add addresses and SetAtomId

This commit is contained in:
Christian Semmler 2023-06-19 14:16:45 +02:00
parent 2762c969b3
commit 2e4a50dad5
No known key found for this signature in database
GPG Key ID: 086DAA1360BEEE5C
5 changed files with 100 additions and 72 deletions

View File

@ -1,6 +1,14 @@
#include "mxatomid.h"
// OFFSET: LEGO1 0x100acfd0
MxAtomId::~MxAtomId()
{
// TODO
}
// OFFSET: LEGO1 0x100ad1c0
MxAtomId &MxAtomId::operator=(const MxAtomId &id)
{
// TODO
return *this;
}

View File

@ -3,6 +3,7 @@
#include <string.h>
#include <stdlib.h>
// OFFSET: LEGO1 0x100bf6a0
MxDSObject::MxDSObject()
{
// The following code yields 100% matching assembly if m_unk24 is declared as (signed) short.
@ -25,6 +26,7 @@ MxDSObject::MxDSObject()
this->m_unk28 = 0;
}
// OFFSET: LEGO1 0x100bf8e0
void MxDSObject::SetObjectName(const char *p_name)
{
// TODO: instead of the expected CMP EAX,ESI we get CMP ESI,EAX
@ -45,3 +47,9 @@ void MxDSObject::SetObjectName(const char *p_name)
}
}
// OFFSET: ISLE 0x00401c40
// OFFSET: LEGO1 0x10005530
void MxDSObject::SetAtomId(MxAtomId p_atomId)
{
this->m_atomId = p_atomId;
}

View File

@ -14,10 +14,11 @@ class MxDSObject : public MxCore
inline const MxAtomId& GetAtomId() { return this->m_atomId; }
inline int GetUnknown1c() { return this->m_unk1c; }
inline void SetAtomId(MxAtomId p_atomId) { this->m_atomId = p_atomId; }
inline void SetUnkown1c(int p_unk1c) { this->m_unk1c = p_unk1c; }
inline void SetUnknown24(unsigned short p_unk24) { this->m_unk24 = p_unk24; }
void SetAtomId(MxAtomId id);
private:
int m_unk08;
short m_unk0c;

153
isle.mak
View File

@ -288,7 +288,8 @@ CLEAN :
-@erase "$(INTDIR)\isle.obj"
-@erase "$(INTDIR)\isle.res"
-@erase "$(INTDIR)\main.obj"
-@erase "$(INTDIR)\mxatomid.obj"
-@erase "$(INTDIR)\mxcore.obj"
-@erase "$(INTDIR)\mxdsobject.obj"
-@erase "$(INTDIR)\vc40.pdb"
-@erase ".\Release\ISLE.EXE"
-@erase ".\Release\ISLE.PDB"
@ -350,7 +351,8 @@ LINK32_OBJS= \
"$(INTDIR)\isle.obj" \
"$(INTDIR)\isle.res" \
"$(INTDIR)\main.obj" \
"$(INTDIR)\mxatomid.obj" \
"$(INTDIR)\mxcore.obj" \
"$(INTDIR)\mxdsobject.obj" \
".\Release\LEGO1.LIB"
".\Release\ISLE.EXE" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
@ -380,7 +382,8 @@ CLEAN :
-@erase "$(INTDIR)\isle.obj"
-@erase "$(INTDIR)\isle.res"
-@erase "$(INTDIR)\main.obj"
-@erase "$(INTDIR)\mxatomid.obj"
-@erase "$(INTDIR)\mxcore.obj"
-@erase "$(INTDIR)\mxdsobject.obj"
-@erase "$(INTDIR)\vc40.idb"
-@erase "$(INTDIR)\vc40.pdb"
-@erase ".\Debug\ISLE.EXE"
@ -444,7 +447,8 @@ LINK32_OBJS= \
"$(INTDIR)\isle.obj" \
"$(INTDIR)\isle.res" \
"$(INTDIR)\main.obj" \
"$(INTDIR)\mxatomid.obj" \
"$(INTDIR)\mxcore.obj" \
"$(INTDIR)\mxdsobject.obj" \
".\LEGO1\Debug\LEGO1.lib"
".\Debug\ISLE.EXE" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
@ -852,9 +856,6 @@ DEP_CPP_DEFIN=\
# Begin Source File
SOURCE=.\ISLE\isle.cpp
!IF "$(CFG)" == "ISLE - Win32 Release"
DEP_CPP_ISLE_=\
".\ISLE\define.h"\
".\ISLE\isle.h"\
@ -912,72 +913,14 @@ DEP_CPP_ISLE_=\
$(CPP) $(CPP_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
DEP_CPP_ISLE_=\
".\ISLE\define.h"\
".\ISLE\isle.h"\
".\ISLE\res\resource.h"\
".\LEGO1\lego3dmanager.h"\
".\LEGO1\lego3dview.h"\
".\LEGO1\legoanimationmanager.h"\
".\LEGO1\legobuildingmanager.h"\
".\LEGO1\legoentity.h"\
".\LEGO1\legogamestate.h"\
".\LEGO1\legoinc.h"\
".\LEGO1\legoinputmanager.h"\
".\LEGO1\legomodelpresenter.h"\
".\LEGO1\legonavcontroller.h"\
".\LEGO1\legoomni.h"\
".\LEGO1\legopartpresenter.h"\
".\LEGO1\legoroi.h"\
".\LEGO1\legovideomanager.h"\
".\LEGO1\legoworldpresenter.h"\
".\LEGO1\mxatomid.h"\
".\LEGO1\mxbackgroundaudiomanager.h"\
".\LEGO1\mxbool.h"\
".\LEGO1\mxcore.h"\
".\LEGO1\mxcriticalsection.h"\
".\LEGO1\mxdirectdraw.h"\
".\LEGO1\mxdsaction.h"\
".\LEGO1\mxdsfile.h"\
".\LEGO1\mxdsobject.h"\
".\LEGO1\mxeventmanager.h"\
".\LEGO1\mxmusicmanager.h"\
".\LEGO1\mxnotificationmanager.h"\
".\LEGO1\mxobjectfactory.h"\
".\LEGO1\mxomni.h"\
".\LEGO1\mxomnicreateflags.h"\
".\LEGO1\mxomnicreateparam.h"\
".\LEGO1\mxomnicreateparambase.h"\
".\LEGO1\mxpalette.h"\
".\LEGO1\mxrect32.h"\
".\LEGO1\mxresult.h"\
".\LEGO1\mxsoundmanager.h"\
".\LEGO1\mxstreamcontroller.h"\
".\LEGO1\mxstreamer.h"\
".\LEGO1\mxstring.h"\
".\LEGO1\mxticklemanager.h"\
".\LEGO1\mxtimer.h"\
".\LEGO1\mxtransitionmanager.h"\
".\LEGO1\mxvariabletable.h"\
".\LEGO1\mxvideomanager.h"\
".\LEGO1\mxvideoparam.h"\
".\LEGO1\mxvideoparamflags.h"\
".\LEGO1\viewmanager.h"\
"$(INTDIR)\isle.obj" : $(SOURCE) $(DEP_CPP_ISLE_) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\ISLE\main.cpp
!IF "$(CFG)" == "ISLE - Win32 Release"
DEP_CPP_MAIN_=\
".\ISLE\define.h"\
".\ISLE\isle.h"\
@ -1028,6 +971,57 @@ DEP_CPP_MAIN_=\
$(CPP) $(CPP_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
DEP_CPP_MAIN_=\
".\ISLE\define.h"\
".\ISLE\isle.h"\
".\LEGO1\lego3dmanager.h"\
".\LEGO1\lego3dview.h"\
".\LEGO1\legoentity.h"\
".\LEGO1\legogamestate.h"\
".\LEGO1\legoinc.h"\
".\LEGO1\legoinputmanager.h"\
".\LEGO1\legonavcontroller.h"\
".\LEGO1\legoomni.h"\
".\LEGO1\legoroi.h"\
".\LEGO1\legovideomanager.h"\
".\LEGO1\mxatomid.h"\
".\LEGO1\mxbackgroundaudiomanager.h"\
".\LEGO1\mxbool.h"\
".\LEGO1\mxcore.h"\
".\LEGO1\mxcriticalsection.h"\
".\LEGO1\mxdsaction.h"\
".\LEGO1\mxdsfile.h"\
".\LEGO1\mxdsobject.h"\
".\LEGO1\mxeventmanager.h"\
".\LEGO1\mxmusicmanager.h"\
".\LEGO1\mxnotificationmanager.h"\
".\LEGO1\mxobjectfactory.h"\
".\LEGO1\mxomni.h"\
".\LEGO1\mxomnicreateflags.h"\
".\LEGO1\mxomnicreateparam.h"\
".\LEGO1\mxomnicreateparambase.h"\
".\LEGO1\mxpalette.h"\
".\LEGO1\mxrect32.h"\
".\LEGO1\mxresult.h"\
".\LEGO1\mxsoundmanager.h"\
".\LEGO1\mxstreamcontroller.h"\
".\LEGO1\mxstreamer.h"\
".\LEGO1\mxstring.h"\
".\LEGO1\mxtimer.h"\
".\LEGO1\mxvariabletable.h"\
".\LEGO1\mxvideoparam.h"\
".\LEGO1\mxvideoparamflags.h"\
".\LEGO1\viewmanager.h"\
"$(INTDIR)\main.obj" : $(SOURCE) $(DEP_CPP_MAIN_) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ENDIF
# End Source File
################################################################################
# Begin Source File
@ -1468,12 +1462,29 @@ SOURCE=.\LEGO1\mxvideoparamflags.h
################################################################################
# Begin Source File
SOURCE=.\LEGO1\mxatomid.cpp
DEP_CPP_MXATO=\
SOURCE=.\LEGO1\mxdsobject.cpp
DEP_CPP_MXDSO=\
".\LEGO1\mxatomid.h"\
".\LEGO1\mxbool.h"\
".\LEGO1\mxcore.h"\
".\LEGO1\mxdsobject.h"\
"$(INTDIR)\mxatomid.obj" : $(SOURCE) $(DEP_CPP_MXATO) "$(INTDIR)"
"$(INTDIR)\mxdsobject.obj" : $(SOURCE) $(DEP_CPP_MXDSO) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File
################################################################################
# Begin Source File
SOURCE=.\LEGO1\mxcore.cpp
DEP_CPP_MXCOR=\
".\LEGO1\mxbool.h"\
".\LEGO1\mxcore.h"\
"$(INTDIR)\mxcore.obj" : $(SOURCE) $(DEP_CPP_MXCOR) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)

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isle.mdp

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