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Comments at at Matrix4::Invert
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@ -290,6 +290,8 @@ void Matrix4::RotateZ(const float& p_angle)
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// FUNCTION: BETA10 0x1005a590
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int Matrix4::Invert(Matrix4& p_mat)
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{
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// Inlined at LEGO1 0x1006b2d3
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float copyData[4][4];
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Matrix4 copy(copyData);
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copy = *this;
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@ -312,6 +314,7 @@ int Matrix4::Invert(Matrix4& p_mat)
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}
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if (copy[i][i] < 0.001f && copy[i][i] > -0.001f) {
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// FAILURE from mxtypes.h
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return -1;
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}
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@ -349,6 +352,7 @@ int Matrix4::Invert(Matrix4& p_mat)
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}
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}
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// SUCCESS from mxtypes.h
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return 0;
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}
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