mirror of
https://github.com/isledecomp/isle.git
synced 2026-01-28 10:41:15 +00:00
WIP fixes
This commit is contained in:
parent
c06b98c86d
commit
33601a2818
@ -34,7 +34,7 @@ class LegoCacheSound : public MxCore {
|
|||||||
inline const undefined GetUnk0x58() const { return m_unk0x58; }
|
inline const undefined GetUnk0x58() const { return m_unk0x58; }
|
||||||
|
|
||||||
LegoCacheSound* FUN_10006960();
|
LegoCacheSound* FUN_10006960();
|
||||||
MxResult FUN_10006a30(char* p_str, MxBool);
|
MxResult FUN_10006a30(const char* p_str, MxBool);
|
||||||
void FUN_10006b80();
|
void FUN_10006b80();
|
||||||
void FUN_10006be0();
|
void FUN_10006be0();
|
||||||
|
|
||||||
|
|||||||
@ -54,8 +54,8 @@ class LegoUnknown100d6b4c {
|
|||||||
|
|
||||||
LegoCacheSound* FUN_1003d170(const char* p_key);
|
LegoCacheSound* FUN_1003d170(const char* p_key);
|
||||||
LegoCacheSound* FUN_1003d290(LegoCacheSound* p_sound);
|
LegoCacheSound* FUN_1003d290(LegoCacheSound* p_sound);
|
||||||
void FUN_1003dae0(char* p_one, char* p_two, MxBool p_three);
|
void FUN_1003dae0(const char* p_one, const char* p_two, MxBool p_three);
|
||||||
LegoCacheSound* FUN_1003db10(LegoCacheSound* p_one, char* p_two, MxBool p_three);
|
LegoCacheSound* FUN_1003db10(LegoCacheSound* p_one, const char* p_two, MxBool p_three);
|
||||||
void FUN_1003dc40(LegoCacheSound** p_und);
|
void FUN_1003dc40(LegoCacheSound** p_und);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|||||||
@ -76,7 +76,7 @@ LegoCacheSound* LegoCacheSound::FUN_10006960()
|
|||||||
}
|
}
|
||||||
|
|
||||||
// STUB: LEGO1 0x10006a30
|
// STUB: LEGO1 0x10006a30
|
||||||
MxResult LegoCacheSound::FUN_10006a30(char* p_str, MxBool)
|
MxResult LegoCacheSound::FUN_10006a30(const char* p_str, MxBool)
|
||||||
{
|
{
|
||||||
// TODO
|
// TODO
|
||||||
// gets param2 from FUN_1003db10
|
// gets param2 from FUN_1003db10
|
||||||
|
|||||||
@ -104,14 +104,14 @@ LegoCacheSound* LegoUnknown100d6b4c::FUN_1003d290(LegoCacheSound* p_sound)
|
|||||||
}
|
}
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x1003dae0
|
// FUNCTION: LEGO1 0x1003dae0
|
||||||
void LegoUnknown100d6b4c::FUN_1003dae0(char* p_one, char* p_two, MxBool p_three)
|
void LegoUnknown100d6b4c::FUN_1003dae0(const char* p_one, const char* p_two, MxBool p_three)
|
||||||
{
|
{
|
||||||
// DECOMP: Second parameter is 0xe4 member of LegoPathActor subclass
|
// DECOMP: Second parameter is 0xe4 member of LegoPathActor subclass
|
||||||
FUN_1003db10(FUN_1003d170(p_one), p_two, p_three);
|
FUN_1003db10(FUN_1003d170(p_one), p_two, p_three);
|
||||||
}
|
}
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x1003db10
|
// FUNCTION: LEGO1 0x1003db10
|
||||||
LegoCacheSound* LegoUnknown100d6b4c::FUN_1003db10(LegoCacheSound* p_one, char* p_two, MxBool p_three)
|
LegoCacheSound* LegoUnknown100d6b4c::FUN_1003db10(LegoCacheSound* p_one, const char* p_two, MxBool p_three)
|
||||||
{
|
{
|
||||||
if (!p_one) {
|
if (!p_one) {
|
||||||
return NULL;
|
return NULL;
|
||||||
|
|||||||
@ -152,25 +152,30 @@ MxResult LegoExtraActor::FUN_1002aae0()
|
|||||||
inline void LegoExtraActor::FUN_1002ad8a()
|
inline void LegoExtraActor::FUN_1002ad8a()
|
||||||
{
|
{
|
||||||
LegoWorld* w = CurrentWorld();
|
LegoWorld* w = CurrentWorld();
|
||||||
|
|
||||||
if (g_unk0x100f31d0 != w) {
|
if (g_unk0x100f31d0 != w) {
|
||||||
g_unk0x100f31d0 = w;
|
g_unk0x100f31d0 = w;
|
||||||
m_assAnimP = (LegoAnimPresenter*) w->Find("LegoAnimPresenter", "BNsAss01");
|
m_assAnimP = (LegoAnimPresenter*) w->Find("LegoAnimPresenter", "BNsAss01");
|
||||||
m_disAnimP = (LegoAnimPresenter*) w->Find("LegoAnimPresenter", "BNsDis01");
|
m_disAnimP = (LegoAnimPresenter*) w->Find("LegoAnimPresenter", "BNsDis01");
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!m_assAnim) {
|
if (!m_assAnim) {
|
||||||
int index = 0;
|
MxS32 index = 0;
|
||||||
m_assAnimP->FUN_1006d680(this, -20.0f);
|
m_assAnimP->FUN_1006d680(this, -20.0f);
|
||||||
for (int i = 0; i < m_animMaps.size(); i++) {
|
|
||||||
|
for (MxS32 i = 0; i < m_animMaps.size(); i++) {
|
||||||
if (m_animMaps[i]->GetUnknown0x00() == -20.0f) {
|
if (m_animMaps[i]->GetUnknown0x00() == -20.0f) {
|
||||||
m_assAnim = new LegoAnimActorStruct(*m_animMaps[i]);
|
m_assAnim = new LegoAnimActorStruct(*m_animMaps[i]);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!m_disAnim) {
|
if (!m_disAnim) {
|
||||||
int index = 0;
|
MxS32 index = 0;
|
||||||
m_disAnimP->FUN_1006d680(this, -21.0f);
|
m_disAnimP->FUN_1006d680(this, -21.0f);
|
||||||
for (int i = 0; i < m_animMaps.size(); i++) {
|
|
||||||
|
for (MxS32 i = 0; i < m_animMaps.size(); i++) {
|
||||||
if (m_animMaps[i]->GetUnknown0x00() == -21.0f) {
|
if (m_animMaps[i]->GetUnknown0x00() == -21.0f) {
|
||||||
m_disAnim = new LegoAnimActorStruct(*m_animMaps[i]);
|
m_disAnim = new LegoAnimActorStruct(*m_animMaps[i]);
|
||||||
break;
|
break;
|
||||||
@ -195,26 +200,32 @@ MxResult LegoExtraActor::VTable0x94(LegoPathActor* p_actor, MxBool p_bool)
|
|||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
MxU32 b = FALSE;
|
MxU32 b = FALSE;
|
||||||
|
|
||||||
if (++g_unk0x100f31dc % 2 == 0) {
|
if (++g_unk0x100f31dc % 2 == 0) {
|
||||||
MxMatrix matrix(p_actor->GetROI()->GetLocal2World());
|
MxMatrix matrix(p_actor->GetROI()->GetLocal2World());
|
||||||
MxMatrix matrix2(m_roi->GetLocal2World());
|
MxMatrix matrix2(m_roi->GetLocal2World());
|
||||||
|
|
||||||
m_unk0x18 = matrix2;
|
m_unk0x18 = matrix2;
|
||||||
Vector3 positionRef(matrix2[3]);
|
Vector3 positionRef(matrix2[3]);
|
||||||
Mx3DPointFloat dir(matrix[2]);
|
Mx3DPointFloat dir(matrix[2]);
|
||||||
|
|
||||||
((Mx3DPointFloat&) dir).Mul(2.0f);
|
((Mx3DPointFloat&) dir).Mul(2.0f);
|
||||||
((Vector3&) positionRef).Add(&dir);
|
((Vector3&) positionRef).Add(&dir);
|
||||||
for (int i = 0; i < m_boundary->GetNumEdges(); i++) {
|
|
||||||
|
for (MxS32 i = 0; i < m_boundary->GetNumEdges(); i++) {
|
||||||
Mx4DPointFloat* normal = m_boundary->GetEdgeNormal(i);
|
Mx4DPointFloat* normal = m_boundary->GetEdgeNormal(i);
|
||||||
|
|
||||||
if (positionRef.Dot(normal, &positionRef) + (*normal)[3] < -0.001) {
|
if (positionRef.Dot(normal, &positionRef) + (*normal)[3] < -0.001) {
|
||||||
b = TRUE;
|
b = TRUE;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!b) {
|
if (!b) {
|
||||||
m_roi->FUN_100a58f0(matrix2);
|
m_roi->FUN_100a58f0(matrix2);
|
||||||
m_roi->VTable0x14();
|
m_roi->VTable0x14();
|
||||||
FUN_1002ad8a();
|
FUN_1002ad8a();
|
||||||
SoundManager()->GetUnknown0x40()->FUN_1003dae0("crash5", (char*) m_roi->GetName(), FALSE);
|
SoundManager()->GetUnknown0x40()->FUN_1003dae0("crash5", m_roi->GetName(), FALSE);
|
||||||
m_scheduledTime = Timer()->GetTime() + m_disAnim->GetDuration();
|
m_scheduledTime = Timer()->GetTime() + m_disAnim->GetDuration();
|
||||||
m_unk0x10 = m_worldSpeed;
|
m_unk0x10 = m_worldSpeed;
|
||||||
VTable0xc4();
|
VTable0xc4();
|
||||||
@ -223,9 +234,10 @@ MxResult LegoExtraActor::VTable0x94(LegoPathActor* p_actor, MxBool p_bool)
|
|||||||
m_state = 0x101;
|
m_state = 0x101;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (b) {
|
if (b) {
|
||||||
LegoROI* roi = m_roi;
|
LegoROI* roi = m_roi;
|
||||||
SoundManager()->GetUnknown0x40()->FUN_1003dae0("crash5", (char*) m_roi->GetName(), FALSE);
|
SoundManager()->GetUnknown0x40()->FUN_1003dae0("crash5", m_roi->GetName(), FALSE);
|
||||||
VTable0xc4();
|
VTable0xc4();
|
||||||
m_state = 0x102;
|
m_state = 0x102;
|
||||||
Mx3DPointFloat dir = p_actor->GetWorldDirection();
|
Mx3DPointFloat dir = p_actor->GetWorldDirection();
|
||||||
@ -233,27 +245,30 @@ MxResult LegoExtraActor::VTable0x94(LegoPathActor* p_actor, MxBool p_bool)
|
|||||||
Vector3 positionRef(matrix3[3]);
|
Vector3 positionRef(matrix3[3]);
|
||||||
((Vector3&) positionRef).Add(&g_unk0x10104c18);
|
((Vector3&) positionRef).Add(&g_unk0x10104c18);
|
||||||
roi->FUN_100a58f0(matrix3);
|
roi->FUN_100a58f0(matrix3);
|
||||||
|
|
||||||
#ifdef COMPAT_MODE
|
#ifdef COMPAT_MODE
|
||||||
float dot;
|
float dot;
|
||||||
float dot2;
|
double dot2;
|
||||||
{
|
{
|
||||||
Mx3DPointFloat tmp(1.0f, 0, 0);
|
Mx3DPointFloat tmp(1.0f, 0, 0);
|
||||||
dot = dir.Dot(&dir, &tmp);
|
dot = dir.Dot(&dir, &tmp);
|
||||||
Mx3DPointFloat tmp2(1.0f, 0, 0);
|
Mx3DPointFloat tmp2(1.0f, 0, 0);
|
||||||
double dot2 = dir.Dot(&dir, &tmp2);
|
dot2 = dir.Dot(&dir, &tmp2);
|
||||||
}
|
}
|
||||||
#else
|
#else
|
||||||
float dot = dir.Dot(&dir, &Mx3DPointFloat(1.0f, 0, 0));
|
float dot = dir.Dot(&dir, &Mx3DPointFloat(1.0f, 0, 0));
|
||||||
double dot2 = dir.Dot(&dir, &Mx3DPointFloat(0, 0, 1.0f));
|
double dot2 = dir.Dot(&dir, &Mx3DPointFloat(0, 0, 1.0f));
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
double dot3 = dot;
|
double dot3 = dot;
|
||||||
if (abs(dot2) < abs(dot3)) {
|
if (abs(dot2) > abs(dot3)) {
|
||||||
m_axis = dot3 > 0.0 ? e_posz : e_negz;
|
m_axis = dot3 > 0.0 ? e_posz : e_negz;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
m_axis = dot2 > 0.0 ? e_posx : e_negx;
|
m_axis = dot2 > 0.0 ? e_posx : e_negx;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return SUCCESS;
|
return SUCCESS;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user