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Rename
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@ -106,8 +106,8 @@ class Act3 : public LegoWorld {
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// SYNTHETIC: LEGO1 0x10072630
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// Act3::`scalar deleting destructor'
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MxResult LaunchPizza(LegoPathController* p_controller, Vector3& p_location, Vector3& p_direction, Vector3& p_up);
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MxResult LaunchDonut(LegoPathController* p_controller, Vector3& p_location, Vector3& p_direction, Vector3& p_up);
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MxResult ShootPizza(LegoPathController* p_controller, Vector3& p_location, Vector3& p_direction, Vector3& p_up);
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MxResult ShootDonut(LegoPathController* p_controller, Vector3& p_location, Vector3& p_direction, Vector3& p_up);
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void FUN_10073400();
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void FUN_10073430();
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@ -249,13 +249,13 @@ MxLong Helicopter::HandleControl(LegoControlManagerNotificationParam& p_param)
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up.EqualsCross(&va4, &v90);
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if (isPizza) {
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if (((Act3*) m_world)->LaunchPizza(m_pathController, location, direction, up) != SUCCESS) {
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if (((Act3*) m_world)->ShootPizza(m_pathController, location, direction, up) != SUCCESS) {
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MxTrace("Shoot pizza failed\n");
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break;
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}
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}
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else {
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if (((Act3*) m_world)->LaunchDonut(m_pathController, location, direction, up) != SUCCESS) {
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if (((Act3*) m_world)->ShootDonut(m_pathController, location, direction, up) != SUCCESS) {
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MxTrace("Shoot donut failed\n");
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break;
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}
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@ -126,7 +126,7 @@ Act3::~Act3()
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// FUNCTION: LEGO1 0x100727e0
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// FUNCTION: BETA10 0x100158e2
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MxResult Act3::LaunchPizza(LegoPathController* p_controller, Vector3& p_location, Vector3& p_direction, Vector3& p_up)
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MxResult Act3::ShootPizza(LegoPathController* p_controller, Vector3& p_location, Vector3& p_direction, Vector3& p_up)
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{
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MxS32 nextPizza;
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for (nextPizza = 0; nextPizza < (MxS32) sizeOfArray(m_pizzas); nextPizza++) {
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@ -182,7 +182,7 @@ MxResult Act3::LaunchPizza(LegoPathController* p_controller, Vector3& p_location
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// FUNCTION: LEGO1 0x10072980
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// FUNCTION: BETA10 0x10015c69
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MxResult Act3::LaunchDonut(LegoPathController* p_controller, Vector3& p_location, Vector3& p_direction, Vector3& p_up)
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MxResult Act3::ShootDonut(LegoPathController* p_controller, Vector3& p_location, Vector3& p_direction, Vector3& p_up)
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{
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MxS32 nextDonut;
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for (nextDonut = 0; nextDonut < (MxS32) sizeOfArray(m_donuts); nextDonut++) {
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