/src/common/legoobjectfactory.cpp
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LEGO1/lego/legoomni/src/common/legoplantmanager.cpp
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LEGO1/lego/legoomni/src/common/legostate.cpp
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LEGO1/lego/legoomni/src/common/legotextureinfo.cpp
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LEGO1/lego/legoomni/src/common/legounksavedatawriter.cpp
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LEGO1/lego/legoomni/src/common/legoutil.cpp
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LEGO1/lego/legoomni/src/common/legovariables.cpp
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LEGO1/lego/legoomni/src/common/mxcompositemediapresenter.cpp
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@ -1,5 +1,5 @@
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#ifndef LEGOUNKSAVEDATAWRITER_H
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#define LEGOUNKSAVEDATAWRITER_H
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#ifndef LEGOCHARACTERMANAGER_H
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#define LEGOCHARACTERMANAGER_H
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#include "decomp.h"
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#include "legovariables.h"
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@ -51,9 +51,9 @@ struct LegoSaveDataEntry3 {
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};
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// SIZE 0x08
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class LegoUnkSaveDataWriter {
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class LegoCharacterManager {
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public:
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LegoUnkSaveDataWriter();
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LegoCharacterManager();
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MxResult WriteSaveData3(LegoStorage* p_storage);
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MxResult ReadSaveData3(LegoStorage* p_storage);
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@ -80,7 +80,6 @@ class LegoUnkSaveDataWriter {
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};
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// clang-format off
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// FUNCTION: LEGO1 0x10082b90
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// _Tree<char *,pair<char * const,LegoUnkSaveDataMapValue *>,map<char *,LegoUnkSaveDataMapValue *,LegoUnkSaveDataMapComparator,allocator<LegoUnkSaveDataMapValue *> >::_Kfn,LegoUnkSaveDataMapComparator,allocator<LegoUnkSaveDataMapValue *> >::~_Tree<char *,pair<char * const,LegoUnkSaveDataMapValue *>,map<char *,LegoUnkSaveDataMapValue *,LegoUnkSaveDataMapComparator,allocator<LegoUnkSaveDataMapValue *> >::_Kfn,LegoUnkSaveDataMapComparator,allocator<LegoUnkSaveDataMapValue *> >
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@ -98,7 +97,6 @@ class LegoUnkSaveDataWriter {
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// GLOBAL: LEGO1 0x100fc508
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// _Tree<char *,pair<char * const,LegoUnkSaveDataMapValue *>,map<char *,LegoUnkSaveDataMapValue *,LegoUnkSaveDataMapComparator,allocator<LegoUnkSaveDataMapValue *> >::_Kfn,LegoUnkSaveDataMapComparator,allocator<LegoUnkSaveDataMapValue *> >::_Nil
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// clang-format on
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#endif // LEGOUNKSAVEDATAWRITER_H
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#endif // LEGOCHARACTERMANAGER_H
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@ -19,7 +19,7 @@ class LegoPathBoundary;
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class LegoPlantManager;
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class LegoROI;
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class LegoSoundManager;
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class LegoUnkSaveDataWriter;
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class LegoCharacterManager;
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class LegoVideoManager;
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class LegoWorld;
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class LegoWorldList;
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@ -224,7 +224,7 @@ class LegoOmni : public MxOmni {
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MxBackgroundAudioManager* GetBackgroundAudioManager() { return m_bkgAudioManager; }
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MxTransitionManager* GetTransitionManager() { return m_transitionManager; }
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MxDSAction& GetCurrentAction() { return m_action; }
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LegoUnkSaveDataWriter* GetUnkSaveDataWriter() { return m_saveDataWriter; }
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LegoCharacterManager* GetCharacterManager() { return m_characterManager; }
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LegoWorldList* GetWorldList() { return m_worldList; }
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inline void SetNavController(LegoNavController* p_navController) { m_navController = p_navController; }
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@ -247,7 +247,7 @@ class LegoOmni : public MxOmni {
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MxBool m_exit; // 0x80
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LegoNavController* m_navController; // 0x84
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IslePathActor* m_currentActor; // 0x88
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LegoUnkSaveDataWriter* m_saveDataWriter; // 0x8c
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LegoCharacterManager* m_characterManager; // 0x8c
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LegoPlantManager* m_plantManager; // 0x90
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LegoAnimationManager* m_animationManager; // 0x94
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LegoBuildingManager* m_buildingManager; // 0x98
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@ -276,7 +276,7 @@ IslePathActor* CurrentActor();
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ViewManager* GetViewManager();
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LegoPlantManager* PlantManager();
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LegoWorld* CurrentWorld();
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LegoUnkSaveDataWriter* UnkSaveDataWriter();
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LegoCharacterManager* CharacterManager();
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LegoTextureContainer* TextureContainer();
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ViewLODListManager* GetViewLODListManager();
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void FUN_10015820(MxBool p_disable, MxU16 p_flags);
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@ -1,7 +1,7 @@
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#include "legounknown100d5778.h"
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#include "legocharactermanager.h"
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#include "legoomni.h"
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#include "legounksavedatawriter.h"
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DECOMP_SIZE_ASSERT(LegoUnknown100d5778, 0x30)
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@ -56,12 +56,12 @@ void LegoUnknown100d5778::Destroy()
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m_dsBuffer = NULL;
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}
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if (m_unk0x14 && m_unk0xc && UnkSaveDataWriter()) {
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if (m_unk0x14 && m_unk0xc && CharacterManager()) {
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if (m_unk0x15) {
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UnkSaveDataWriter()->FUN_10083db0(m_unk0xc);
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CharacterManager()->FUN_10083db0(m_unk0xc);
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}
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else {
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UnkSaveDataWriter()->FUN_10083f10(m_unk0xc);
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CharacterManager()->FUN_10083f10(m_unk0xc);
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}
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}
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@ -1,23 +1,23 @@
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#include "legounksavedatawriter.h"
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#include "legocharactermanager.h"
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#include "legogamestate.h"
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#include "legoomni.h"
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#include "roi/legoroi.h"
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DECOMP_SIZE_ASSERT(LegoUnkSaveDataWriter, 0x08)
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DECOMP_SIZE_ASSERT(LegoCharacterManager, 0x08)
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DECOMP_SIZE_ASSERT(LegoSaveDataEntry3, 0x108)
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// GLOBAL: LEGO1 0x100f80c0
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LegoSaveDataEntry3 g_saveDataInit[66]; // TODO: add data
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// GLOBAL: LEGO1 0x100fc4e4
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char* LegoUnkSaveDataWriter::g_customizeAnimFile = NULL;
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char* LegoCharacterManager::g_customizeAnimFile = NULL;
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// GLOBAL: LEGO1 0x10104f20
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LegoSaveDataEntry3 g_saveData3[66];
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// FUNCTION: LEGO1 0x10082a20
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LegoUnkSaveDataWriter::LegoUnkSaveDataWriter()
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LegoCharacterManager::LegoCharacterManager()
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{
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m_map = new LegoUnkSaveDataMap();
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InitSaveData();
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@ -27,7 +27,7 @@ LegoUnkSaveDataWriter::LegoUnkSaveDataWriter()
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}
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// FUNCTION: LEGO1 0x10083270
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void LegoUnkSaveDataWriter::InitSaveData()
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void LegoCharacterManager::InitSaveData()
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{
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for (MxS32 i = 0; i < 66; i++) {
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g_saveData3[i] = g_saveDataInit[i];
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@ -35,13 +35,13 @@ void LegoUnkSaveDataWriter::InitSaveData()
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}
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// STUB: LEGO1 0x100832a0
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void LegoUnkSaveDataWriter::FUN_100832a0()
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void LegoCharacterManager::FUN_100832a0()
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{
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// TODO
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}
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// FUNCTION: LEGO1 0x10083310
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MxResult LegoUnkSaveDataWriter::WriteSaveData3(LegoStorage* p_storage)
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MxResult LegoCharacterManager::WriteSaveData3(LegoStorage* p_storage)
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{
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MxResult result = FAILURE;
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@ -91,13 +91,13 @@ MxResult LegoUnkSaveDataWriter::WriteSaveData3(LegoStorage* p_storage)
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}
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// STUB: LEGO1 0x100833f0
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MxResult LegoUnkSaveDataWriter::ReadSaveData3(LegoStorage* p_storage)
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MxResult LegoCharacterManager::ReadSaveData3(LegoStorage* p_storage)
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{
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return SUCCESS;
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}
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// STUB: LEGO1 0x10083500
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LegoROI* LegoUnkSaveDataWriter::FUN_10083500(const char* p_key, MxBool p_option)
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LegoROI* LegoCharacterManager::FUN_10083500(const char* p_key, MxBool p_option)
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{
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// TODO
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// involves an STL map with a _Nil node at 0x100fc508
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@ -105,33 +105,33 @@ LegoROI* LegoUnkSaveDataWriter::FUN_10083500(const char* p_key, MxBool p_option)
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}
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// STUB: LEGO1 0x10083db0
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void LegoUnkSaveDataWriter::FUN_10083db0(LegoROI* p_roi)
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void LegoCharacterManager::FUN_10083db0(LegoROI* p_roi)
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{
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// TODO
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}
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// STUB: LEGO1 0x10083f10
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void LegoUnkSaveDataWriter::FUN_10083f10(LegoROI* p_roi)
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void LegoCharacterManager::FUN_10083f10(LegoROI* p_roi)
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{
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// TODO
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}
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// STUB: LEGO1 0x10084c00
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MxBool LegoUnkSaveDataWriter::FUN_10084c00(const LegoChar*)
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MxBool LegoCharacterManager::FUN_10084c00(const LegoChar*)
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{
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// TODO
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return FALSE;
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}
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// STUB: LEGO1 0x10085140
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MxU32 LegoUnkSaveDataWriter::FUN_10085140(LegoROI*, MxBool)
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MxU32 LegoCharacterManager::FUN_10085140(LegoROI*, MxBool)
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{
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// TODO
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return 0;
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}
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// FUNCTION: LEGO1 0x100851a0
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void LegoUnkSaveDataWriter::SetCustomizeAnimFile(const char* p_value)
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void LegoCharacterManager::SetCustomizeAnimFile(const char* p_value)
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{
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if (g_customizeAnimFile != NULL) {
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delete[] g_customizeAnimFile;
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@ -150,13 +150,13 @@ void LegoUnkSaveDataWriter::SetCustomizeAnimFile(const char* p_value)
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}
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// STUB: LEGO1 0x10085210
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LegoROI* LegoUnkSaveDataWriter::FUN_10085210(const LegoChar*, LegoChar*, undefined)
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LegoROI* LegoCharacterManager::FUN_10085210(const LegoChar*, LegoChar*, undefined)
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{
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return NULL;
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}
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// FUNCTION: LEGO1 0x10085a80
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LegoROI* LegoUnkSaveDataWriter::FUN_10085a80(LegoChar* p_und1, LegoChar* p_und2, undefined p_und3)
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LegoROI* LegoCharacterManager::FUN_10085a80(LegoChar* p_und1, LegoChar* p_und2, undefined p_und3)
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{
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return FUN_10085210(p_und1, p_und2, p_und3);
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}
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@ -10,11 +10,11 @@
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#include "jetski.h"
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#include "legoanimationmanager.h"
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#include "legobuildingmanager.h"
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#include "legocharactermanager.h"
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#include "legonavcontroller.h"
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#include "legoomni.h"
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#include "legoplantmanager.h"
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#include "legostate.h"
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#include "legounksavedatawriter.h"
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#include "legoutil.h"
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#include "legovideomanager.h"
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#include "legoworld.h"
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@ -144,7 +144,7 @@ void LegoGameState::SetActor(MxU8 p_actorId)
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IslePathActor* newActor = new IslePathActor();
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const char* actorName = LegoActor::GetActorName(m_actorId);
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LegoROI* roi = UnkSaveDataWriter()->FUN_10083500(actorName, FALSE);
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LegoROI* roi = CharacterManager()->FUN_10083500(actorName, FALSE);
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MxDSAction action;
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action.SetAtomId(*g_isleScript);
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@ -232,7 +232,7 @@ MxResult LegoGameState::Save(MxULong p_slot)
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}
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WriteEndOfVariables(&fileStorage);
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UnkSaveDataWriter()->WriteSaveData3(&fileStorage);
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CharacterManager()->WriteSaveData3(&fileStorage);
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PlantManager()->Save(&fileStorage);
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result = BuildingManager()->Save(&fileStorage);
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@ -331,7 +331,7 @@ MxResult LegoGameState::Load(MxULong p_slot)
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SetLightPosition(atoi(lightPosition));
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}
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if (UnkSaveDataWriter()->ReadSaveData3(&fileStorage) == FAILURE) {
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if (CharacterManager()->ReadSaveData3(&fileStorage) == FAILURE) {
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goto done;
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}
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if (PlantManager()->Load(&fileStorage) == FAILURE) {
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@ -1048,7 +1048,7 @@ void LegoGameState::Init()
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SetLightPosition(2);
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PlantManager()->Init();
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BuildingManager()->Init();
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UnkSaveDataWriter()->InitSaveData();
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CharacterManager()->InitSaveData();
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AnimationManager()->FUN_1005ee80(TRUE);
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SetColors();
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RemoveActor();
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@ -1,9 +1,9 @@
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#include "legovariables.h"
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#include "legobuildingmanager.h"
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#include "legocharactermanager.h"
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#include "legoomni.h"
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#include "legoplantmanager.h"
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#include "legounksavedatawriter.h"
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DECOMP_SIZE_ASSERT(VisibilityVariable, 0x24)
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DECOMP_SIZE_ASSERT(CameraLocationVariable, 0x24)
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@ -62,7 +62,7 @@ void CustomizeAnimFileVariable::SetValue(const char* p_value)
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{
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// STRING: LEGO1 0x100fc4f4
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if (strcmp(m_key.GetData(), "CUSTOMIZE_ANIM_FILE") == 0) {
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UnkSaveDataWriter()->SetCustomizeAnimFile(p_value);
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CharacterManager()->SetCustomizeAnimFile(p_value);
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PlantManager()->SetCustomizeAnimFile(p_value);
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BuildingManager()->SetCustomizeAnimFile(p_value);
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}
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@ -2,9 +2,9 @@
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#include "define.h"
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#include "legobuildingmanager.h"
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#include "legocharactermanager.h"
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#include "legoomni.h"
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#include "legoplantmanager.h"
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#include "legounksavedatawriter.h"
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#include "legoutil.h"
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#include "legovideomanager.h"
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#include "legoworld.h"
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@ -86,7 +86,7 @@ void LegoEntity::Destroy(MxBool p_fromDestructor)
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m_roi->SetEntity(NULL);
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}
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UnkSaveDataWriter()->FUN_10083db0(m_roi);
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CharacterManager()->FUN_10083db0(m_roi);
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}
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else {
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VideoManager()->Get3DManager()->GetLego3DView()->Remove(*m_roi);
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@ -214,7 +214,7 @@ void LegoEntity::VTable0x34(MxBool p_und)
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switch (m_unk0x59) {
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case 0:
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objectId = UnkSaveDataWriter()->FUN_10085140(m_roi, p_und);
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objectId = CharacterManager()->FUN_10085140(m_roi, p_und);
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break;
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case 1:
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break;
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@ -228,7 +228,7 @@ void LegoEntity::VTable0x34(MxBool p_und)
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if (objectId) {
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MxDSAction action;
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action.SetAtomId(MxAtomId(UnkSaveDataWriter()->GetCustomizeAnimFile(), e_lowerCase2));
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action.SetAtomId(MxAtomId(CharacterManager()->GetCustomizeAnimFile(), e_lowerCase2));
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action.SetObjectId(objectId);
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action.AppendData(strlen(roiName) + 1, roiName);
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Start(&action);
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@ -7,12 +7,12 @@
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#include "legoact2state.h"
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#include "legoanimationmanager.h"
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#include "legobuildingmanager.h"
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#include "legocharactermanager.h"
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#include "legocontrolmanager.h"
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#include "legogamestate.h"
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#include "legoinputmanager.h"
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#include "legoomni.h"
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#include "legoplantmanager.h"
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#include "legounksavedatawriter.h"
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#include "legoutil.h"
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#include "legovideomanager.h"
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#include "mxactionnotificationparam.h"
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@ -1284,7 +1284,7 @@ void Infocenter::Reset()
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PlantManager()->FUN_10027120();
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BuildingManager()->FUN_10030590();
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AnimationManager()->FUN_1005ee80(FALSE);
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UnkSaveDataWriter()->FUN_100832a0();
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CharacterManager()->FUN_100832a0();
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GameState()->SetCurrentAct(LegoGameState::e_act1);
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GameState()->SetPreviousArea(LegoGameState::e_noArea);
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GameState()->SetUnknown0x42c(LegoGameState::e_noArea);
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@ -2,12 +2,12 @@
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#include "legoanimationmanager.h"
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#include "legobuildingmanager.h"
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#include "legocharactermanager.h"
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#include "legogamestate.h"
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#include "legoinputmanager.h"
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#include "legoobjectfactory.h"
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#include "legoplantmanager.h"
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#include "legosoundmanager.h"
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#include "legounksavedatawriter.h"
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#include "legoutil.h"
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#include "legovariables.h"
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#include "legovideomanager.h"
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@ -191,9 +191,9 @@ LegoWorld* CurrentWorld()
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}
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// FUNCTION: LEGO1 0x100157b0
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LegoUnkSaveDataWriter* UnkSaveDataWriter()
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LegoCharacterManager* CharacterManager()
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{
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return LegoOmni::GetInstance()->GetUnkSaveDataWriter();
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return LegoOmni::GetInstance()->GetCharacterManager();
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}
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// FUNCTION: LEGO1 0x100157c0
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@ -485,7 +485,7 @@ void LegoOmni::Init()
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m_currentWorld = NULL;
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m_exit = FALSE;
|
||||
m_currentActor = NULL;
|
||||
m_saveDataWriter = NULL;
|
||||
m_characterManager = NULL;
|
||||
m_plantManager = NULL;
|
||||
m_gameState = NULL;
|
||||
m_animationManager = NULL;
|
||||
@ -517,9 +517,9 @@ void LegoOmni::Destroy()
|
||||
m_animationManager = NULL;
|
||||
}
|
||||
|
||||
if (m_saveDataWriter) {
|
||||
delete m_saveDataWriter;
|
||||
m_saveDataWriter = NULL;
|
||||
if (m_characterManager) {
|
||||
delete m_characterManager;
|
||||
m_characterManager = NULL;
|
||||
}
|
||||
|
||||
if (m_plantManager) {
|
||||
@ -621,14 +621,14 @@ MxResult LegoOmni::Create(MxOmniCreateParam& p_param)
|
||||
m_textureContainer->SetOwnership(FALSE);
|
||||
// FUN_10046c10
|
||||
|
||||
m_saveDataWriter = new LegoUnkSaveDataWriter();
|
||||
m_characterManager = new LegoCharacterManager();
|
||||
m_plantManager = new LegoPlantManager();
|
||||
m_animationManager = new LegoAnimationManager();
|
||||
m_buildingManager = new LegoBuildingManager();
|
||||
m_gameState = new LegoGameState();
|
||||
m_worldList = new LegoWorldList(TRUE);
|
||||
|
||||
if (!m_viewLODListManager || !m_textureContainer || !m_worldList || !m_saveDataWriter || !m_plantManager ||
|
||||
if (!m_viewLODListManager || !m_textureContainer || !m_worldList || !m_characterManager || !m_plantManager ||
|
||||
!m_animationManager || !m_buildingManager) {
|
||||
goto done;
|
||||
}
|
||||
|
||||
@ -1,8 +1,8 @@
|
||||
#include "legoanimpresenter.h"
|
||||
|
||||
#include "legoanimmmpresenter.h"
|
||||
#include "legocharactermanager.h"
|
||||
#include "legoomni.h"
|
||||
#include "legounksavedatawriter.h"
|
||||
#include "legovideomanager.h"
|
||||
#include "legoworld.h"
|
||||
#include "mxcompositepresenter.h"
|
||||
@ -113,7 +113,7 @@ LegoChar* LegoAnimPresenter::FUN_10069150(const LegoChar* p_und1)
|
||||
{
|
||||
LegoChar* str;
|
||||
|
||||
if (LegoUnkSaveDataWriter::FUN_10084c00(p_und1 + 1)) {
|
||||
if (LegoCharacterManager::FUN_10084c00(p_und1 + 1)) {
|
||||
str = new LegoChar[strlen(p_und1)];
|
||||
|
||||
if (str != NULL) {
|
||||
@ -157,7 +157,7 @@ void LegoAnimPresenter::FUN_100692b0()
|
||||
src = str;
|
||||
}
|
||||
|
||||
roi = UnkSaveDataWriter()->FUN_10083500(src, TRUE);
|
||||
roi = CharacterManager()->FUN_10083500(src, TRUE);
|
||||
|
||||
if (roi != NULL && str[0] == '*') {
|
||||
roi->SetUnknown0x0c(0);
|
||||
@ -169,7 +169,7 @@ void LegoAnimPresenter::FUN_100692b0()
|
||||
strlwr(src);
|
||||
|
||||
LegoChar* und = FUN_10069150(str);
|
||||
roi = UnkSaveDataWriter()->FUN_10085a80(und, src, 1);
|
||||
roi = CharacterManager()->FUN_10085a80(und, src, 1);
|
||||
|
||||
if (roi != NULL) {
|
||||
roi->SetUnknown0x0c(0);
|
||||
@ -193,7 +193,7 @@ void LegoAnimPresenter::FUN_100692b0()
|
||||
strlwr(src);
|
||||
|
||||
LegoChar* und = FUN_10069150(str);
|
||||
roi = UnkSaveDataWriter()->FUN_10085210(und, src, 1);
|
||||
roi = CharacterManager()->FUN_10085210(und, src, 1);
|
||||
|
||||
if (roi != NULL) {
|
||||
roi->SetUnknown0x0c(0);
|
||||
@ -238,7 +238,7 @@ void LegoAnimPresenter::FUN_100695c0()
|
||||
|
||||
strlwr(dest);
|
||||
|
||||
UnkSaveDataWriter()->FUN_10085210(str, dest, 0);
|
||||
CharacterManager()->FUN_10085210(str, dest, 0);
|
||||
FUN_100698b0(rois, str);
|
||||
}
|
||||
}
|
||||
|
||||
@ -2,10 +2,10 @@
|
||||
|
||||
#include "anim/legoanim.h"
|
||||
#include "define.h"
|
||||
#include "legocharactermanager.h"
|
||||
#include "legoentity.h"
|
||||
#include "legoentitypresenter.h"
|
||||
#include "legoomni.h"
|
||||
#include "legounksavedatawriter.h"
|
||||
#include "legovideomanager.h"
|
||||
#include "legoworld.h"
|
||||
#include "misc/legocontainer.h"
|
||||
@ -308,7 +308,7 @@ void LegoModelPresenter::ParseExtra()
|
||||
char* token = strtok(output, g_parseExtraTokens);
|
||||
|
||||
if (m_roi == NULL) {
|
||||
m_roi = UnkSaveDataWriter()->FUN_10083500(token, FALSE);
|
||||
m_roi = CharacterManager()->FUN_10083500(token, FALSE);
|
||||
m_addedToView = FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
Loading…
Reference in New Issue
Block a user