Small improvements

This commit is contained in:
jonschz 2024-12-21 07:41:12 +01:00
parent 5a61cf6566
commit 35f590e7dd

View File

@ -387,24 +387,21 @@ void Helicopter::VTable0x74(Matrix4& p_transform)
void Helicopter::Animate(float p_time)
{
MxU32 state = m_state->GetUnkown8();
switch (state) {
default:
LegoPathActor::Animate(p_time);
return;
case 4:
case 5:
if (state == 4 || state == 5) {
float f = m_unk0x1f0 - p_time + 3000;
if (f >= 0) {
float f2 = f / 3000 + 1;
float f2 = f / -3000.0f + 1;
if (f2 < 0) {
f2 = 0;
}
if (1.0f < f2) {
f2 = 1.0f;
}
Vector3 v(m_unk0x160[3]);
MxMatrix mat;
Vector3 v(m_unk0x160[3]);
Vector3 v2(m_unk0x1a8[3]);
float* loc = m_unk0x1a8[3];
mat.SetIdentity();
m_unk0x1f4.BETA_1004aaa0(mat, f2);
@ -424,6 +421,8 @@ void Helicopter::Animate(float p_time)
LegoPathActor::m_actorState = c_disabled;
}
} else {
LegoPathActor::Animate(p_time);
}
}