mirror of
https://github.com/isledecomp/isle.git
synced 2026-01-12 11:11:16 +00:00
add addresses and SetAtomId
This commit is contained in:
parent
2762c969b3
commit
2e4a50dad5
@ -1,6 +1,14 @@
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#include "mxatomid.h"
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// OFFSET: LEGO1 0x100acfd0
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MxAtomId::~MxAtomId()
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{
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// TODO
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}
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// OFFSET: LEGO1 0x100ad1c0
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MxAtomId &MxAtomId::operator=(const MxAtomId &id)
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{
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// TODO
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return *this;
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}
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@ -3,6 +3,7 @@
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#include <string.h>
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#include <stdlib.h>
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// OFFSET: LEGO1 0x100bf6a0
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MxDSObject::MxDSObject()
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{
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// The following code yields 100% matching assembly if m_unk24 is declared as (signed) short.
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@ -25,6 +26,7 @@ MxDSObject::MxDSObject()
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this->m_unk28 = 0;
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}
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// OFFSET: LEGO1 0x100bf8e0
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void MxDSObject::SetObjectName(const char *p_name)
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{
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// TODO: instead of the expected CMP EAX,ESI we get CMP ESI,EAX
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@ -45,3 +47,9 @@ void MxDSObject::SetObjectName(const char *p_name)
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}
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}
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// OFFSET: ISLE 0x00401c40
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// OFFSET: LEGO1 0x10005530
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void MxDSObject::SetAtomId(MxAtomId p_atomId)
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{
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this->m_atomId = p_atomId;
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}
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@ -14,10 +14,11 @@ class MxDSObject : public MxCore
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inline const MxAtomId& GetAtomId() { return this->m_atomId; }
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inline int GetUnknown1c() { return this->m_unk1c; }
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inline void SetAtomId(MxAtomId p_atomId) { this->m_atomId = p_atomId; }
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inline void SetUnkown1c(int p_unk1c) { this->m_unk1c = p_unk1c; }
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inline void SetUnknown24(unsigned short p_unk24) { this->m_unk24 = p_unk24; }
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void SetAtomId(MxAtomId id);
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private:
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int m_unk08;
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short m_unk0c;
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153
isle.mak
153
isle.mak
@ -288,7 +288,8 @@ CLEAN :
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-@erase "$(INTDIR)\isle.obj"
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-@erase "$(INTDIR)\isle.res"
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-@erase "$(INTDIR)\main.obj"
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-@erase "$(INTDIR)\mxatomid.obj"
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-@erase "$(INTDIR)\mxcore.obj"
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-@erase "$(INTDIR)\mxdsobject.obj"
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-@erase "$(INTDIR)\vc40.pdb"
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-@erase ".\Release\ISLE.EXE"
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-@erase ".\Release\ISLE.PDB"
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@ -350,7 +351,8 @@ LINK32_OBJS= \
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"$(INTDIR)\isle.obj" \
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"$(INTDIR)\isle.res" \
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"$(INTDIR)\main.obj" \
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"$(INTDIR)\mxatomid.obj" \
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"$(INTDIR)\mxcore.obj" \
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"$(INTDIR)\mxdsobject.obj" \
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".\Release\LEGO1.LIB"
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".\Release\ISLE.EXE" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
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@ -380,7 +382,8 @@ CLEAN :
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-@erase "$(INTDIR)\isle.obj"
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-@erase "$(INTDIR)\isle.res"
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-@erase "$(INTDIR)\main.obj"
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-@erase "$(INTDIR)\mxatomid.obj"
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-@erase "$(INTDIR)\mxcore.obj"
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-@erase "$(INTDIR)\mxdsobject.obj"
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-@erase "$(INTDIR)\vc40.idb"
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-@erase "$(INTDIR)\vc40.pdb"
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-@erase ".\Debug\ISLE.EXE"
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@ -444,7 +447,8 @@ LINK32_OBJS= \
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"$(INTDIR)\isle.obj" \
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"$(INTDIR)\isle.res" \
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"$(INTDIR)\main.obj" \
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"$(INTDIR)\mxatomid.obj" \
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"$(INTDIR)\mxcore.obj" \
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"$(INTDIR)\mxdsobject.obj" \
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".\LEGO1\Debug\LEGO1.lib"
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".\Debug\ISLE.EXE" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
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@ -852,9 +856,6 @@ DEP_CPP_DEFIN=\
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# Begin Source File
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SOURCE=.\ISLE\isle.cpp
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!IF "$(CFG)" == "ISLE - Win32 Release"
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DEP_CPP_ISLE_=\
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".\ISLE\define.h"\
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".\ISLE\isle.h"\
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@ -912,72 +913,14 @@ DEP_CPP_ISLE_=\
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$(CPP) $(CPP_PROJ) $(SOURCE)
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!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
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DEP_CPP_ISLE_=\
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".\ISLE\define.h"\
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".\ISLE\isle.h"\
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".\ISLE\res\resource.h"\
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".\LEGO1\lego3dmanager.h"\
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".\LEGO1\lego3dview.h"\
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".\LEGO1\legoanimationmanager.h"\
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".\LEGO1\legobuildingmanager.h"\
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".\LEGO1\legoentity.h"\
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".\LEGO1\legogamestate.h"\
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".\LEGO1\legoinc.h"\
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".\LEGO1\legoinputmanager.h"\
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".\LEGO1\legomodelpresenter.h"\
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".\LEGO1\legonavcontroller.h"\
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".\LEGO1\legoomni.h"\
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".\LEGO1\legopartpresenter.h"\
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".\LEGO1\legoroi.h"\
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".\LEGO1\legovideomanager.h"\
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".\LEGO1\legoworldpresenter.h"\
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".\LEGO1\mxatomid.h"\
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".\LEGO1\mxbackgroundaudiomanager.h"\
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".\LEGO1\mxbool.h"\
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".\LEGO1\mxcore.h"\
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".\LEGO1\mxcriticalsection.h"\
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".\LEGO1\mxdirectdraw.h"\
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".\LEGO1\mxdsaction.h"\
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".\LEGO1\mxdsfile.h"\
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".\LEGO1\mxdsobject.h"\
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".\LEGO1\mxeventmanager.h"\
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".\LEGO1\mxmusicmanager.h"\
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".\LEGO1\mxnotificationmanager.h"\
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".\LEGO1\mxobjectfactory.h"\
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".\LEGO1\mxomni.h"\
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".\LEGO1\mxomnicreateflags.h"\
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".\LEGO1\mxomnicreateparam.h"\
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".\LEGO1\mxomnicreateparambase.h"\
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".\LEGO1\mxpalette.h"\
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".\LEGO1\mxrect32.h"\
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".\LEGO1\mxresult.h"\
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".\LEGO1\mxsoundmanager.h"\
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".\LEGO1\mxstreamcontroller.h"\
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".\LEGO1\mxstreamer.h"\
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".\LEGO1\mxstring.h"\
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".\LEGO1\mxticklemanager.h"\
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".\LEGO1\mxtimer.h"\
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".\LEGO1\mxtransitionmanager.h"\
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".\LEGO1\mxvariabletable.h"\
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".\LEGO1\mxvideomanager.h"\
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".\LEGO1\mxvideoparam.h"\
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".\LEGO1\mxvideoparamflags.h"\
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".\LEGO1\viewmanager.h"\
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"$(INTDIR)\isle.obj" : $(SOURCE) $(DEP_CPP_ISLE_) "$(INTDIR)"
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$(CPP) $(CPP_PROJ) $(SOURCE)
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!ENDIF
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=.\ISLE\main.cpp
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!IF "$(CFG)" == "ISLE - Win32 Release"
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DEP_CPP_MAIN_=\
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".\ISLE\define.h"\
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".\ISLE\isle.h"\
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@ -1028,6 +971,57 @@ DEP_CPP_MAIN_=\
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$(CPP) $(CPP_PROJ) $(SOURCE)
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!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
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DEP_CPP_MAIN_=\
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".\ISLE\define.h"\
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".\ISLE\isle.h"\
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".\LEGO1\lego3dmanager.h"\
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".\LEGO1\lego3dview.h"\
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".\LEGO1\legoentity.h"\
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".\LEGO1\legogamestate.h"\
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".\LEGO1\legoinc.h"\
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".\LEGO1\legoinputmanager.h"\
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".\LEGO1\legonavcontroller.h"\
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".\LEGO1\legoomni.h"\
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".\LEGO1\legoroi.h"\
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".\LEGO1\legovideomanager.h"\
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".\LEGO1\mxatomid.h"\
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".\LEGO1\mxbackgroundaudiomanager.h"\
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".\LEGO1\mxbool.h"\
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".\LEGO1\mxcore.h"\
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".\LEGO1\mxcriticalsection.h"\
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".\LEGO1\mxdsaction.h"\
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".\LEGO1\mxdsfile.h"\
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".\LEGO1\mxdsobject.h"\
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".\LEGO1\mxeventmanager.h"\
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".\LEGO1\mxmusicmanager.h"\
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".\LEGO1\mxnotificationmanager.h"\
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".\LEGO1\mxobjectfactory.h"\
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".\LEGO1\mxomni.h"\
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".\LEGO1\mxomnicreateflags.h"\
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".\LEGO1\mxomnicreateparam.h"\
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".\LEGO1\mxomnicreateparambase.h"\
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".\LEGO1\mxpalette.h"\
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".\LEGO1\mxrect32.h"\
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".\LEGO1\mxresult.h"\
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".\LEGO1\mxsoundmanager.h"\
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".\LEGO1\mxstreamcontroller.h"\
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".\LEGO1\mxstreamer.h"\
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".\LEGO1\mxstring.h"\
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".\LEGO1\mxtimer.h"\
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".\LEGO1\mxvariabletable.h"\
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".\LEGO1\mxvideoparam.h"\
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".\LEGO1\mxvideoparamflags.h"\
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".\LEGO1\viewmanager.h"\
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"$(INTDIR)\main.obj" : $(SOURCE) $(DEP_CPP_MAIN_) "$(INTDIR)"
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$(CPP) $(CPP_PROJ) $(SOURCE)
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!ENDIF
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# End Source File
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################################################################################
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# Begin Source File
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@ -1468,12 +1462,29 @@ SOURCE=.\LEGO1\mxvideoparamflags.h
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################################################################################
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# Begin Source File
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SOURCE=.\LEGO1\mxatomid.cpp
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DEP_CPP_MXATO=\
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SOURCE=.\LEGO1\mxdsobject.cpp
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DEP_CPP_MXDSO=\
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".\LEGO1\mxatomid.h"\
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".\LEGO1\mxbool.h"\
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".\LEGO1\mxcore.h"\
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".\LEGO1\mxdsobject.h"\
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"$(INTDIR)\mxatomid.obj" : $(SOURCE) $(DEP_CPP_MXATO) "$(INTDIR)"
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"$(INTDIR)\mxdsobject.obj" : $(SOURCE) $(DEP_CPP_MXDSO) "$(INTDIR)"
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$(CPP) $(CPP_PROJ) $(SOURCE)
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=.\LEGO1\mxcore.cpp
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DEP_CPP_MXCOR=\
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".\LEGO1\mxbool.h"\
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".\LEGO1\mxcore.h"\
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"$(INTDIR)\mxcore.obj" : $(SOURCE) $(DEP_CPP_MXCOR) "$(INTDIR)"
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$(CPP) $(CPP_PROJ) $(SOURCE)
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