Rename lists

This commit is contained in:
Christian Semmler 2024-01-26 12:21:34 -05:00
parent 0dc85ca95b
commit 2738d72d2e
2 changed files with 7 additions and 7 deletions

View File

@ -73,13 +73,13 @@ class LegoWorld : public LegoEntity {
protected:
LegoPathControllerList m_list0x68; // 0x68
MxPresenterList m_list0x80; // 0x80
MxPresenterList m_animPresenters; // 0x80
LegoCameraController* m_cameraController; // 0x98
LegoEntityList* m_entityList; // 0x9c
MxCoreList* m_coreList; // 0xa0
undefined m_unk0xa4; // 0xa4
MxPresenterSet m_set0xa8; // 0xa8
MxPresenterList m_list0xb8; // 0xb8
MxPresenterList m_controlPresenters; // 0xb8
MxPresenterSet m_set0xd0; // 0xd0
list<AutoROI*> m_list0xe0; // 0xe0
undefined4 m_unk0xec; // 0xec

View File

@ -74,7 +74,7 @@ MxResult LegoWorld::Create(MxDSAction& p_dsAction)
}
SetCurrentWorld(this);
ControlManager()->FUN_10028df0(&m_list0xb8);
ControlManager()->FUN_10028df0(&m_controlPresenters);
}
SetIsWorldActive(TRUE);
@ -167,7 +167,7 @@ void LegoWorld::EndAction(MxCore* p_object)
MxCore* LegoWorld::FUN_100213a0(const char* p_class, const char* p_name)
{
if (!strcmp(p_class, "MxControlPresenter")) {
MxPresenterListCursor cursor(&m_list0xb8);
MxPresenterListCursor cursor(&m_controlPresenters);
MxPresenter* presenter;
while (cursor.Next(presenter)) {
@ -194,7 +194,7 @@ MxCore* LegoWorld::FUN_100213a0(const char* p_class, const char* p_name)
return NULL;
}
else if (!strcmp(p_class, "LegoAnimPresenter")) {
MxPresenterListCursor cursor(&m_list0x80);
MxPresenterListCursor cursor(&m_animPresenters);
MxPresenter* presenter;
while (cursor.Next(presenter)) {
@ -230,7 +230,7 @@ MxCore* LegoWorld::FUN_10021790(const MxAtomId& p_atom, MxS32 p_entityId)
return entity;
}
MxPresenterListCursor presenterCursor0xb8(&m_list0xb8);
MxPresenterListCursor presenterCursor0xb8(&m_controlPresenters);
MxPresenter* presenter;
while (presenterCursor0xb8.Next(presenter)) {
@ -240,7 +240,7 @@ MxCore* LegoWorld::FUN_10021790(const MxAtomId& p_atom, MxS32 p_entityId)
return presenter;
}
MxPresenterListCursor presenterCursor0x80(&m_list0x80);
MxPresenterListCursor presenterCursor0x80(&m_animPresenters);
while (presenterCursor0x80.Next(presenter)) {
MxDSAction* action = presenter->GetAction();