Move vars

This commit is contained in:
Christian Semmler 2024-02-02 11:32:54 -05:00
parent d904957f46
commit 2f0b4e2030

View File

@ -570,6 +570,8 @@ void LegoWorld::VTable0x68(MxBool p_add)
} }
} }
else if (m_set0xd0.empty()) { else if (m_set0xd0.empty()) {
MxPresenter* presenter;
LegoPathController* controller;
IslePathActor* vehicle = CurrentVehicle(); IslePathActor* vehicle = CurrentVehicle();
if (vehicle) { if (vehicle) {
@ -585,7 +587,6 @@ void LegoWorld::VTable0x68(MxBool p_add)
} }
MxPresenterListCursor controlPresenterCursor(&m_controlPresenters); MxPresenterListCursor controlPresenterCursor(&m_controlPresenters);
MxPresenter* presenter;
while (controlPresenterCursor.Next(presenter)) { while (controlPresenterCursor.Next(presenter)) {
if (presenter->IsEnabled()) { if (presenter->IsEnabled()) {
@ -620,7 +621,6 @@ void LegoWorld::VTable0x68(MxBool p_add)
} }
LegoPathControllerListCursor pathControllerCursor(&m_list0x68); LegoPathControllerListCursor pathControllerCursor(&m_list0x68);
LegoPathController* controller;
while (pathControllerCursor.Next(controller)) { while (pathControllerCursor.Next(controller)) {
controller->Enable(FALSE); controller->Enable(FALSE);