Fix variable naming pattern

This commit is contained in:
Sebastian Mischke 2026-01-07 23:40:49 +01:00
parent 31ad62d837
commit 2dc21d5a41
2 changed files with 3 additions and 3 deletions

View File

@ -195,9 +195,9 @@ class TowTrack : public IslePathActor {
void PlayActorAnimation(IsleScript::Script p_objectId); void PlayActorAnimation(IsleScript::Script p_objectId);
void PlayAction(IsleScript::Script p_objectId); void PlayAction(IsleScript::Script p_objectId);
undefined4 m_unused_0x160; // 0x160 undefined4 m_unused0x160; // 0x160
TowTrackMissionState* m_state; // 0x164 TowTrackMissionState* m_state; // 0x164
MxS16 m_unused_0x168; // 0x168 MxS16 m_unused0x168; // 0x168
MxS16 m_actorId; // 0x16a MxS16 m_actorId; // 0x16a
MxS16 m_treeBlockageTriggered; // 0x16c MxS16 m_treeBlockageTriggered; // 0x16c
MxS16 m_speedComplaintTriggered; // 0x16e MxS16 m_speedComplaintTriggered; // 0x16e

View File

@ -29,7 +29,7 @@ extern MxU32 g_isleFlags;
// FUNCTION: LEGO1 0x1004c720 // FUNCTION: LEGO1 0x1004c720
TowTrack::TowTrack() TowTrack::TowTrack()
{ {
m_unused_0x168 = 0; m_unused0x168 = 0;
m_actorId = -1; m_actorId = -1;
m_state = NULL; m_state = NULL;
m_treeBlockageTriggered = 0; m_treeBlockageTriggered = 0;