WIP fixes

This commit is contained in:
Christian Semmler 2024-03-30 09:26:47 -04:00
parent c06b98c86d
commit 33601a2818
5 changed files with 31 additions and 16 deletions

View File

@ -34,7 +34,7 @@ class LegoCacheSound : public MxCore {
inline const undefined GetUnk0x58() const { return m_unk0x58; }
LegoCacheSound* FUN_10006960();
MxResult FUN_10006a30(char* p_str, MxBool);
MxResult FUN_10006a30(const char* p_str, MxBool);
void FUN_10006b80();
void FUN_10006be0();

View File

@ -54,8 +54,8 @@ class LegoUnknown100d6b4c {
LegoCacheSound* FUN_1003d170(const char* p_key);
LegoCacheSound* FUN_1003d290(LegoCacheSound* p_sound);
void FUN_1003dae0(char* p_one, char* p_two, MxBool p_three);
LegoCacheSound* FUN_1003db10(LegoCacheSound* p_one, char* p_two, MxBool p_three);
void FUN_1003dae0(const char* p_one, const char* p_two, MxBool p_three);
LegoCacheSound* FUN_1003db10(LegoCacheSound* p_one, const char* p_two, MxBool p_three);
void FUN_1003dc40(LegoCacheSound** p_und);
private:

View File

@ -76,7 +76,7 @@ LegoCacheSound* LegoCacheSound::FUN_10006960()
}
// STUB: LEGO1 0x10006a30
MxResult LegoCacheSound::FUN_10006a30(char* p_str, MxBool)
MxResult LegoCacheSound::FUN_10006a30(const char* p_str, MxBool)
{
// TODO
// gets param2 from FUN_1003db10

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@ -104,14 +104,14 @@ LegoCacheSound* LegoUnknown100d6b4c::FUN_1003d290(LegoCacheSound* p_sound)
}
// FUNCTION: LEGO1 0x1003dae0
void LegoUnknown100d6b4c::FUN_1003dae0(char* p_one, char* p_two, MxBool p_three)
void LegoUnknown100d6b4c::FUN_1003dae0(const char* p_one, const char* p_two, MxBool p_three)
{
// DECOMP: Second parameter is 0xe4 member of LegoPathActor subclass
FUN_1003db10(FUN_1003d170(p_one), p_two, p_three);
}
// FUNCTION: LEGO1 0x1003db10
LegoCacheSound* LegoUnknown100d6b4c::FUN_1003db10(LegoCacheSound* p_one, char* p_two, MxBool p_three)
LegoCacheSound* LegoUnknown100d6b4c::FUN_1003db10(LegoCacheSound* p_one, const char* p_two, MxBool p_three)
{
if (!p_one) {
return NULL;

View File

@ -152,25 +152,30 @@ MxResult LegoExtraActor::FUN_1002aae0()
inline void LegoExtraActor::FUN_1002ad8a()
{
LegoWorld* w = CurrentWorld();
if (g_unk0x100f31d0 != w) {
g_unk0x100f31d0 = w;
m_assAnimP = (LegoAnimPresenter*) w->Find("LegoAnimPresenter", "BNsAss01");
m_disAnimP = (LegoAnimPresenter*) w->Find("LegoAnimPresenter", "BNsDis01");
}
if (!m_assAnim) {
int index = 0;
MxS32 index = 0;
m_assAnimP->FUN_1006d680(this, -20.0f);
for (int i = 0; i < m_animMaps.size(); i++) {
for (MxS32 i = 0; i < m_animMaps.size(); i++) {
if (m_animMaps[i]->GetUnknown0x00() == -20.0f) {
m_assAnim = new LegoAnimActorStruct(*m_animMaps[i]);
break;
}
}
}
if (!m_disAnim) {
int index = 0;
MxS32 index = 0;
m_disAnimP->FUN_1006d680(this, -21.0f);
for (int i = 0; i < m_animMaps.size(); i++) {
for (MxS32 i = 0; i < m_animMaps.size(); i++) {
if (m_animMaps[i]->GetUnknown0x00() == -21.0f) {
m_disAnim = new LegoAnimActorStruct(*m_animMaps[i]);
break;
@ -195,26 +200,32 @@ MxResult LegoExtraActor::VTable0x94(LegoPathActor* p_actor, MxBool p_bool)
}
else {
MxU32 b = FALSE;
if (++g_unk0x100f31dc % 2 == 0) {
MxMatrix matrix(p_actor->GetROI()->GetLocal2World());
MxMatrix matrix2(m_roi->GetLocal2World());
m_unk0x18 = matrix2;
Vector3 positionRef(matrix2[3]);
Mx3DPointFloat dir(matrix[2]);
((Mx3DPointFloat&) dir).Mul(2.0f);
((Vector3&) positionRef).Add(&dir);
for (int i = 0; i < m_boundary->GetNumEdges(); i++) {
for (MxS32 i = 0; i < m_boundary->GetNumEdges(); i++) {
Mx4DPointFloat* normal = m_boundary->GetEdgeNormal(i);
if (positionRef.Dot(normal, &positionRef) + (*normal)[3] < -0.001) {
b = TRUE;
break;
}
}
if (!b) {
m_roi->FUN_100a58f0(matrix2);
m_roi->VTable0x14();
FUN_1002ad8a();
SoundManager()->GetUnknown0x40()->FUN_1003dae0("crash5", (char*) m_roi->GetName(), FALSE);
SoundManager()->GetUnknown0x40()->FUN_1003dae0("crash5", m_roi->GetName(), FALSE);
m_scheduledTime = Timer()->GetTime() + m_disAnim->GetDuration();
m_unk0x10 = m_worldSpeed;
VTable0xc4();
@ -223,9 +234,10 @@ MxResult LegoExtraActor::VTable0x94(LegoPathActor* p_actor, MxBool p_bool)
m_state = 0x101;
}
}
if (b) {
LegoROI* roi = m_roi;
SoundManager()->GetUnknown0x40()->FUN_1003dae0("crash5", (char*) m_roi->GetName(), FALSE);
SoundManager()->GetUnknown0x40()->FUN_1003dae0("crash5", m_roi->GetName(), FALSE);
VTable0xc4();
m_state = 0x102;
Mx3DPointFloat dir = p_actor->GetWorldDirection();
@ -233,27 +245,30 @@ MxResult LegoExtraActor::VTable0x94(LegoPathActor* p_actor, MxBool p_bool)
Vector3 positionRef(matrix3[3]);
((Vector3&) positionRef).Add(&g_unk0x10104c18);
roi->FUN_100a58f0(matrix3);
#ifdef COMPAT_MODE
float dot;
float dot2;
double dot2;
{
Mx3DPointFloat tmp(1.0f, 0, 0);
dot = dir.Dot(&dir, &tmp);
Mx3DPointFloat tmp2(1.0f, 0, 0);
double dot2 = dir.Dot(&dir, &tmp2);
dot2 = dir.Dot(&dir, &tmp2);
}
#else
float dot = dir.Dot(&dir, &Mx3DPointFloat(1.0f, 0, 0));
double dot2 = dir.Dot(&dir, &Mx3DPointFloat(0, 0, 1.0f));
#endif
double dot3 = dot;
if (abs(dot2) < abs(dot3)) {
if (abs(dot2) > abs(dot3)) {
m_axis = dot3 > 0.0 ? e_posz : e_negz;
}
else {
m_axis = dot2 > 0.0 ? e_posx : e_negx;
}
}
return SUCCESS;
}
}