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https://github.com/isledecomp/isle.git
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Name states in Hospital
This commit is contained in:
parent
ae3c2778e5
commit
29b9864c3b
@ -16,6 +16,24 @@ class MxStillPresenter;
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// SIZE 0x18
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class HospitalState : public LegoState {
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public:
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enum {
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e_exitToClose = 0,
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e_newState = 1,
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e_unknown3 = 3,
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e_unknown4 = 4,
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e_introduction = 5,
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e_explainQuestShort = 6,
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e_explainQuest = 7,
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e_waitAcceptingQuest = 8,
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e_beforeEnteringAmbulance = 9,
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e_unknown10 = 10, // Can never be reached
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e_unknown11 = 11, // Can only be reached via e_unknown10
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e_afterAcceptingQuest = 12,
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e_exitImmediately = 13,
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e_exitToFront = 14,
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e_exitToInfocenter = 15,
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};
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HospitalState();
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~HospitalState() override {}
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@ -61,7 +61,7 @@ Hospital::~Hospital()
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ControlManager()->Unregister(this);
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TickleManager()->UnregisterClient(this);
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m_hospitalState->m_state = 3;
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m_hospitalState->m_state = HospitalState::e_unknown3;
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NotificationManager()->Unregister(this);
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g_animationSkipCounter = 3;
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@ -81,13 +81,13 @@ MxResult Hospital::Create(MxDSAction& p_dsAction)
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m_hospitalState = (HospitalState*) GameState()->GetState("HospitalState");
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if (!m_hospitalState) {
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m_hospitalState = (HospitalState*) GameState()->CreateState("HospitalState");
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m_hospitalState->m_state = 1;
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m_hospitalState->m_state = HospitalState::e_newState;
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}
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else if (m_hospitalState->m_state == 4) {
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m_hospitalState->m_state = 4;
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else if (m_hospitalState->m_state == HospitalState::e_unknown4) {
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m_hospitalState->m_state = HospitalState::e_unknown4;
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}
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else {
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m_hospitalState->m_state = 3;
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m_hospitalState->m_state = HospitalState::e_unknown3;
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}
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GameState()->m_currentArea = LegoGameState::e_hospital;
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@ -197,7 +197,7 @@ void Hospital::ReadyWorld()
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HospitalScript::c_hho007p1_RunAnim
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};
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m_hospitalState->m_state = 5;
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m_hospitalState->m_state = HospitalState::e_introduction;
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PlayAction(hospitalScript[m_hospitalState->m_stateActor]);
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m_currentAction = hospitalScript[m_hospitalState->m_stateActor];
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@ -207,7 +207,7 @@ void Hospital::ReadyWorld()
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m_interactionMode = 1;
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m_time = Timer()->GetTime();
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m_hospitalState->m_state = 6;
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m_hospitalState->m_state = HospitalState::e_explainQuestShort;
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PlayAction(HospitalScript::c_hho003cl_RunAnim);
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m_currentAction = HospitalScript::c_hho003cl_RunAnim;
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@ -244,8 +244,8 @@ MxLong Hospital::HandleEndAction(MxEndActionNotificationParam& p_param)
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m_setWithCurrentAction = 0;
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switch (m_hospitalState->m_state) {
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case 5:
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m_hospitalState->m_state = 7;
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case HospitalState::e_introduction:
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m_hospitalState->m_state = HospitalState::e_explainQuest;
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PlayAction(HospitalScript::c_hho006cl_RunAnim);
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m_currentAction = HospitalScript::c_hho006cl_RunAnim;
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@ -253,30 +253,30 @@ MxLong Hospital::HandleEndAction(MxEndActionNotificationParam& p_param)
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m_flashingLeds = 1;
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g_animationSkipCounter = 0;
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break;
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case 6:
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case HospitalState::e_explainQuestShort:
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m_time = Timer()->GetTime();
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m_interactionMode = 1;
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break;
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case 7:
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case 10:
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m_hospitalState->m_state = 8;
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case HospitalState::e_explainQuest:
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case HospitalState::e_unknown10:
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m_hospitalState->m_state = HospitalState::e_waitAcceptingQuest;
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m_interactionMode = 1;
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m_time = Timer()->GetTime();
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break;
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case 11:
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case HospitalState::e_unknown11:
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switch (m_currentActorId) {
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case LegoActor::c_pepper:
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switch (m_hospitalState->m_statePepper) {
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case 0:
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case 1:
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m_hospitalState->m_state = 12;
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m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
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PlayAction(HospitalScript::c_hho017cl_RunAnim);
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m_currentAction = HospitalScript::c_hho017cl_RunAnim;
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m_setWithCurrentAction = 1;
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break;
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default:
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m_hospitalState->m_state = 12;
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m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
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PlayAction(HospitalScript::c_hho018cl_RunAnim);
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m_currentAction = HospitalScript::c_hho018cl_RunAnim;
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@ -288,14 +288,14 @@ MxLong Hospital::HandleEndAction(MxEndActionNotificationParam& p_param)
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switch (m_hospitalState->m_stateMama) {
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case 0:
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case 1:
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m_hospitalState->m_state = 12;
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m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
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PlayAction(HospitalScript::c_hho019cl_RunAnim);
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m_currentAction = HospitalScript::c_hho019cl_RunAnim;
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m_setWithCurrentAction = 1;
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break;
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default:
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m_hospitalState->m_state = 12;
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m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
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PlayAction(HospitalScript::c_hho020cl_RunAnim);
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m_currentAction = HospitalScript::c_hho020cl_RunAnim;
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@ -307,14 +307,14 @@ MxLong Hospital::HandleEndAction(MxEndActionNotificationParam& p_param)
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switch (m_hospitalState->m_statePapa) {
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case 0:
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case 1:
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m_hospitalState->m_state = 12;
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m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
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PlayAction(HospitalScript::c_hho023cl_RunAnim);
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m_currentAction = HospitalScript::c_hho023cl_RunAnim;
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m_setWithCurrentAction = 1;
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break;
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default:
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m_hospitalState->m_state = 12;
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m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
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PlayAction(HospitalScript::c_hho024cl_RunAnim);
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m_currentAction = HospitalScript::c_hho024cl_RunAnim;
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@ -326,14 +326,14 @@ MxLong Hospital::HandleEndAction(MxEndActionNotificationParam& p_param)
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switch (m_hospitalState->m_stateNick) {
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case 0:
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case 1:
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m_hospitalState->m_state = 12;
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m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
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PlayAction(HospitalScript::c_hho021cl_RunAnim);
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m_currentAction = HospitalScript::c_hho021cl_RunAnim;
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m_setWithCurrentAction = 1;
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break;
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default:
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m_hospitalState->m_state = 12;
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m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
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PlayAction(HospitalScript::c_hhoa22cl_RunAnim);
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m_currentAction = HospitalScript::c_hhoa22cl_RunAnim;
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@ -345,14 +345,14 @@ MxLong Hospital::HandleEndAction(MxEndActionNotificationParam& p_param)
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switch (m_hospitalState->m_stateLaura) {
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case 0:
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case 1:
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m_hospitalState->m_state = 12;
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m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
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PlayAction(HospitalScript::c_hho025cl_RunAnim);
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m_currentAction = HospitalScript::c_hho025cl_RunAnim;
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m_setWithCurrentAction = 1;
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break;
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default:
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m_hospitalState->m_state = 12;
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m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
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PlayAction(HospitalScript::c_hho026cl_RunAnim);
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m_currentAction = HospitalScript::c_hho026cl_RunAnim;
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@ -362,11 +362,11 @@ MxLong Hospital::HandleEndAction(MxEndActionNotificationParam& p_param)
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break;
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}
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break;
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case 12:
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m_hospitalState->m_state = 9;
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case HospitalState::e_afterAcceptingQuest:
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m_hospitalState->m_state = HospitalState::e_beforeEnteringAmbulance;
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act1State = (Act1State*) GameState()->GetState("Act1State");
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act1State->SetUnknown18(9);
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case 14:
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case HospitalState::e_exitToFront:
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if (m_unk0x128 == 0) {
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m_unk0x128 = 1;
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m_destLocation = LegoGameState::e_unk31;
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@ -375,7 +375,7 @@ MxLong Hospital::HandleEndAction(MxEndActionNotificationParam& p_param)
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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}
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break;
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case 15:
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case HospitalState::e_exitToInfocenter:
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if (m_unk0x128 == 0) {
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m_unk0x128 = 1;
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m_destLocation = LegoGameState::e_infomain;
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@ -409,13 +409,13 @@ MxLong Hospital::HandleButtonDown(LegoControlManagerNotificationParam& p_param)
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m_interactionMode = 3;
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if (m_hospitalState->m_state == 6) {
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if (m_hospitalState->m_state == HospitalState::e_explainQuestShort) {
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if (m_unk0x128 == 0) {
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m_unk0x128 = 1;
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TickleManager()->UnregisterClient(this);
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m_hospitalState->m_state = 9;
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m_hospitalState->m_state = HospitalState::e_beforeEnteringAmbulance;
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Act1State* act1State = (Act1State*) GameState()->GetState("Act1State");
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assert(act1State);
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@ -430,9 +430,9 @@ MxLong Hospital::HandleButtonDown(LegoControlManagerNotificationParam& p_param)
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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}
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}
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else if (m_hospitalState->m_state == 10 || m_hospitalState->m_state == 8) {
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if (m_hospitalState->m_state == 10) {
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m_hospitalState->m_state = 11;
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else if (m_hospitalState->m_state == HospitalState::e_unknown10 || m_hospitalState->m_state == HospitalState::e_waitAcceptingQuest) {
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if (m_hospitalState->m_state == HospitalState::e_unknown10) {
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m_hospitalState->m_state = HospitalState::e_unknown11;
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BackgroundAudioManager()->RaiseVolume();
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DeleteObjects(
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@ -447,14 +447,14 @@ MxLong Hospital::HandleButtonDown(LegoControlManagerNotificationParam& p_param)
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switch (m_hospitalState->m_statePepper) {
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case 0:
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case 1:
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m_hospitalState->m_state = 12;
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m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
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PlayAction(HospitalScript::c_hho017cl_RunAnim);
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m_currentAction = HospitalScript::c_hho017cl_RunAnim;
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m_setWithCurrentAction = 1;
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break;
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default:
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m_hospitalState->m_state = 12;
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m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
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PlayAction(HospitalScript::c_hho018cl_RunAnim);
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m_currentAction = HospitalScript::c_hho018cl_RunAnim;
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@ -466,14 +466,14 @@ MxLong Hospital::HandleButtonDown(LegoControlManagerNotificationParam& p_param)
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switch (m_hospitalState->m_stateMama) {
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case 0:
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case 1:
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m_hospitalState->m_state = 12;
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m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
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PlayAction(HospitalScript::c_hho019cl_RunAnim);
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m_currentAction = HospitalScript::c_hho019cl_RunAnim;
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m_setWithCurrentAction = 1;
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break;
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default:
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m_hospitalState->m_state = 12;
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m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
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PlayAction(HospitalScript::c_hho020cl_RunAnim);
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m_currentAction = HospitalScript::c_hho020cl_RunAnim;
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@ -485,14 +485,14 @@ MxLong Hospital::HandleButtonDown(LegoControlManagerNotificationParam& p_param)
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switch (m_hospitalState->m_stateNick) {
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case 0:
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case 1:
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m_hospitalState->m_state = 12;
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m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
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PlayAction(HospitalScript::c_hho021cl_RunAnim);
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m_currentAction = HospitalScript::c_hho021cl_RunAnim;
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m_setWithCurrentAction = 1;
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break;
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default:
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m_hospitalState->m_state = 12;
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m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
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PlayAction(HospitalScript::c_hhoa22cl_RunAnim);
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m_currentAction = HospitalScript::c_hhoa22cl_RunAnim;
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@ -504,14 +504,14 @@ MxLong Hospital::HandleButtonDown(LegoControlManagerNotificationParam& p_param)
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switch (m_hospitalState->m_statePapa) {
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case 0:
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case 1:
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m_hospitalState->m_state = 12;
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m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
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PlayAction(HospitalScript::c_hho023cl_RunAnim);
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m_currentAction = HospitalScript::c_hho023cl_RunAnim;
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m_setWithCurrentAction = 1;
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break;
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default:
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m_hospitalState->m_state = 12;
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m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
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PlayAction(HospitalScript::c_hho024cl_RunAnim);
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m_currentAction = HospitalScript::c_hho024cl_RunAnim;
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@ -523,14 +523,14 @@ MxLong Hospital::HandleButtonDown(LegoControlManagerNotificationParam& p_param)
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switch (m_hospitalState->m_stateLaura) {
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case 0:
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case 1:
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m_hospitalState->m_state = 12;
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m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
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PlayAction(HospitalScript::c_hho025cl_RunAnim);
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m_currentAction = HospitalScript::c_hho025cl_RunAnim;
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m_setWithCurrentAction = 1;
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break;
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default:
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m_hospitalState->m_state = 12;
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m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
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PlayAction(HospitalScript::c_hho026cl_RunAnim);
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m_currentAction = HospitalScript::c_hho026cl_RunAnim;
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@ -560,7 +560,7 @@ MxBool Hospital::HandleControl(LegoControlManagerNotificationParam& p_param)
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DeleteObjects(&m_atomId, HospitalScript::c_hho002cl_RunAnim, HospitalScript::c_hho006cl_RunAnim);
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if (m_interactionMode == 1) {
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m_hospitalState->m_state = 14;
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m_hospitalState->m_state = HospitalState::e_exitToFront;
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PlayAction(HospitalScript::c_hho016cl_RunAnim);
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m_currentAction = HospitalScript::c_hho016cl_RunAnim;
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@ -568,7 +568,7 @@ MxBool Hospital::HandleControl(LegoControlManagerNotificationParam& p_param)
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}
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else if (m_unk0x128 == 0) {
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m_unk0x128 = 1;
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m_hospitalState->m_state = 13;
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m_hospitalState->m_state = HospitalState::e_exitImmediately;
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m_destLocation = LegoGameState::e_infomain;
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DeleteObjects(&m_atomId, HospitalScript::c_hho002cl_RunAnim, HospitalScript::c_hho006cl_RunAnim);
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@ -581,7 +581,7 @@ MxBool Hospital::HandleControl(LegoControlManagerNotificationParam& p_param)
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DeleteObjects(&m_atomId, HospitalScript::c_hho002cl_RunAnim, HospitalScript::c_hho006cl_RunAnim);
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if (m_interactionMode == 1) {
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m_hospitalState->m_state = 15;
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m_hospitalState->m_state = HospitalState::e_exitToInfocenter;
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PlayAction(HospitalScript::c_hho016cl_RunAnim);
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m_currentAction = HospitalScript::c_hho016cl_RunAnim;
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@ -589,7 +589,7 @@ MxBool Hospital::HandleControl(LegoControlManagerNotificationParam& p_param)
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}
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else if (m_unk0x128 == 0) {
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m_unk0x128 = 1;
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m_hospitalState->m_state = 13;
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m_hospitalState->m_state = HospitalState::e_exitImmediately;
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m_destLocation = LegoGameState::e_unk31;
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DeleteObjects(&m_atomId, HospitalScript::c_hho002cl_RunAnim, HospitalScript::c_hho006cl_RunAnim);
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@ -664,7 +664,7 @@ MxResult Hospital::Tickle()
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MxBool Hospital::Escape()
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{
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DeleteObjects(&m_atomId, HospitalScript::c_hho002cl_RunAnim, 999);
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m_hospitalState->m_state = 0;
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m_hospitalState->m_state = HospitalState::e_exitToClose;
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m_destLocation = LegoGameState::e_infomain;
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