Name states in Hospital

This commit is contained in:
Fabian Neundorf 2025-06-07 23:02:03 +02:00
parent ae3c2778e5
commit 29b9864c3b
2 changed files with 66 additions and 48 deletions

View File

@ -16,6 +16,24 @@ class MxStillPresenter;
// SIZE 0x18
class HospitalState : public LegoState {
public:
enum {
e_exitToClose = 0,
e_newState = 1,
e_unknown3 = 3,
e_unknown4 = 4,
e_introduction = 5,
e_explainQuestShort = 6,
e_explainQuest = 7,
e_waitAcceptingQuest = 8,
e_beforeEnteringAmbulance = 9,
e_unknown10 = 10, // Can never be reached
e_unknown11 = 11, // Can only be reached via e_unknown10
e_afterAcceptingQuest = 12,
e_exitImmediately = 13,
e_exitToFront = 14,
e_exitToInfocenter = 15,
};
HospitalState();
~HospitalState() override {}

View File

@ -61,7 +61,7 @@ Hospital::~Hospital()
ControlManager()->Unregister(this);
TickleManager()->UnregisterClient(this);
m_hospitalState->m_state = 3;
m_hospitalState->m_state = HospitalState::e_unknown3;
NotificationManager()->Unregister(this);
g_animationSkipCounter = 3;
@ -81,13 +81,13 @@ MxResult Hospital::Create(MxDSAction& p_dsAction)
m_hospitalState = (HospitalState*) GameState()->GetState("HospitalState");
if (!m_hospitalState) {
m_hospitalState = (HospitalState*) GameState()->CreateState("HospitalState");
m_hospitalState->m_state = 1;
m_hospitalState->m_state = HospitalState::e_newState;
}
else if (m_hospitalState->m_state == 4) {
m_hospitalState->m_state = 4;
else if (m_hospitalState->m_state == HospitalState::e_unknown4) {
m_hospitalState->m_state = HospitalState::e_unknown4;
}
else {
m_hospitalState->m_state = 3;
m_hospitalState->m_state = HospitalState::e_unknown3;
}
GameState()->m_currentArea = LegoGameState::e_hospital;
@ -197,7 +197,7 @@ void Hospital::ReadyWorld()
HospitalScript::c_hho007p1_RunAnim
};
m_hospitalState->m_state = 5;
m_hospitalState->m_state = HospitalState::e_introduction;
PlayAction(hospitalScript[m_hospitalState->m_stateActor]);
m_currentAction = hospitalScript[m_hospitalState->m_stateActor];
@ -207,7 +207,7 @@ void Hospital::ReadyWorld()
m_interactionMode = 1;
m_time = Timer()->GetTime();
m_hospitalState->m_state = 6;
m_hospitalState->m_state = HospitalState::e_explainQuestShort;
PlayAction(HospitalScript::c_hho003cl_RunAnim);
m_currentAction = HospitalScript::c_hho003cl_RunAnim;
@ -244,8 +244,8 @@ MxLong Hospital::HandleEndAction(MxEndActionNotificationParam& p_param)
m_setWithCurrentAction = 0;
switch (m_hospitalState->m_state) {
case 5:
m_hospitalState->m_state = 7;
case HospitalState::e_introduction:
m_hospitalState->m_state = HospitalState::e_explainQuest;
PlayAction(HospitalScript::c_hho006cl_RunAnim);
m_currentAction = HospitalScript::c_hho006cl_RunAnim;
@ -253,30 +253,30 @@ MxLong Hospital::HandleEndAction(MxEndActionNotificationParam& p_param)
m_flashingLeds = 1;
g_animationSkipCounter = 0;
break;
case 6:
case HospitalState::e_explainQuestShort:
m_time = Timer()->GetTime();
m_interactionMode = 1;
break;
case 7:
case 10:
m_hospitalState->m_state = 8;
case HospitalState::e_explainQuest:
case HospitalState::e_unknown10:
m_hospitalState->m_state = HospitalState::e_waitAcceptingQuest;
m_interactionMode = 1;
m_time = Timer()->GetTime();
break;
case 11:
case HospitalState::e_unknown11:
switch (m_currentActorId) {
case LegoActor::c_pepper:
switch (m_hospitalState->m_statePepper) {
case 0:
case 1:
m_hospitalState->m_state = 12;
m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
PlayAction(HospitalScript::c_hho017cl_RunAnim);
m_currentAction = HospitalScript::c_hho017cl_RunAnim;
m_setWithCurrentAction = 1;
break;
default:
m_hospitalState->m_state = 12;
m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
PlayAction(HospitalScript::c_hho018cl_RunAnim);
m_currentAction = HospitalScript::c_hho018cl_RunAnim;
@ -288,14 +288,14 @@ MxLong Hospital::HandleEndAction(MxEndActionNotificationParam& p_param)
switch (m_hospitalState->m_stateMama) {
case 0:
case 1:
m_hospitalState->m_state = 12;
m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
PlayAction(HospitalScript::c_hho019cl_RunAnim);
m_currentAction = HospitalScript::c_hho019cl_RunAnim;
m_setWithCurrentAction = 1;
break;
default:
m_hospitalState->m_state = 12;
m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
PlayAction(HospitalScript::c_hho020cl_RunAnim);
m_currentAction = HospitalScript::c_hho020cl_RunAnim;
@ -307,14 +307,14 @@ MxLong Hospital::HandleEndAction(MxEndActionNotificationParam& p_param)
switch (m_hospitalState->m_statePapa) {
case 0:
case 1:
m_hospitalState->m_state = 12;
m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
PlayAction(HospitalScript::c_hho023cl_RunAnim);
m_currentAction = HospitalScript::c_hho023cl_RunAnim;
m_setWithCurrentAction = 1;
break;
default:
m_hospitalState->m_state = 12;
m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
PlayAction(HospitalScript::c_hho024cl_RunAnim);
m_currentAction = HospitalScript::c_hho024cl_RunAnim;
@ -326,14 +326,14 @@ MxLong Hospital::HandleEndAction(MxEndActionNotificationParam& p_param)
switch (m_hospitalState->m_stateNick) {
case 0:
case 1:
m_hospitalState->m_state = 12;
m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
PlayAction(HospitalScript::c_hho021cl_RunAnim);
m_currentAction = HospitalScript::c_hho021cl_RunAnim;
m_setWithCurrentAction = 1;
break;
default:
m_hospitalState->m_state = 12;
m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
PlayAction(HospitalScript::c_hhoa22cl_RunAnim);
m_currentAction = HospitalScript::c_hhoa22cl_RunAnim;
@ -345,14 +345,14 @@ MxLong Hospital::HandleEndAction(MxEndActionNotificationParam& p_param)
switch (m_hospitalState->m_stateLaura) {
case 0:
case 1:
m_hospitalState->m_state = 12;
m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
PlayAction(HospitalScript::c_hho025cl_RunAnim);
m_currentAction = HospitalScript::c_hho025cl_RunAnim;
m_setWithCurrentAction = 1;
break;
default:
m_hospitalState->m_state = 12;
m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
PlayAction(HospitalScript::c_hho026cl_RunAnim);
m_currentAction = HospitalScript::c_hho026cl_RunAnim;
@ -362,11 +362,11 @@ MxLong Hospital::HandleEndAction(MxEndActionNotificationParam& p_param)
break;
}
break;
case 12:
m_hospitalState->m_state = 9;
case HospitalState::e_afterAcceptingQuest:
m_hospitalState->m_state = HospitalState::e_beforeEnteringAmbulance;
act1State = (Act1State*) GameState()->GetState("Act1State");
act1State->SetUnknown18(9);
case 14:
case HospitalState::e_exitToFront:
if (m_unk0x128 == 0) {
m_unk0x128 = 1;
m_destLocation = LegoGameState::e_unk31;
@ -375,7 +375,7 @@ MxLong Hospital::HandleEndAction(MxEndActionNotificationParam& p_param)
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
}
break;
case 15:
case HospitalState::e_exitToInfocenter:
if (m_unk0x128 == 0) {
m_unk0x128 = 1;
m_destLocation = LegoGameState::e_infomain;
@ -409,13 +409,13 @@ MxLong Hospital::HandleButtonDown(LegoControlManagerNotificationParam& p_param)
m_interactionMode = 3;
if (m_hospitalState->m_state == 6) {
if (m_hospitalState->m_state == HospitalState::e_explainQuestShort) {
if (m_unk0x128 == 0) {
m_unk0x128 = 1;
TickleManager()->UnregisterClient(this);
m_hospitalState->m_state = 9;
m_hospitalState->m_state = HospitalState::e_beforeEnteringAmbulance;
Act1State* act1State = (Act1State*) GameState()->GetState("Act1State");
assert(act1State);
@ -430,9 +430,9 @@ MxLong Hospital::HandleButtonDown(LegoControlManagerNotificationParam& p_param)
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
}
}
else if (m_hospitalState->m_state == 10 || m_hospitalState->m_state == 8) {
if (m_hospitalState->m_state == 10) {
m_hospitalState->m_state = 11;
else if (m_hospitalState->m_state == HospitalState::e_unknown10 || m_hospitalState->m_state == HospitalState::e_waitAcceptingQuest) {
if (m_hospitalState->m_state == HospitalState::e_unknown10) {
m_hospitalState->m_state = HospitalState::e_unknown11;
BackgroundAudioManager()->RaiseVolume();
DeleteObjects(
@ -447,14 +447,14 @@ MxLong Hospital::HandleButtonDown(LegoControlManagerNotificationParam& p_param)
switch (m_hospitalState->m_statePepper) {
case 0:
case 1:
m_hospitalState->m_state = 12;
m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
PlayAction(HospitalScript::c_hho017cl_RunAnim);
m_currentAction = HospitalScript::c_hho017cl_RunAnim;
m_setWithCurrentAction = 1;
break;
default:
m_hospitalState->m_state = 12;
m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
PlayAction(HospitalScript::c_hho018cl_RunAnim);
m_currentAction = HospitalScript::c_hho018cl_RunAnim;
@ -466,14 +466,14 @@ MxLong Hospital::HandleButtonDown(LegoControlManagerNotificationParam& p_param)
switch (m_hospitalState->m_stateMama) {
case 0:
case 1:
m_hospitalState->m_state = 12;
m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
PlayAction(HospitalScript::c_hho019cl_RunAnim);
m_currentAction = HospitalScript::c_hho019cl_RunAnim;
m_setWithCurrentAction = 1;
break;
default:
m_hospitalState->m_state = 12;
m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
PlayAction(HospitalScript::c_hho020cl_RunAnim);
m_currentAction = HospitalScript::c_hho020cl_RunAnim;
@ -485,14 +485,14 @@ MxLong Hospital::HandleButtonDown(LegoControlManagerNotificationParam& p_param)
switch (m_hospitalState->m_stateNick) {
case 0:
case 1:
m_hospitalState->m_state = 12;
m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
PlayAction(HospitalScript::c_hho021cl_RunAnim);
m_currentAction = HospitalScript::c_hho021cl_RunAnim;
m_setWithCurrentAction = 1;
break;
default:
m_hospitalState->m_state = 12;
m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
PlayAction(HospitalScript::c_hhoa22cl_RunAnim);
m_currentAction = HospitalScript::c_hhoa22cl_RunAnim;
@ -504,14 +504,14 @@ MxLong Hospital::HandleButtonDown(LegoControlManagerNotificationParam& p_param)
switch (m_hospitalState->m_statePapa) {
case 0:
case 1:
m_hospitalState->m_state = 12;
m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
PlayAction(HospitalScript::c_hho023cl_RunAnim);
m_currentAction = HospitalScript::c_hho023cl_RunAnim;
m_setWithCurrentAction = 1;
break;
default:
m_hospitalState->m_state = 12;
m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
PlayAction(HospitalScript::c_hho024cl_RunAnim);
m_currentAction = HospitalScript::c_hho024cl_RunAnim;
@ -523,14 +523,14 @@ MxLong Hospital::HandleButtonDown(LegoControlManagerNotificationParam& p_param)
switch (m_hospitalState->m_stateLaura) {
case 0:
case 1:
m_hospitalState->m_state = 12;
m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
PlayAction(HospitalScript::c_hho025cl_RunAnim);
m_currentAction = HospitalScript::c_hho025cl_RunAnim;
m_setWithCurrentAction = 1;
break;
default:
m_hospitalState->m_state = 12;
m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
PlayAction(HospitalScript::c_hho026cl_RunAnim);
m_currentAction = HospitalScript::c_hho026cl_RunAnim;
@ -560,7 +560,7 @@ MxBool Hospital::HandleControl(LegoControlManagerNotificationParam& p_param)
DeleteObjects(&m_atomId, HospitalScript::c_hho002cl_RunAnim, HospitalScript::c_hho006cl_RunAnim);
if (m_interactionMode == 1) {
m_hospitalState->m_state = 14;
m_hospitalState->m_state = HospitalState::e_exitToFront;
PlayAction(HospitalScript::c_hho016cl_RunAnim);
m_currentAction = HospitalScript::c_hho016cl_RunAnim;
@ -568,7 +568,7 @@ MxBool Hospital::HandleControl(LegoControlManagerNotificationParam& p_param)
}
else if (m_unk0x128 == 0) {
m_unk0x128 = 1;
m_hospitalState->m_state = 13;
m_hospitalState->m_state = HospitalState::e_exitImmediately;
m_destLocation = LegoGameState::e_infomain;
DeleteObjects(&m_atomId, HospitalScript::c_hho002cl_RunAnim, HospitalScript::c_hho006cl_RunAnim);
@ -581,7 +581,7 @@ MxBool Hospital::HandleControl(LegoControlManagerNotificationParam& p_param)
DeleteObjects(&m_atomId, HospitalScript::c_hho002cl_RunAnim, HospitalScript::c_hho006cl_RunAnim);
if (m_interactionMode == 1) {
m_hospitalState->m_state = 15;
m_hospitalState->m_state = HospitalState::e_exitToInfocenter;
PlayAction(HospitalScript::c_hho016cl_RunAnim);
m_currentAction = HospitalScript::c_hho016cl_RunAnim;
@ -589,7 +589,7 @@ MxBool Hospital::HandleControl(LegoControlManagerNotificationParam& p_param)
}
else if (m_unk0x128 == 0) {
m_unk0x128 = 1;
m_hospitalState->m_state = 13;
m_hospitalState->m_state = HospitalState::e_exitImmediately;
m_destLocation = LegoGameState::e_unk31;
DeleteObjects(&m_atomId, HospitalScript::c_hho002cl_RunAnim, HospitalScript::c_hho006cl_RunAnim);
@ -664,7 +664,7 @@ MxResult Hospital::Tickle()
MxBool Hospital::Escape()
{
DeleteObjects(&m_atomId, HospitalScript::c_hho002cl_RunAnim, 999);
m_hospitalState->m_state = 0;
m_hospitalState->m_state = HospitalState::e_exitToClose;
m_destLocation = LegoGameState::e_infomain;