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Fix formatting
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@ -32,8 +32,8 @@ class LegoJetskiRaceActor : public virtual LegoCarRaceActor {
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float p_f1,
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float p_f2,
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Vector3& p_v3
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) override; // vtable+0x6c
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void VTable0x70(float p_float) override; // vtable+0x70
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) override; // vtable+0x6c
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void VTable0x70(float p_float) override; // vtable+0x70
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MxS32 VTable0x1c(LegoPathBoundary* p_boundary, LegoEdge* p_edge) override; // vtable+0x1c
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// SYNTHETIC: LEGO1 0x10081d50
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@ -277,7 +277,6 @@ MxResult LegoCarRaceActor::VTable0x9c()
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m_unk0x7c = 0;
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}
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return SUCCESS;
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}
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