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retype m_unk0x10c
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@ -53,7 +53,7 @@ class Hospital : public LegoWorld {
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undefined2 m_unk0x100; // 0x100
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HospitalState* m_hospitalState; // 0x104
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undefined2 m_unk0x108; // 0x108
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undefined4 m_unk0x10c; // 0x10c
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HospitalScript::Script m_unk0x10c; // 0x10c
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MxStillPresenter* m_copLedBitmap; // 0x110
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MxStillPresenter* m_pizzaLedBitmap; // 0x114
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undefined m_unk0x118; // 0x118
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@ -32,7 +32,7 @@ Hospital::Hospital()
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m_hospitalState = NULL;
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m_unk0x108 = 0;
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m_destLocation = LegoGameState::e_undefined;
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m_unk0x10c = 0;
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m_unk0x10c = HospitalScript::c__StartUp;
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m_copLedBitmap = NULL;
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m_pizzaLedBitmap = NULL;
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m_unk0x118 = 0;
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