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Down to entropy
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@ -151,6 +151,15 @@ class LegoGameState {
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MxU8 m_scores[5][5]; // 0x02
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Username m_name; // 0x1c
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MxS16 m_unk0x2a; // 0x2a
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ScoreItem& operator=(const ScoreItem& p_other)
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{
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m_totalScore = p_other.m_totalScore;
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memcpy(m_scores, p_other.m_scores, sizeof(m_scores));
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m_name = p_other.m_name;
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m_unk0x2a = p_other.m_unk0x2a;
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return *this;
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}
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};
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// SIZE 0x372
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@ -1567,32 +1567,32 @@ void LegoGameState::History::WriteScoreHistory()
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// TODO: Possible operator= ?
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tmpItem.m_totalScore = m_scores[j - 1].m_totalScore;
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memcpy(tmpItem.m_scores, m_scores[j - 1].m_scores, sizeof(tmpItem.m_scores));
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// LINE: LEGO1 0x1003cbd3
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tmpItem.m_name = m_scores[j - 1].m_name;
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tmpItem.m_unk0x2a = m_scores[j - 1].m_unk0x2a;
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// tmpItem.m_totalScore = m_scores[j - 1].m_totalScore;
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// memcpy(tmpItem.m_scores, m_scores[j - 1].m_scores, sizeof(tmpItem.m_scores));
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// // LINE: LEGO1 0x1003cbd3
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// tmpItem.m_name = m_scores[j - 1].m_name;
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// tmpItem.m_unk0x2a = m_scores[j - 1].m_unk0x2a;
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m_scores[j - 1].m_totalScore = m_scores[j].m_totalScore;
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memcpy(m_scores[j - 1].m_scores, m_scores[j].m_scores, sizeof(m_scores[j - 1].m_scores));
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// LINE: LEGO1 0x1003cc05
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m_scores[j - 1].m_name = m_scores[j].m_name;
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m_scores[j - 1].m_unk0x2a = m_scores[j].m_unk0x2a;
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// m_scores[j - 1].m_totalScore = m_scores[j].m_totalScore;
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// memcpy(m_scores[j - 1].m_scores, m_scores[j].m_scores, sizeof(m_scores[j - 1].m_scores));
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// // LINE: LEGO1 0x1003cc05
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// m_scores[j - 1].m_name = m_scores[j].m_name;
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// m_scores[j - 1].m_unk0x2a = m_scores[j].m_unk0x2a;
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// LINE: LEGO1 0x1003cc1f
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m_scores[j - 1].m_totalScore = tmpItem.m_totalScore;
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memcpy(m_scores[j].m_scores, tmpItem.m_scores, sizeof(m_scores[j].m_scores));
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m_scores[j].m_name = tmpItem.m_name;
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m_scores[j].m_unk0x2a = tmpItem.m_unk0x2a;
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// // LINE: LEGO1 0x1003cc1f
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// m_scores[j - 1].m_totalScore = tmpItem.m_totalScore;
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// memcpy(m_scores[j].m_scores, tmpItem.m_scores, sizeof(m_scores[j].m_scores));
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// m_scores[j].m_name = tmpItem.m_name;
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// m_scores[j].m_unk0x2a = tmpItem.m_unk0x2a;
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// This version feels like it should be right, but it only produces 68.78 %
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// tmpItem = m_scores[j - 1];
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// // LINE: LEGO1 0x1003cbf8
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// m_scores[j - 1] = m_scores[j];
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// // LINE: LEGO1 0x1003cc24
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// m_scores[j] = tmpItem;
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tmpItem = m_scores[j - 1];
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// LINE: LEGO1 0x1003cbf3
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m_scores[j - 1] = m_scores[j];
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// LINE: LEGO1 0x1003cc1f
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m_scores[j] = tmpItem;
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}
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}
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}
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