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Fix variable naming pattern
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@ -195,9 +195,9 @@ class TowTrack : public IslePathActor {
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void PlayActorAnimation(IsleScript::Script p_objectId);
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void PlayAction(IsleScript::Script p_objectId);
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undefined4 m_unused_0x160; // 0x160
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undefined4 m_unused0x160; // 0x160
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TowTrackMissionState* m_state; // 0x164
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MxS16 m_unused_0x168; // 0x168
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MxS16 m_unused0x168; // 0x168
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MxS16 m_actorId; // 0x16a
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MxS16 m_treeBlockageTriggered; // 0x16c
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MxS16 m_speedComplaintTriggered; // 0x16e
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@ -29,7 +29,7 @@ extern MxU32 g_isleFlags;
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// FUNCTION: LEGO1 0x1004c720
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TowTrack::TowTrack()
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{
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m_unused_0x168 = 0;
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m_unused0x168 = 0;
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m_actorId = -1;
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m_state = NULL;
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m_treeBlockageTriggered = 0;
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