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TextureImpl functions
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@ -636,7 +636,7 @@ class TextureImpl : public Texture {
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void* ImplementationDataPtr() override;
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// vtable+0x08
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Result SetTexels(int width, int height, int bitsPerTexel, void* pTexels) override;
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Result SetTexels(int width, int height, int bitsPerTexel, void* pTexels, int pTexelsArePersistent) override;
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void FillRowsOfTexture(int y, int height, void* pBuffer) override;
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// vtable+0x10
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@ -647,7 +647,7 @@ class TextureImpl : public Texture {
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int* pDepth,
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void** ppBuffer,
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int* ppPaletteSize,
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PaletteEntry** ppPalette
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unsigned char (*pEntries)[3]
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) override;
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Result SetPalette(int entryCount, PaletteEntry* entries) override;
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@ -1,9 +1,12 @@
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#include "impl.h"
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#include <assert.h>
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using namespace TglImpl;
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DECOMP_SIZE_ASSERT(TglD3DRMIMAGE, 0x40);
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// FUNCTION: BETA10 0x1016f9f0
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inline TglD3DRMIMAGE* TextureGetImage(IDirect3DRMTexture* pTexture)
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{
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return reinterpret_cast<TglD3DRMIMAGE*>(pTexture->GetAppData());
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@ -86,6 +89,7 @@ void TglD3DRMIMAGE::Destroy()
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delete m_image.palette;
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}
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// FUNCTION: BETA10 0x101699a0
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inline static int IsPowerOfTwo(int v)
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{
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int m = 0;
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@ -99,16 +103,25 @@ inline static int IsPowerOfTwo(int v)
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}
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// FUNCTION: LEGO1 0x100a13e0
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// FUNCTION: BETA10 0x101694a4
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Result TglD3DRMIMAGE::CreateBuffer(int width, int height, int depth, void* pBuffer, int useBuffer)
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{
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if (!(IsPowerOfTwo(width) && IsPowerOfTwo(height) && width % 4 == 0)) {
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int bytesPerScanline = width;
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assert(IsPowerOfTwo(width));
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assert(IsPowerOfTwo(height));
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assert((bytesPerScanline % 4) == 0);
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if (!(IsPowerOfTwo(width) && IsPowerOfTwo(height) && bytesPerScanline % 4 == 0)) {
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return Error;
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}
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assert(!m_image.buffer1 || (m_image.buffer1 == pBuffer));
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m_image.width = width;
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m_image.height = height;
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m_image.depth = depth;
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m_image.bytes_per_line = width;
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m_image.bytes_per_line = bytesPerScanline;
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if (!m_texelsAllocatedByClient) {
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delete[] ((char*) m_image.buffer1);
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@ -116,12 +129,13 @@ Result TglD3DRMIMAGE::CreateBuffer(int width, int height, int depth, void* pBuff
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}
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if (useBuffer) {
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m_texelsAllocatedByClient = 1;
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m_image.buffer1 = (char*) pBuffer;
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m_texelsAllocatedByClient = 1;
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}
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else {
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m_image.buffer1 = new char[width * height];
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memcpy(m_image.buffer1, pBuffer, width * height);
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int size = bytesPerScanline * height;
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m_image.buffer1 = new char[size];
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memcpy(m_image.buffer1, pBuffer, size);
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m_texelsAllocatedByClient = 0;
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}
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@ -129,14 +143,20 @@ Result TglD3DRMIMAGE::CreateBuffer(int width, int height, int depth, void* pBuff
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}
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// FUNCTION: LEGO1 0x100a1510
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Result TglD3DRMIMAGE::FillRowsOfTexture(int y, int height, char* pContent)
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// FUNCTION: BETA10 0x1016969c
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Result TglD3DRMIMAGE::FillRowsOfTexture(int destVOffset, int srcHeight, char* pTexels)
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{
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// The purpose is clearly this but I can't get the assembly to line up.
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memcpy((char*) m_image.buffer1 + (y * m_image.bytes_per_line), pContent, height * m_image.bytes_per_line);
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assert(m_image.buffer1 && pTexels);
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assert((destVOffset + srcHeight) <= m_image.height);
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int size = srcHeight * m_image.bytes_per_line;
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char* pSrc = (char*) m_image.buffer1 + (destVOffset * m_image.bytes_per_line);
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memcpy(pSrc, pTexels, size);
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return Success;
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}
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// FUNCTION: LEGO1 0x100a1550
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// FUNCTION: BETA10 0x10169758
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Result TglD3DRMIMAGE::InitializePalette(int paletteSize, PaletteEntry* pEntries)
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{
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// This function is a 100% match if the PaletteEntry class is copied
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@ -163,64 +183,142 @@ Result TglD3DRMIMAGE::InitializePalette(int paletteSize, PaletteEntry* pEntries)
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return Success;
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}
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// FUNCTION: LEGO1 0x100a3c10
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Result TextureImpl::SetTexels(int width, int height, int bitsPerTexel, void* pTexels)
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// FUNCTION: BETA10 0x1016ee80
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inline Result TextureSetTexels(
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IDirect3DRMTexture* pTexture,
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int width,
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int height,
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int bitsPerTexel,
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void* pTexels,
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int pTexelsArePersistent
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)
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{
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TglD3DRMIMAGE* image = TextureGetImage(m_data);
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Result result = image->CreateBuffer(width, height, bitsPerTexel, pTexels, TRUE);
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TglD3DRMIMAGE* pImage = TextureGetImage(pTexture);
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assert(pImage);
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Result result = pImage->CreateBuffer(width, height, bitsPerTexel, pTexels, pTexelsArePersistent);
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assert(Succeeded(result));
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if (Succeeded(result)) {
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result = ResultVal(m_data->Changed(TRUE, FALSE));
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result = ResultVal(pTexture->Changed(TRUE, FALSE));
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assert(Succeeded(result));
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}
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return result;
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}
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// FUNCTION: LEGO1 0x100a3c10
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// FUNCTION: BETA10 0x1016c390
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Result TextureImpl::SetTexels(int width, int height, int bitsPerTexel, void* pTexels, int pTexelsArePersistent)
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{
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assert(m_data);
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return TextureSetTexels(m_data, width, height, bitsPerTexel, pTexels, pTexelsArePersistent);
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}
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// FUNCTION: BETA10 0x1016f160
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inline Result TextureFillRowsOfTexture(IDirect3DRMTexture* pTexture, int y, int height, void* pBuffer)
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{
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TglD3DRMIMAGE* pImage = TextureGetImage(pTexture);
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assert(pImage);
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Result result = pImage->FillRowsOfTexture(y, height, (char*) pBuffer);
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assert(Succeeded(result));
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return result;
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}
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// FUNCTION: LEGO1 0x100a3c60
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// FUNCTION: BETA10 0x1016c490
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void TextureImpl::FillRowsOfTexture(int y, int height, void* pBuffer)
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{
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TglD3DRMIMAGE* image = TextureGetImage(m_data);
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image->FillRowsOfTexture(y, height, (char*) pBuffer);
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assert(m_data);
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TextureFillRowsOfTexture(m_data, y, height, pBuffer);
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}
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// FUNCTION: BETA10 0x1016f270
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inline Result TextureChanged(IDirect3DRMTexture* pTexture, int texelsChanged, int paletteChanged)
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{
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Result result = ResultVal(pTexture->Changed(texelsChanged, paletteChanged));
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assert(Succeeded(result));
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return result;
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}
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// FUNCTION: LEGO1 0x100a3c90
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// FUNCTION: BETA10 0x1016c540
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Result TextureImpl::Changed(int texelsChanged, int paletteChanged)
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{
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return ResultVal(m_data->Changed(texelsChanged, paletteChanged));
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assert(m_data);
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return TextureChanged(m_data, texelsChanged, paletteChanged);
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}
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// FUNCTION: BETA10 0x1016f4c0
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inline Result TextureGetBufferAndPalette(
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IDirect3DRMTexture* pTexture,
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int* width,
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int* height,
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int* depth,
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void** pBuffer,
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int* paletteSize,
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unsigned char (*pEntries)[3]
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)
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{
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TglD3DRMIMAGE* pImage = TextureGetImage(pTexture);
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assert(pImage);
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*width = pImage->m_image.width;
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*height = pImage->m_image.height;
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*depth = pImage->m_image.depth;
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*pBuffer = pImage->m_image.buffer1;
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*paletteSize = pImage->m_image.palette_size;
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for (int i = 0; i < *paletteSize; i++) {
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pEntries[i][0] = pImage->m_image.palette[i].red;
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pEntries[i][1] = pImage->m_image.palette[i].green;
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pEntries[i][2] = pImage->m_image.palette[i].blue;
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}
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return Success;
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}
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// FUNCTION: LEGO1 0x100a3cc0
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// FUNCTION: BETA10 0x1016c5d0
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Result TextureImpl::GetBufferAndPalette(
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int* width,
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int* height,
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int* depth,
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void** pBuffer,
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int* paletteSize,
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PaletteEntry** pEntries
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unsigned char (*pEntries)[3]
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)
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{
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// Something really doesn't match here, not sure what's up.
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TglD3DRMIMAGE* image = TextureGetImage(m_data);
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*width = image->m_image.width;
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*height = image->m_image.height;
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*depth = image->m_image.depth;
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*pBuffer = image->m_image.buffer1;
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*paletteSize = image->m_image.palette_size;
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for (int i = 0; i < image->m_image.palette_size; i++) {
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pEntries[i]->m_red = image->m_image.palette[i].red;
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pEntries[i]->m_green = image->m_image.palette[i].green;
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pEntries[i]->m_blue = image->m_image.palette[i].blue;
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}
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assert(m_data);
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return TextureGetBufferAndPalette(m_data, width, height, depth, pBuffer, paletteSize, pEntries);
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}
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// FUNCTION: BETA10 0x1016f730
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inline Result TextureSetPalette(IDirect3DRMTexture* pTexture, int entryCount, PaletteEntry* pEntries)
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{
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TglD3DRMIMAGE* pImage = TextureGetImage(pTexture);
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assert(pImage);
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pImage->InitializePalette(entryCount, pEntries);
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Result result = ResultVal(pTexture->Changed(FALSE, TRUE));
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assert(Succeeded(result));
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return Success;
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}
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// FUNCTION: LEGO1 0x100a3d40
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// FUNCTION: BETA10 0x1016c6a0
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Result TextureImpl::SetPalette(int entryCount, PaletteEntry* pEntries)
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{
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// Not 100% confident this is supposed to directly be forwarding arguments,
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// but it probably is given FillRowsOfTexture matches doing that.
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TglD3DRMIMAGE* image = TextureGetImage(m_data);
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image->InitializePalette(entryCount, pEntries);
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m_data->Changed(FALSE, TRUE);
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return Success;
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assert(m_data);
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return TextureSetPalette(m_data, entryCount, pEntries);
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}
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// FUNCTION: LEGO1 0x100a3d70
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@ -400,7 +400,7 @@ class MeshBuilder : public Object {
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class Texture : public Object {
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public:
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// vtable+0x08
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virtual Result SetTexels(int width, int height, int bitsPerTexel, void* pTexels) = 0;
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virtual Result SetTexels(int width, int height, int bitsPerTexel, void* pTexels, int pTexelsArePersistent) = 0;
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virtual void FillRowsOfTexture(int y, int height, void* pBuffer) = 0;
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// vtable+0x10
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@ -411,7 +411,7 @@ class Texture : public Object {
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int* pDepth,
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void** ppBuffer,
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int* pPaletteSize,
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PaletteEntry** ppPalette
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unsigned char (*pEntries)[3]
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) = 0;
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virtual Result SetPalette(int entryCount, PaletteEntry* pEntries) = 0;
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