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LegoActor
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@ -3,43 +3,49 @@
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DECOMP_SIZE_ASSERT(LegoActor, 0x78)
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// Probably in header
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// OFFSET: LEGO1 0x10002cc0 STUB
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void LegoActor::VTable0x50()
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// OFFSET: LEGO1 0x10002cc0
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float LegoActor::VTable0x50()
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{
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// TODO
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return m_unk68;
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}
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// OFFSET: LEGO1 0x10002cd0 STUB
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void LegoActor::VTable0x54()
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// OFFSET: LEGO1 0x10002cd0
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void LegoActor::VTable0x54(float p_unk)
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{
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// TODO
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m_unk68 = p_unk;
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}
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// OFFSET: LEGO1 0x10002ce0 STUB
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void LegoActor::VTable0x58()
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// OFFSET: LEGO1 0x10002ce0
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void LegoActor::VTable0x58(float p_unk)
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{
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// TODO
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m_unk70 = p_unk;
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}
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// OFFSET: LEGO1 0x10002cf0 STUB
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void LegoActor::VTable0x5c()
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// OFFSET: LEGO1 0x10002cf0
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float LegoActor::VTable0x5c()
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{
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// TODO
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return m_unk70;
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}
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// OFFSET: LEGO1 0x10002d00 STUB
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void LegoActor::VTable0x60()
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// OFFSET: LEGO1 0x10002d00
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undefined LegoActor::VTable0x60()
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{
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// TODO
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return m_unk74;
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}
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// OFFSET: LEGO1 0x10002d10 STUB
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void LegoActor::VTable0x64()
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// OFFSET: LEGO1 0x10002d10
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void LegoActor::VTable0x64(undefined p_unk)
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{
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// TODO
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m_unk74 = p_unk;
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}
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// End header
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// OFFSET: LEGO1 0x1002d110
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LegoActor::LegoActor()
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{
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m_unk68 = 0.0f;
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m_unk6c = 0;
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m_unk70 = 0.0f;
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m_unk10 = 0;
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m_unk74 = 0;
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}
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@ -23,15 +23,18 @@ class LegoActor : public LegoEntity {
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return !strcmp(name, LegoActor::ClassName()) || LegoEntity::IsA(name);
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}
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virtual void VTable0x50(); // vtable+0x50
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virtual void VTable0x54(); // vtable+0x54
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virtual void VTable0x58(); // vtable+0x58
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virtual void VTable0x5c(); // vtable+0x5c
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virtual void VTable0x60(); // vtable+0x60
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virtual void VTable0x64(); // vtable+0x64
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virtual float VTable0x50(); // vtable+0x50
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virtual void VTable0x54(float p_unk); // vtable+0x54
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virtual void VTable0x58(float p_unk); // vtable+0x58
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virtual float VTable0x5c(); // vtable+0x5c
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virtual undefined VTable0x60(); // vtable+0x60
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virtual void VTable0x64(undefined p_unk); // vtable+0x64
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private:
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undefined unk68[0x10];
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float m_unk68;
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undefined4 m_unk6c;
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float m_unk70;
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undefined m_unk74;
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};
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#endif // LEGOACTOR_H
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@ -15,7 +15,7 @@ class LegoEntity : public MxEntity {
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// Inlined at 0x100853f7
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inline LegoEntity()
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{
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// TODO
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Init();
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}
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__declspec(dllexport) virtual ~LegoEntity() override; // vtable+0x0
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