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requested changes
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4c5ed89c54
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@ -129,7 +129,7 @@ class Act3 : public LegoWorld {
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void RemoveDonut(Act3Ammo& p_p);
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MxResult ShootPizza(LegoPathController* p_controller, Vector3& p_location, Vector3& p_direction, Vector3& p_up);
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MxResult ShootDonut(LegoPathController* p_controller, Vector3& p_location, Vector3& p_direction, Vector3& p_up);
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void HandleHitSound(undefined4 p_param1);
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void TriggerHitSound(undefined4 p_param1);
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MxResult FUN_10073360(Act3Ammo& p_ammo, const Vector3& p_param2);
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MxResult FUN_10073390(Act3Ammo& p_ammo, const Vector3& p_param2);
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void SetBrickster(Act3Brickster* p_brickster);
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@ -579,7 +579,7 @@ void Act3Brickster::Animate(float p_time)
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}
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if (m_unk0x54 < p_time) {
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((Act3*) m_world)->HandleHitSound(5);
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((Act3*) m_world)->TriggerHitSound(5);
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m_unk0x54 = p_time + 15000.0f;
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}
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@ -595,7 +595,7 @@ void Act3Brickster::Animate(float p_time)
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assert(SoundManager()->GetCacheSoundManager());
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if (m_unk0x58 >= 8) {
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((Act3*) m_world)->HandleHitSound(6);
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((Act3*) m_world)->TriggerHitSound(6);
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}
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else {
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SoundManager()->GetCacheSoundManager()->Play("eatpz", NULL, FALSE);
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@ -378,11 +378,11 @@ void Act3Ammo::Animate(float p_time)
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if (IsBit4()) {
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if (IsPizza()) {
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m_world->RemovePizza(*this);
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m_world->HandleHitSound(2);
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m_world->TriggerHitSound(2);
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}
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else {
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m_world->RemoveDonut(*this);
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m_world->HandleHitSound(4);
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m_world->TriggerHitSound(4);
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}
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}
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else {
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@ -403,7 +403,7 @@ MxResult Act3::ShootDonut(LegoPathController* p_controller, Vector3& p_location,
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// FUNCTION: LEGO1 0x10072ad0
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// FUNCTION: BETA10 0x10015eec
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void Act3::HandleHitSound(undefined4 p_param1)
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void Act3::TriggerHitSound(undefined4 p_param1)
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{
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float time = Timer()->GetTime();
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Act3Script::Script objectId;
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@ -700,7 +700,7 @@ MxResult Act3::FUN_10073360(Act3Ammo& p_ammo, const Vector3& p_param2)
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{
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assert(m_brickster);
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m_brickster->FUN_100417a0(p_ammo, p_param2);
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HandleHitSound(1);
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TriggerHitSound(1);
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return SUCCESS;
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}
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@ -717,7 +717,7 @@ MxResult Act3::FUN_10073390(Act3Ammo& p_ammo, const Vector3& p_param2)
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m_cop2->FUN_10040350(p_ammo, p_param2);
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}
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HandleHitSound(3);
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TriggerHitSound(3);
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g_unk0x100f7814++;
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return SUCCESS;
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}
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