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Add rough line matches
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@ -1557,8 +1557,8 @@ void LegoGameState::History::WriteScoreHistory()
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for (MxS32 i = m_count - 1; i >= 0; i--) {
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for (MxS32 i = m_count - 1; i >= 0; i--) {
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for (MxS32 j = 1; j <= i; j++) {
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for (MxS32 j = 1; j <= i; j++) {
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// TODO: Maybe variables for j and j-1?
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// TODO: Maybe variables for j and j-1?
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if (m_scores[j].m_totalScore >= m_scores[j - 1].m_totalScore) {
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if (m_scores[j].m_totalScore > m_scores[j - 1].m_totalScore) {
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// LINE: LEGO1 0x1003cbc8
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// // LINE: LEGO1 0x1003cbc8
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// experiment: copy manually -> doesn't produce `rep movsd dword ptr`
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// experiment: copy manually -> doesn't produce `rep movsd dword ptr`
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// for (int k = 0; k < 5; k++) {
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// for (int k = 0; k < 5; k++) {
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// for (int l = 0; l < 5; l++)
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// for (int l = 0; l < 5; l++)
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@ -1574,8 +1574,9 @@ void LegoGameState::History::WriteScoreHistory()
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// // LINE: LEGO1 0x1003cc05
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// // LINE: LEGO1 0x1003cc05
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// m_scores[j - 1].m_name = m_scores[j].m_name;
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// m_scores[j - 1].m_name = m_scores[j].m_name;
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// m_scores[j - 1].m_unk0x2a = m_scores[j].m_unk0x2a;
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// m_scores[j - 1].m_unk0x2a = m_scores[j].m_unk0x2a;
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m_scores[j-1] = m_scores[j];
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// LINE: LEGO1 0x1003cbf8
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m_scores[j - 1] = m_scores[j];
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// LINE: LEGO1 0x1003cc24
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m_scores[j] = tmpItem;
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m_scores[j] = tmpItem;
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// memcpy(m_scores[j].m_scores, tmpScores, sizeof(m_scores[j].m_scores));
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// memcpy(m_scores[j].m_scores, tmpScores, sizeof(m_scores[j].m_scores));
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