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Fix naming
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df8845c6f6
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@ -10,16 +10,16 @@ void WriteNamedTexture(LegoFile* p_file, Act1State::NamedTexture* p_texture);
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void FUN_1003f540(LegoFile* p_file, const char* p_filename);
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enum {
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e_unk_953 = 953,
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e_unk_954 = 954,
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e_unk_955 = 955,
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e_unk953 = 953,
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e_unk954 = 954,
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e_unk955 = 955,
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};
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// GLOBAL: ISLE 0x100f37f0
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int g_unk0x100f37f0[] = {
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e_unk_953,
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e_unk_954,
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e_unk_955,
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e_unk953,
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e_unk954,
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e_unk955,
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};
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// STUB: LEGO1 0x100334b0
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