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Also update MxEntity::Vtable0x14
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@ -14,7 +14,7 @@ MxEntity::~MxEntity()
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}
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// OFFSET: LEGO1 0x10001070
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MxResult MxEntity::SetEntityId(MxS32 p_id, const MxAtomId& p_atom)
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MxResult MxEntity::Create(MxS32 p_id, const MxAtomId& p_atom)
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{
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this->m_mxEntityId = p_id;
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this->m_atom = p_atom;
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@ -27,7 +27,7 @@ class MxEntity : public MxCore {
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return !strcmp(name, MxEntity::ClassName()) || MxCore::IsA(name);
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}
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virtual MxResult SetEntityId(MxS32 p_id, const MxAtomId& p_atom); // vtable+0x14
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virtual MxResult Create(MxS32 p_id, const MxAtomId& p_atom); // vtable+0x14
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inline MxResult Create(MxDSObject& p_dsObject)
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{
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m_mxEntityId = p_dsObject.GetObjectId();
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