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Match Mx3DPointFloat overloads on BETA10
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@ -231,7 +231,7 @@ class LegoAnimationManager : public MxCore {
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MxBool FUN_100623a0(AnimInfo& p_info);
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MxBool ModelExists(AnimInfo& p_info, const char* p_name);
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void FUN_10062580(AnimInfo& p_info);
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MxBool FUN_10062650(Vector3& p_position, float p_und, LegoROI* p_roi);
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MxBool FUN_10062650(Mx3DPointFloat& p_position, float p_und, LegoROI* p_roi);
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MxBool FUN_10062710(AnimInfo& p_info);
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MxBool FUN_10062e20(LegoROI* p_roi, LegoAnimPresenter* p_presenter);
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void FUN_10063950(LegoROI* p_roi);
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@ -22,11 +22,11 @@ class Mx3DPointFloat : public Vector3 {
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}
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// FUNCTION: LEGO1 0x100343a0
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// FUNCTION: BETA10 0x10011600
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// FUNCTION: BETA10 0x100151e0
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Mx3DPointFloat(const Mx3DPointFloat& p_other) : Vector3(m_elements) { EqualsImpl(p_other.m_data); }
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// FUNCTION: LEGO1 0x10048ed0
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// FUNCTION: BETA10 0x100151e0
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// FUNCTION: BETA10 0x10011600
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Mx3DPointFloat(const Vector3& p_other) : Vector3(m_elements) { EqualsImpl(p_other.m_data); }
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// FUNCTION: LEGO1 0x10003c10
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@ -270,6 +270,7 @@ inline void ViewManager::ManageVisibilityAndDetailRecursively(ViewROI* p_from, i
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p_from->SetLodLevel(ViewROI::c_lodLevelUnset);
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for (CompoundObject::const_iterator it = comp->begin(); it != comp->end(); it++) {
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// LINE: BETA10 0x10172bbd
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ManageVisibilityAndDetailRecursively((ViewROI*) *it, p_lodLevel);
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}
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}
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