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Small improvements
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5a61cf6566
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@ -387,24 +387,21 @@ void Helicopter::VTable0x74(Matrix4& p_transform)
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void Helicopter::Animate(float p_time)
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void Helicopter::Animate(float p_time)
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{
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{
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MxU32 state = m_state->GetUnkown8();
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MxU32 state = m_state->GetUnkown8();
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switch (state) {
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default:
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if (state == 4 || state == 5) {
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LegoPathActor::Animate(p_time);
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return;
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case 4:
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case 5:
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float f = m_unk0x1f0 - p_time + 3000;
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float f = m_unk0x1f0 - p_time + 3000;
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if (f >= 0) {
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if (f >= 0) {
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float f2 = f / 3000 + 1;
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float f2 = f / -3000.0f + 1;
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if (f2 < 0) {
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if (f2 < 0) {
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f2 = 0;
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f2 = 0;
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}
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}
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if (1.0f < f2) {
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if (1.0f < f2) {
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f2 = 1.0f;
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f2 = 1.0f;
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}
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}
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Vector3 v(m_unk0x160[3]);
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MxMatrix mat;
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MxMatrix mat;
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Vector3 v(m_unk0x160[3]);
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Vector3 v2(m_unk0x1a8[3]);
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Vector3 v2(m_unk0x1a8[3]);
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float* loc = m_unk0x1a8[3];
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float* loc = m_unk0x1a8[3];
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mat.SetIdentity();
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mat.SetIdentity();
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m_unk0x1f4.BETA_1004aaa0(mat, f2);
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m_unk0x1f4.BETA_1004aaa0(mat, f2);
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@ -424,6 +421,8 @@ void Helicopter::Animate(float p_time)
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LegoPathActor::m_actorState = c_disabled;
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LegoPathActor::m_actorState = c_disabled;
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}
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}
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} else {
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LegoPathActor::Animate(p_time);
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}
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}
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}
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}
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