diff --git a/LEGO1/lego/legoomni/include/actions/actionsfwd.h b/LEGO1/lego/legoomni/include/actions/actionsfwd.h new file mode 100644 index 00000000..cf34648a --- /dev/null +++ b/LEGO1/lego/legoomni/include/actions/actionsfwd.h @@ -0,0 +1,246 @@ +// This file was automatically generated by the actionheadergen tool. +// Please do not manually edit this file. +#ifndef ACTIONSFWD_H +#define ACTIONSFWD_H + +namespace SndanimScript +{ +#ifdef COMPAT_MODE +enum Script : int; +#else +enum Script; +#endif +} // namespace Sndanim + +namespace NocdScript +{ +#ifdef COMPAT_MODE +enum Script : int; +#else +enum Script; +#endif +} // namespace Nocd + +namespace CreditsScript +{ +#ifdef COMPAT_MODE +enum Script : int; +#else +enum Script; +#endif +} // namespace Credits + +namespace IntroScript +{ +#ifdef COMPAT_MODE +enum Script : int; +#else +enum Script; +#endif +} // namespace Intro + +namespace HospitalScript +{ +#ifdef COMPAT_MODE +enum Script : int; +#else +enum Script; +#endif +} // namespace Hospital + +namespace CarraceScript +{ +#ifdef COMPAT_MODE +enum Script : int; +#else +enum Script; +#endif +} // namespace Carrace + +namespace JetraceScript +{ +#ifdef COMPAT_MODE +enum Script : int; +#else +enum Script; +#endif +} // namespace Jetrace + +namespace CarracerScript +{ +#ifdef COMPAT_MODE +enum Script : int; +#else +enum Script; +#endif +} // namespace Carracer + +namespace JetracerScript +{ +#ifdef COMPAT_MODE +enum Script : int; +#else +enum Script; +#endif +} // namespace Jetracer + +namespace InfoscorScript +{ +#ifdef COMPAT_MODE +enum Script : int; +#else +enum Script; +#endif +} // namespace Infoscor + +namespace RegbookScript +{ +#ifdef COMPAT_MODE +enum Script : int; +#else +enum Script; +#endif +} // namespace Regbook + +namespace HistbookScript +{ +#ifdef COMPAT_MODE +enum Script : int; +#else +enum Script; +#endif +} // namespace Histbook + +namespace InfomainScript +{ +#ifdef COMPAT_MODE +enum Script : int; +#else +enum Script; +#endif +} // namespace Infomain + +namespace ElevbottScript +{ +#ifdef COMPAT_MODE +enum Script : int; +#else +enum Script; +#endif +} // namespace Elevbott + +namespace InfodoorScript +{ +#ifdef COMPAT_MODE +enum Script : int; +#else +enum Script; +#endif +} // namespace Infodoor + +namespace RacecarScript +{ +#ifdef COMPAT_MODE +enum Script : int; +#else +enum Script; +#endif +} // namespace Racecar + +namespace DunecarScript +{ +#ifdef COMPAT_MODE +enum Script : int; +#else +enum Script; +#endif +} // namespace Dunecar + +namespace CopterScript +{ +#ifdef COMPAT_MODE +enum Script : int; +#else +enum Script; +#endif +} // namespace Copter + +namespace JetskiScript +{ +#ifdef COMPAT_MODE +enum Script : int; +#else +enum Script; +#endif +} // namespace Jetski + +namespace GarageScript +{ +#ifdef COMPAT_MODE +enum Script : int; +#else +enum Script; +#endif +} // namespace Garage + +namespace Act3Script +{ +#ifdef COMPAT_MODE +enum Script : int; +#else +enum Script; +#endif +} // namespace Act3 + +namespace Act2mainScript +{ +#ifdef COMPAT_MODE +enum Script : int; +#else +enum Script; +#endif +} // namespace Act2main + +namespace JukeboxwScript +{ +#ifdef COMPAT_MODE +enum Script : int; +#else +enum Script; +#endif +} // namespace Jukeboxw + +namespace IsleScript +{ +#ifdef COMPAT_MODE +enum Script : int; +#else +enum Script; +#endif + +#ifdef COMPAT_MODE +enum Script2 : int; +#else +enum Script2; +#endif +} // namespace Isle + +namespace JukeboxScript +{ +#ifdef COMPAT_MODE +enum Script : int; +#else +enum Script; +#endif +} // namespace Jukebox + +namespace PoliceScript +{ +#ifdef COMPAT_MODE +enum Script : int; +#else +enum Script; +#endif +} // namespace Police + +#endif // ACTIONSFWD_H \ No newline at end of file