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@ -10,10 +10,7 @@ class LegoActor : public LegoEntity {
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public:
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LegoActor();
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// FUNCTION: LEGO1 0x1002d210
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inline virtual const char* ClassName() const override; // vtable+0x0c
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// FUNCTION: LEGO1 0x1002d220
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inline virtual const char* ClassName() const override; // vtable+0x0c
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inline virtual MxBool IsA(const char* name) const override; // vtable+0x10
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// FUNCTION: LEGO1 0x10002cc0
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@ -79,6 +79,11 @@ void LegoEntity::SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2)
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// TODO
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}
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// STUB: LEGO1 0x10010c30
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void LegoEntity::FUN_10010c30()
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{
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}
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// FUNCTION: LEGO1 0x10010e10
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void LegoEntity::ParseAction(char* p_extra)
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{
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@ -102,11 +107,6 @@ void LegoEntity::ParseAction(char* p_extra)
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}
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}
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// STUB: LEGO1 0x10010c30
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void LegoEntity::FUN_10010c30()
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{
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}
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// STUB: LEGO1 0x10010f10
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void LegoEntity::VTable0x34()
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{
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