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Fix some missed references
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@ -144,7 +144,7 @@ add_library(lego1 SHARED
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LEGO1/mxloopingflcpresenter.cpp
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LEGO1/mxloopingflcpresenter.cpp
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LEGO1/mxloopingmidipresenter.cpp
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LEGO1/mxloopingmidipresenter.cpp
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LEGO1/mxloopingsmkpresenter.cpp
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LEGO1/mxloopingsmkpresenter.cpp
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LEGO1/mxmatrix.cpp
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LEGO1/mxmediamanager.cpp
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LEGO1/mxmediamanager.cpp
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LEGO1/mxmediapresenter.cpp
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LEGO1/mxmediapresenter.cpp
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LEGO1/mxmidipresenter.cpp
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LEGO1/mxmidipresenter.cpp
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@ -183,7 +183,7 @@ add_library(lego1 SHARED
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LEGO1/mxtype17notificationparam.cpp
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LEGO1/mxtype17notificationparam.cpp
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LEGO1/mxvariable.cpp
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LEGO1/mxvariable.cpp
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LEGO1/mxvariabletable.cpp
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LEGO1/mxvariabletable.cpp
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LEGO1/mxvector.cpp
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LEGO1/mxvideomanager.cpp
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LEGO1/mxvideomanager.cpp
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LEGO1/mxvideoparam.cpp
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LEGO1/mxvideoparam.cpp
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LEGO1/mxvideoparamflags.cpp
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LEGO1/mxvideoparamflags.cpp
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@ -201,6 +201,8 @@ add_library(lego1 SHARED
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LEGO1/racestate.cpp
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LEGO1/racestate.cpp
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LEGO1/radio.cpp
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LEGO1/radio.cpp
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LEGO1/radiostate.cpp
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LEGO1/radiostate.cpp
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LEGO1/realtime/mxmatrix.cpp
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LEGO1/realtime/mxvector.cpp
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LEGO1/realtime/orientableroi.cpp
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LEGO1/realtime/orientableroi.cpp
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LEGO1/realtime/realtime.cpp
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LEGO1/realtime/realtime.cpp
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LEGO1/realtime/realtimeview.cpp
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LEGO1/realtime/realtimeview.cpp
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@ -212,7 +214,7 @@ add_library(lego1 SHARED
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LEGO1/towtrackmissionstate.cpp
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LEGO1/towtrackmissionstate.cpp
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LEGO1/viewmanager/viewmanager.cpp
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LEGO1/viewmanager/viewmanager.cpp
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LEGO1/viewmanager/viewroi.cpp
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LEGO1/viewmanager/viewroi.cpp
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"LEGO1/realtime/mxmatrix.h" "LEGO1/realtime/mxvector.h")
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)
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if (MINGW)
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if (MINGW)
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target_compile_definitions(lego1 PRIVATE DIRECTINPUT_VERSION=0x0500)
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target_compile_definitions(lego1 PRIVATE DIRECTINPUT_VERSION=0x0500)
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endif()
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endif()
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@ -249,7 +251,7 @@ if (ISLE_BUILD_APP)
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ISLE/res/isle.rc
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ISLE/res/isle.rc
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ISLE/isleapp.cpp
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ISLE/isleapp.cpp
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ISLE/define.cpp
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ISLE/define.cpp
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"LEGO1/realtime/mxmatrix.h" "LEGO1/realtime/mxvector.h")
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"LEGO1/realtime/mxmatrix.h" "LEGO1/realtime/mxvector.h" "LEGO1/realtime/mxmatrix.cpp" "LEGO1/realtime/mxvector.cpp")
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# Include LEGO1 headers in ISLE
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# Include LEGO1 headers in ISLE
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target_include_directories(isle PRIVATE "${CMAKE_SOURCE_DIR}/LEGO1")
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target_include_directories(isle PRIVATE "${CMAKE_SOURCE_DIR}/LEGO1")
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@ -3,7 +3,7 @@
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#include "helicopterstate.h"
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#include "helicopterstate.h"
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#include "islepathactor.h"
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#include "islepathactor.h"
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#include "mxmatrix.h"
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#include "realtime/mxmatrix.h"
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// VTABLE 0x100d40f8
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// VTABLE 0x100d40f8
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// SIZE 0x230
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// SIZE 0x230
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@ -6,7 +6,7 @@
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#include "legoroi.h"
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#include "legoroi.h"
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#include "mxdsobject.h"
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#include "mxdsobject.h"
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#include "mxentity.h"
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#include "mxentity.h"
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#include "mxvector.h"
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#include "realtime/mxvector.h"
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// VTABLE 0x100d4858
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// VTABLE 0x100d4858
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// SIZE 0x68 (probably)
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// SIZE 0x68 (probably)
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@ -3,7 +3,7 @@
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#include "mxdsobject.h"
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#include "mxdsobject.h"
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#include "mxtypes.h"
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#include "mxtypes.h"
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#include "mxvector.h"
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#include "realtime/mxvector.h"
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class MxOmni;
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class MxOmni;
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@ -1,7 +1,7 @@
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#include "mxmatrix.h"
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#include "mxmatrix.h"
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#include "decomp.h"
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#include "../decomp.h"
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#include "math.h"
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#include "math.h"
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#include <memory.h>
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#include <memory.h>
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@ -1,7 +1,7 @@
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#include "mxvector.h"
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#include "mxvector.h"
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#include "decomp.h"
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#include "../decomp.h"
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#include <math.h>
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#include <math.h>
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#include <memory.h>
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#include <memory.h>
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@ -1,7 +1,7 @@
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#ifndef REALTIME_H
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#ifndef REALTIME_H
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#define REALTIME_H
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#define REALTIME_H
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#include "../mxmatrix.h"
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#include "mxmatrix.h"
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#define NORMVEC3(dst, src) \
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#define NORMVEC3(dst, src) \
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{ \
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{ \
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