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https://github.com/isledecomp/isle.git
synced 2026-01-28 02:31:15 +00:00
WIP fixes
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c06b98c86d
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@ -34,7 +34,7 @@ class LegoCacheSound : public MxCore {
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inline const undefined GetUnk0x58() const { return m_unk0x58; }
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LegoCacheSound* FUN_10006960();
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MxResult FUN_10006a30(char* p_str, MxBool);
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MxResult FUN_10006a30(const char* p_str, MxBool);
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void FUN_10006b80();
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void FUN_10006be0();
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@ -54,8 +54,8 @@ class LegoUnknown100d6b4c {
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LegoCacheSound* FUN_1003d170(const char* p_key);
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LegoCacheSound* FUN_1003d290(LegoCacheSound* p_sound);
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void FUN_1003dae0(char* p_one, char* p_two, MxBool p_three);
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LegoCacheSound* FUN_1003db10(LegoCacheSound* p_one, char* p_two, MxBool p_three);
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void FUN_1003dae0(const char* p_one, const char* p_two, MxBool p_three);
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LegoCacheSound* FUN_1003db10(LegoCacheSound* p_one, const char* p_two, MxBool p_three);
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void FUN_1003dc40(LegoCacheSound** p_und);
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private:
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@ -76,7 +76,7 @@ LegoCacheSound* LegoCacheSound::FUN_10006960()
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}
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// STUB: LEGO1 0x10006a30
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MxResult LegoCacheSound::FUN_10006a30(char* p_str, MxBool)
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MxResult LegoCacheSound::FUN_10006a30(const char* p_str, MxBool)
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{
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// TODO
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// gets param2 from FUN_1003db10
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@ -104,14 +104,14 @@ LegoCacheSound* LegoUnknown100d6b4c::FUN_1003d290(LegoCacheSound* p_sound)
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}
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// FUNCTION: LEGO1 0x1003dae0
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void LegoUnknown100d6b4c::FUN_1003dae0(char* p_one, char* p_two, MxBool p_three)
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void LegoUnknown100d6b4c::FUN_1003dae0(const char* p_one, const char* p_two, MxBool p_three)
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{
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// DECOMP: Second parameter is 0xe4 member of LegoPathActor subclass
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FUN_1003db10(FUN_1003d170(p_one), p_two, p_three);
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}
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// FUNCTION: LEGO1 0x1003db10
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LegoCacheSound* LegoUnknown100d6b4c::FUN_1003db10(LegoCacheSound* p_one, char* p_two, MxBool p_three)
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LegoCacheSound* LegoUnknown100d6b4c::FUN_1003db10(LegoCacheSound* p_one, const char* p_two, MxBool p_three)
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{
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if (!p_one) {
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return NULL;
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@ -152,25 +152,30 @@ MxResult LegoExtraActor::FUN_1002aae0()
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inline void LegoExtraActor::FUN_1002ad8a()
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{
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LegoWorld* w = CurrentWorld();
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if (g_unk0x100f31d0 != w) {
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g_unk0x100f31d0 = w;
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m_assAnimP = (LegoAnimPresenter*) w->Find("LegoAnimPresenter", "BNsAss01");
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m_disAnimP = (LegoAnimPresenter*) w->Find("LegoAnimPresenter", "BNsDis01");
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}
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if (!m_assAnim) {
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int index = 0;
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MxS32 index = 0;
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m_assAnimP->FUN_1006d680(this, -20.0f);
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for (int i = 0; i < m_animMaps.size(); i++) {
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for (MxS32 i = 0; i < m_animMaps.size(); i++) {
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if (m_animMaps[i]->GetUnknown0x00() == -20.0f) {
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m_assAnim = new LegoAnimActorStruct(*m_animMaps[i]);
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break;
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}
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}
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}
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if (!m_disAnim) {
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int index = 0;
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MxS32 index = 0;
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m_disAnimP->FUN_1006d680(this, -21.0f);
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for (int i = 0; i < m_animMaps.size(); i++) {
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for (MxS32 i = 0; i < m_animMaps.size(); i++) {
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if (m_animMaps[i]->GetUnknown0x00() == -21.0f) {
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m_disAnim = new LegoAnimActorStruct(*m_animMaps[i]);
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break;
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@ -195,26 +200,32 @@ MxResult LegoExtraActor::VTable0x94(LegoPathActor* p_actor, MxBool p_bool)
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}
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else {
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MxU32 b = FALSE;
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if (++g_unk0x100f31dc % 2 == 0) {
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MxMatrix matrix(p_actor->GetROI()->GetLocal2World());
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MxMatrix matrix2(m_roi->GetLocal2World());
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m_unk0x18 = matrix2;
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Vector3 positionRef(matrix2[3]);
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Mx3DPointFloat dir(matrix[2]);
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((Mx3DPointFloat&) dir).Mul(2.0f);
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((Vector3&) positionRef).Add(&dir);
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for (int i = 0; i < m_boundary->GetNumEdges(); i++) {
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for (MxS32 i = 0; i < m_boundary->GetNumEdges(); i++) {
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Mx4DPointFloat* normal = m_boundary->GetEdgeNormal(i);
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if (positionRef.Dot(normal, &positionRef) + (*normal)[3] < -0.001) {
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b = TRUE;
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break;
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}
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}
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if (!b) {
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m_roi->FUN_100a58f0(matrix2);
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m_roi->VTable0x14();
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FUN_1002ad8a();
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SoundManager()->GetUnknown0x40()->FUN_1003dae0("crash5", (char*) m_roi->GetName(), FALSE);
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SoundManager()->GetUnknown0x40()->FUN_1003dae0("crash5", m_roi->GetName(), FALSE);
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m_scheduledTime = Timer()->GetTime() + m_disAnim->GetDuration();
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m_unk0x10 = m_worldSpeed;
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VTable0xc4();
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@ -223,9 +234,10 @@ MxResult LegoExtraActor::VTable0x94(LegoPathActor* p_actor, MxBool p_bool)
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m_state = 0x101;
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}
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}
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if (b) {
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LegoROI* roi = m_roi;
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SoundManager()->GetUnknown0x40()->FUN_1003dae0("crash5", (char*) m_roi->GetName(), FALSE);
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SoundManager()->GetUnknown0x40()->FUN_1003dae0("crash5", m_roi->GetName(), FALSE);
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VTable0xc4();
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m_state = 0x102;
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Mx3DPointFloat dir = p_actor->GetWorldDirection();
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@ -233,27 +245,30 @@ MxResult LegoExtraActor::VTable0x94(LegoPathActor* p_actor, MxBool p_bool)
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Vector3 positionRef(matrix3[3]);
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((Vector3&) positionRef).Add(&g_unk0x10104c18);
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roi->FUN_100a58f0(matrix3);
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#ifdef COMPAT_MODE
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float dot;
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float dot2;
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double dot2;
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{
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Mx3DPointFloat tmp(1.0f, 0, 0);
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dot = dir.Dot(&dir, &tmp);
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Mx3DPointFloat tmp2(1.0f, 0, 0);
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double dot2 = dir.Dot(&dir, &tmp2);
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dot2 = dir.Dot(&dir, &tmp2);
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}
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#else
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float dot = dir.Dot(&dir, &Mx3DPointFloat(1.0f, 0, 0));
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double dot2 = dir.Dot(&dir, &Mx3DPointFloat(0, 0, 1.0f));
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#endif
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double dot3 = dot;
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if (abs(dot2) < abs(dot3)) {
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if (abs(dot2) > abs(dot3)) {
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m_axis = dot3 > 0.0 ? e_posz : e_negz;
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}
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else {
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m_axis = dot2 > 0.0 ? e_posx : e_negx;
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}
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}
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return SUCCESS;
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}
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}
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