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Rename FUN_100a9330 to SetColor
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@ -582,7 +582,7 @@ LegoResult LegoROI::GetTextureInfo(LegoTextureInfo*& p_textureInfo)
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// FUNCTION: LEGO1 0x100a9330
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// FUNCTION: LEGO1 0x100a9330
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// FUNCTION: BETA10 0x1018b22c
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// FUNCTION: BETA10 0x1018b22c
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LegoResult LegoROI::FUN_100a9330(LegoFloat p_red, LegoFloat p_green, LegoFloat p_blue, LegoFloat p_alpha)
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LegoResult LegoROI::SetColor(LegoFloat p_red, LegoFloat p_green, LegoFloat p_blue, LegoFloat p_alpha)
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{
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{
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return SetLodColor(p_red, p_green, p_blue, p_alpha);
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return SetLodColor(p_red, p_green, p_blue, p_alpha);
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}
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}
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@ -605,7 +605,7 @@ LegoResult LegoROI::FUN_100a93b0(const LegoChar* p_name)
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{
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{
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MxFloat red, green, blue, alpha;
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MxFloat red, green, blue, alpha;
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if (ColorAliasLookup(p_name, red, green, blue, alpha)) {
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if (ColorAliasLookup(p_name, red, green, blue, alpha)) {
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return FUN_100a9330(red, green, blue, alpha);
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return SetColor(red, green, blue, alpha);
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}
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}
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return 0;
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return 0;
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@ -50,7 +50,7 @@ class LegoROI : public ViewROI {
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LegoResult SetLodColor(LegoFloat p_red, LegoFloat p_green, LegoFloat p_blue, LegoFloat p_alpha);
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LegoResult SetLodColor(LegoFloat p_red, LegoFloat p_green, LegoFloat p_blue, LegoFloat p_alpha);
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LegoResult SetTextureInfo(LegoTextureInfo* p_textureInfo);
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LegoResult SetTextureInfo(LegoTextureInfo* p_textureInfo);
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LegoResult GetTextureInfo(LegoTextureInfo*& p_textureInfo);
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LegoResult GetTextureInfo(LegoTextureInfo*& p_textureInfo);
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LegoResult FUN_100a9330(LegoFloat p_red, LegoFloat p_green, LegoFloat p_blue, LegoFloat p_alpha);
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LegoResult SetColor(LegoFloat p_red, LegoFloat p_green, LegoFloat p_blue, LegoFloat p_alpha);
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LegoResult SetLodColor(const LegoChar* p_name);
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LegoResult SetLodColor(const LegoChar* p_name);
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LegoResult FUN_100a93b0(const LegoChar* p_name);
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LegoResult FUN_100a93b0(const LegoChar* p_name);
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LegoU32 Intersect(Vector3& p_v1, Vector3& p_v2, float p_f1, float p_f2, Vector3& p_v3, LegoBool p_collideBox);
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LegoU32 Intersect(Vector3& p_v1, Vector3& p_v2, float p_f1, float p_f2, Vector3& p_v3, LegoBool p_collideBox);
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