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Clear unknowns, minor fixes
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26bf220fa1
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@ -160,7 +160,7 @@ class LegoGameState {
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History();
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void WriteScoreHistory();
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MxResult Serialize(LegoStorage* p_storage);
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ScoreItem* FUN_1003cc90(Username* p_player, MxS16 p_unk0x24, MxS32& p_unk0x2c);
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ScoreItem* FindPlayerInScoreHistory(Username* p_player, MxS16 p_unk0x24, MxS32& p_unk0x2c);
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// FUNCTION: BETA10 0x1002c2b0
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MxS16 GetCount() { return m_count; }
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@ -174,7 +174,7 @@ class LegoGameState {
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MxS16 m_indices[20]; // 0x02
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#endif
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ScoreItem m_scores[20]; // 0x02 (0x22 for BETA10)
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MxS16 m_unk0x372; // 0x372 (0x392 for BETA10)
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MxS16 m_nextPlayerId; // 0x372 (0x392 for BETA10)
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};
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LegoGameState();
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@ -248,6 +248,7 @@ class LegoGameState {
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// TODO: Most likely getters/setters are not used according to BETA for the following members:
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public:
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// Probably m_currentPlayerId
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MxS16 m_unk0x24; // 0x24
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MxS16 m_playerCount; // 0x26
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Username m_players[9]; // 0x28
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@ -627,8 +627,8 @@ MxResult LegoGameState::AddPlayer(Username& p_player)
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m_playerCount++;
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m_players[0].Set(p_player);
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m_unk0x24 = m_history.m_unk0x372;
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m_history.m_unk0x372 = m_unk0x24 + 1;
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m_unk0x24 = m_history.m_nextPlayerId;
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m_history.m_nextPlayerId = m_unk0x24 + 1;
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m_history.WriteScoreHistory();
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SetCurrentAct(e_act1);
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@ -1442,7 +1442,7 @@ MxResult LegoGameState::ScoreItem::Serialize(LegoStorage* p_storage)
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LegoGameState::History::History()
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{
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m_count = 0;
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m_unk0x372 = 0;
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m_nextPlayerId = 0;
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}
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// FUNCTION: LEGO1 0x1003c870
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@ -1469,7 +1469,12 @@ void LegoGameState::History::WriteScoreHistory()
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scores[0][actor - 1] = carRaceState ? carRaceState->GetState(actor)->GetHighScore() : 0;
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totalScore += scores[0][actor - 1];
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#ifdef BETA10
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// likely a bug in BETA10
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scores[1][actor - 1] = carRaceState ? carRaceState->GetState(actor)->GetHighScore() : 0;
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#else
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scores[1][actor - 1] = jetskiRaceState ? jetskiRaceState->GetState(actor)->GetHighScore() : 0;
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#endif
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totalScore += scores[1][actor - 1];
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scores[2][actor - 1] = pizzaMissionState ? pizzaMissionState->GetHighScore(actor) : 0;
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@ -1482,36 +1487,37 @@ void LegoGameState::History::WriteScoreHistory()
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totalScore += scores[4][actor - 1];
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}
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MxS32 unk0x2c;
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ScoreItem* p_scorehist = FUN_1003cc90(&GameState()->m_players[0], GameState()->m_unk0x24, unk0x2c);
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MxS32 playerScoreHistoryIndex;
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ScoreItem* p_scorehist =
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FindPlayerInScoreHistory(GameState()->m_players, GameState()->m_unk0x24, playerScoreHistoryIndex);
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#ifdef BETA10
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if (!p_scorehist) {
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MxS32 i;
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MxS32 playerScoreRank;
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// LINE: BETA10 0x100870ee
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for (i = 0; i < m_count; i++) {
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if (totalScore > m_scores[m_indices[i]].m_totalScore) {
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for (playerScoreRank = 0; playerScoreRank < m_count; playerScoreRank++) {
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if (totalScore > m_scores[m_indices[playerScoreRank]].m_totalScore) {
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break;
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}
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}
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// LINE: BETA10 0x1008713f
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if (i < m_count) {
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if (playerScoreRank < m_count) {
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if (m_count < 20) {
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unk0x2c = m_count++;
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playerScoreHistoryIndex = m_count++;
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}
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else {
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unk0x2c = m_indices[19];
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playerScoreHistoryIndex = m_indices[19];
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}
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MxS32 max = m_count - 1;
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for (MxS32 j = max; i < j; j--) {
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for (MxS32 j = max; playerScoreRank < j; j--) {
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m_indices[j - 1] = m_indices[j - 2];
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}
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m_indices[i] = unk0x2c;
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p_scorehist = (LegoGameState::ScoreItem*) m_scores[unk0x2c].m_scores;
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m_indices[playerScoreRank] = playerScoreHistoryIndex;
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p_scorehist = &m_scores[playerScoreHistoryIndex];
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}
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else if (i < 20) {
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else if (playerScoreRank < 20) {
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m_indices[m_count] = m_count;
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p_scorehist = &m_scores[m_count++];
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}
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@ -1519,7 +1525,7 @@ void LegoGameState::History::WriteScoreHistory()
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else if (p_scorehist->m_totalScore != totalScore) {
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assert(totalScore > p_scorehist->m_totalScore);
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for (MxS32 i = unk0x2c; (0 < i && (m_indices[i - 1] < m_indices[i])); i = i - 1) {
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for (MxS32 i = playerScoreHistoryIndex; i > 0 && m_indices[i - 1] < m_indices[i]; i--) {
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MxU8 tmp = m_indices[i - 1];
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m_indices[i - 1] = m_indices[i];
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m_indices[i] = tmp;
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@ -1528,7 +1534,6 @@ void LegoGameState::History::WriteScoreHistory()
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if (p_scorehist) {
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p_scorehist->m_totalScore = totalScore;
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memcpy(p_scorehist->m_scores[0], scores[0], sizeof(scores));
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p_scorehist->m_name = GameState()->m_players[0];
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p_scorehist->m_unk0x2a = GameState()->m_unk0x24;
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}
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@ -1571,7 +1576,7 @@ void LegoGameState::History::WriteScoreHistory()
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// FUNCTION: LEGO1 0x1003cc90
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// FUNCTION: BETA10 0x1008732a
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LegoGameState::ScoreItem* LegoGameState::History::FUN_1003cc90(
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LegoGameState::ScoreItem* LegoGameState::History::FindPlayerInScoreHistory(
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LegoGameState::Username* p_player,
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MxS16 p_unk0x24,
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MxS32& p_unk0x2c
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@ -1598,7 +1603,7 @@ LegoGameState::ScoreItem* LegoGameState::History::FUN_1003cc90(
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MxResult LegoGameState::History::Serialize(LegoStorage* p_storage)
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{
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if (p_storage->IsReadMode()) {
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p_storage->ReadS16(m_unk0x372);
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p_storage->ReadS16(m_nextPlayerId);
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p_storage->ReadS16(m_count);
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for (MxS16 i = 0; i < m_count; i++) {
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@ -1608,7 +1613,7 @@ MxResult LegoGameState::History::Serialize(LegoStorage* p_storage)
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}
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}
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else if (p_storage->IsWriteMode()) {
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p_storage->WriteS16(m_unk0x372);
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p_storage->WriteS16(m_nextPlayerId);
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p_storage->WriteS16(m_count);
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for (MxS16 i = 0; i < m_count; i++) {
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