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Clear unknowns in Doors
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4998bdaf65
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@ -10,7 +10,7 @@ class LegoROI;
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// SIZE 0x1f8
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class Doors : public LegoPathActor {
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public:
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Doors() : m_unk0x154(0), m_ltDoor(NULL), m_rtDoor(NULL), m_unk0x1f4(0) {}
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Doors() : m_state(0), m_ltDoor(NULL), m_rtDoor(NULL), m_angle(0) {}
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// FUNCTION: LEGO1 0x1000e430
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// FUNCTION: BETA10 0x100a7f20
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@ -29,19 +29,25 @@ class Doors : public LegoPathActor {
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void ParseAction(char* p_extra) override; // vtable+0x20
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void Animate(float p_time) override; // vtable+0x70
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MxResult HitActor(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
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virtual MxFloat VTable0xcc(float p_time); // vtable+0xcc
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virtual MxFloat CalculateAngle(float p_time); // vtable+0xcc
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// SYNTHETIC: LEGO1 0x1000e580
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// Doors::`scalar deleting destructor'
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private:
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undefined4 m_unk0x154; // 0x154
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MxFloat m_unk0x158; // 0x158
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LegoROI* m_ltDoor; // 0x15c
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LegoROI* m_rtDoor; // 0x160
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MxMatrix m_ltDoorLocal; // 0x164
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MxMatrix m_rtDoorLocal; // 0x1ac
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MxFloat m_unk0x1f4; // 0x1f4
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enum {
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e_none = 0,
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e_closed = 1,
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e_cycling = 2,
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};
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undefined4 m_state; // 0x154
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MxFloat m_hitTime; // 0x158
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LegoROI* m_ltDoor; // 0x15c
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LegoROI* m_rtDoor; // 0x160
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MxMatrix m_ltDoorOriginalLocal; // 0x164
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MxMatrix m_rtDoorOriginalLocal; // 0x1ac
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MxFloat m_angle; // 0x1f4
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};
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#endif // DOORS_H
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@ -12,15 +12,15 @@ DECOMP_SIZE_ASSERT(Doors, 0x1f8)
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// GLOBAL: LEGO1 0x100d8e7c
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// GLOBAL: BETA10 0x101b954c
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MxFloat g_unk0x100d8e7c = 1000.0f;
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MxFloat g_timeMoving = 1000.0f;
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// GLOBAL: LEGO1 0x100d8e80
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// GLOBAL: BETA10 0x101b9550
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MxFloat g_unk0x100d8e80 = 4000.0f;
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MxFloat g_timeOpened = 4000.0f;
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// GLOBAL: LEGO1 0x100d8e84
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// GLOBAL: BETA10 0x101b9554
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MxFloat g_unk0x100d8e84 = 6000.0f;
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MxFloat g_totalTime = 6000.0f; // = g_timeMoving + g_totalTime + g_timeMoving
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// FUNCTION: LEGO1 0x10066100
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// FUNCTION: BETA10 0x10026850
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@ -28,36 +28,36 @@ MxResult Doors::HitActor(LegoPathActor* p_actor, MxBool p_bool)
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{
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assert(m_ltDoor && m_rtDoor);
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if (m_unk0x154 == 1) {
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m_unk0x154 = 2;
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m_unk0x158 = Timer()->GetTime();
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m_ltDoorLocal = m_ltDoor->GetLocal2World();
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m_rtDoorLocal = m_rtDoor->GetLocal2World();
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if (m_state == e_closed) {
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m_state = e_cycling;
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m_hitTime = Timer()->GetTime();
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m_ltDoorOriginalLocal = m_ltDoor->GetLocal2World();
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m_rtDoorOriginalLocal = m_rtDoor->GetLocal2World();
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}
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return m_unk0x1f4 < 0.001 ? SUCCESS : FAILURE;
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return m_angle < 0.001 ? SUCCESS : FAILURE;
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}
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// FUNCTION: LEGO1 0x10066190
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// FUNCTION: BETA10 0x1002696b
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MxFloat Doors::VTable0xcc(float p_time)
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MxFloat Doors::CalculateAngle(float p_time)
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{
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MxFloat fVar1;
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MxFloat timeSinceHit;
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fVar1 = p_time - m_unk0x158;
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timeSinceHit = p_time - m_hitTime;
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if (fVar1 <= 0.0f) {
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if (timeSinceHit <= 0.0f) {
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return 0.0f;
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}
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if (fVar1 <= g_unk0x100d8e7c) {
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return fVar1 * 1.570796 / g_unk0x100d8e7c;
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if (timeSinceHit <= g_timeMoving) {
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return timeSinceHit * 1.570796 / g_timeMoving;
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}
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else if (fVar1 <= g_unk0x100d8e7c + g_unk0x100d8e80) {
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else if (timeSinceHit <= g_timeMoving + g_timeOpened) {
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return 1.570796012878418; // Pi / 2
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}
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else if (fVar1 <= g_unk0x100d8e84) {
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return (1.0 - ((fVar1 - g_unk0x100d8e80) - g_unk0x100d8e7c) / g_unk0x100d8e7c) * 1.570796;
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else if (timeSinceHit <= g_totalTime) {
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return (1.0 - ((timeSinceHit - g_timeOpened) - g_timeMoving) / g_timeMoving) * 1.570796;
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}
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return 0.0f;
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@ -72,44 +72,44 @@ void Doors::Animate(float p_time)
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// TODO: Match
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m_roi->SetVisibility(m_boundary->GetFlag0x10());
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switch (m_unk0x154) {
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case 0:
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m_unk0x154 = 1;
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switch (m_state) {
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case e_none:
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m_state = e_closed;
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m_actorState = c_initial;
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break;
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case 1:
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case e_closed:
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break;
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case 2:
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float local8 = VTable0xcc(p_time);
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case e_cycling:
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float angle = CalculateAngle(p_time);
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if (local8 > 0.0f) {
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MxMatrix local58(m_ltDoorLocal);
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Vector3 local10(local58[3]);
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if (angle > 0.0f) {
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MxMatrix transform(m_ltDoorOriginalLocal);
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Vector3 position(transform[3]);
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local10.Clear();
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local58.RotateY(-local8);
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local10 = m_ltDoorLocal[3];
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m_ltDoor->SetLocal2World(local58);
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position.Clear();
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transform.RotateY(-angle);
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position = m_ltDoorOriginalLocal[3];
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m_ltDoor->SetLocal2World(transform);
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m_ltDoor->WrappedUpdateWorldData();
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local58 = m_rtDoorLocal;
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local10.Clear();
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local58.RotateY(local8);
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local10 = m_rtDoorLocal[3];
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m_rtDoor->SetLocal2World(local58);
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transform = m_rtDoorOriginalLocal;
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position.Clear();
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transform.RotateY(angle);
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position = m_rtDoorOriginalLocal[3];
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m_rtDoor->SetLocal2World(transform);
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m_rtDoor->WrappedUpdateWorldData();
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m_unk0x1f4 = local8;
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m_angle = angle;
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}
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if (m_unk0x158 + g_unk0x100d8e84 < p_time) {
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m_ltDoor->SetLocal2World(m_ltDoorLocal);
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m_rtDoor->SetLocal2World(m_rtDoorLocal);
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if (m_hitTime + g_totalTime < p_time) {
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m_ltDoor->SetLocal2World(m_ltDoorOriginalLocal);
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m_rtDoor->SetLocal2World(m_rtDoorOriginalLocal);
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m_ltDoor->WrappedUpdateWorldData();
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m_rtDoor->WrappedUpdateWorldData();
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m_unk0x154 = 1;
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m_state = e_closed;
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m_actorState = c_initial;
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m_unk0x1f4 = 0;
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m_angle = 0;
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}
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}
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}
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