TextureImpl functions

This commit is contained in:
disinvite 2025-05-25 17:16:39 -04:00
parent 5ad885f958
commit 23b0cbc17c
3 changed files with 137 additions and 39 deletions

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@ -636,7 +636,7 @@ class TextureImpl : public Texture {
void* ImplementationDataPtr() override;
// vtable+0x08
Result SetTexels(int width, int height, int bitsPerTexel, void* pTexels) override;
Result SetTexels(int width, int height, int bitsPerTexel, void* pTexels, int pTexelsArePersistent) override;
void FillRowsOfTexture(int y, int height, void* pBuffer) override;
// vtable+0x10
@ -647,7 +647,7 @@ class TextureImpl : public Texture {
int* pDepth,
void** ppBuffer,
int* ppPaletteSize,
PaletteEntry** ppPalette
unsigned char (*pEntries)[3]
) override;
Result SetPalette(int entryCount, PaletteEntry* entries) override;

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@ -1,9 +1,12 @@
#include "impl.h"
#include <assert.h>
using namespace TglImpl;
DECOMP_SIZE_ASSERT(TglD3DRMIMAGE, 0x40);
// FUNCTION: BETA10 0x1016f9f0
inline TglD3DRMIMAGE* TextureGetImage(IDirect3DRMTexture* pTexture)
{
return reinterpret_cast<TglD3DRMIMAGE*>(pTexture->GetAppData());
@ -86,6 +89,7 @@ void TglD3DRMIMAGE::Destroy()
delete m_image.palette;
}
// FUNCTION: BETA10 0x101699a0
inline static int IsPowerOfTwo(int v)
{
int m = 0;
@ -99,16 +103,25 @@ inline static int IsPowerOfTwo(int v)
}
// FUNCTION: LEGO1 0x100a13e0
// FUNCTION: BETA10 0x101694a4
Result TglD3DRMIMAGE::CreateBuffer(int width, int height, int depth, void* pBuffer, int useBuffer)
{
if (!(IsPowerOfTwo(width) && IsPowerOfTwo(height) && width % 4 == 0)) {
int bytesPerScanline = width;
assert(IsPowerOfTwo(width));
assert(IsPowerOfTwo(height));
assert((bytesPerScanline % 4) == 0);
if (!(IsPowerOfTwo(width) && IsPowerOfTwo(height) && bytesPerScanline % 4 == 0)) {
return Error;
}
assert(!m_image.buffer1 || (m_image.buffer1 == pBuffer));
m_image.width = width;
m_image.height = height;
m_image.depth = depth;
m_image.bytes_per_line = width;
m_image.bytes_per_line = bytesPerScanline;
if (!m_texelsAllocatedByClient) {
delete[] ((char*) m_image.buffer1);
@ -116,12 +129,13 @@ Result TglD3DRMIMAGE::CreateBuffer(int width, int height, int depth, void* pBuff
}
if (useBuffer) {
m_texelsAllocatedByClient = 1;
m_image.buffer1 = (char*) pBuffer;
m_texelsAllocatedByClient = 1;
}
else {
m_image.buffer1 = new char[width * height];
memcpy(m_image.buffer1, pBuffer, width * height);
int size = bytesPerScanline * height;
m_image.buffer1 = new char[size];
memcpy(m_image.buffer1, pBuffer, size);
m_texelsAllocatedByClient = 0;
}
@ -129,14 +143,20 @@ Result TglD3DRMIMAGE::CreateBuffer(int width, int height, int depth, void* pBuff
}
// FUNCTION: LEGO1 0x100a1510
Result TglD3DRMIMAGE::FillRowsOfTexture(int y, int height, char* pContent)
// FUNCTION: BETA10 0x1016969c
Result TglD3DRMIMAGE::FillRowsOfTexture(int destVOffset, int srcHeight, char* pTexels)
{
// The purpose is clearly this but I can't get the assembly to line up.
memcpy((char*) m_image.buffer1 + (y * m_image.bytes_per_line), pContent, height * m_image.bytes_per_line);
assert(m_image.buffer1 && pTexels);
assert((destVOffset + srcHeight) <= m_image.height);
int size = srcHeight * m_image.bytes_per_line;
char* pSrc = (char*) m_image.buffer1 + (destVOffset * m_image.bytes_per_line);
memcpy(pSrc, pTexels, size);
return Success;
}
// FUNCTION: LEGO1 0x100a1550
// FUNCTION: BETA10 0x10169758
Result TglD3DRMIMAGE::InitializePalette(int paletteSize, PaletteEntry* pEntries)
{
// This function is a 100% match if the PaletteEntry class is copied
@ -163,64 +183,142 @@ Result TglD3DRMIMAGE::InitializePalette(int paletteSize, PaletteEntry* pEntries)
return Success;
}
// FUNCTION: LEGO1 0x100a3c10
Result TextureImpl::SetTexels(int width, int height, int bitsPerTexel, void* pTexels)
// FUNCTION: BETA10 0x1016ee80
inline Result TextureSetTexels(
IDirect3DRMTexture* pTexture,
int width,
int height,
int bitsPerTexel,
void* pTexels,
int pTexelsArePersistent
)
{
TglD3DRMIMAGE* image = TextureGetImage(m_data);
Result result = image->CreateBuffer(width, height, bitsPerTexel, pTexels, TRUE);
TglD3DRMIMAGE* pImage = TextureGetImage(pTexture);
assert(pImage);
Result result = pImage->CreateBuffer(width, height, bitsPerTexel, pTexels, pTexelsArePersistent);
assert(Succeeded(result));
if (Succeeded(result)) {
result = ResultVal(m_data->Changed(TRUE, FALSE));
result = ResultVal(pTexture->Changed(TRUE, FALSE));
assert(Succeeded(result));
}
return result;
}
// FUNCTION: LEGO1 0x100a3c10
// FUNCTION: BETA10 0x1016c390
Result TextureImpl::SetTexels(int width, int height, int bitsPerTexel, void* pTexels, int pTexelsArePersistent)
{
assert(m_data);
return TextureSetTexels(m_data, width, height, bitsPerTexel, pTexels, pTexelsArePersistent);
}
// FUNCTION: BETA10 0x1016f160
inline Result TextureFillRowsOfTexture(IDirect3DRMTexture* pTexture, int y, int height, void* pBuffer)
{
TglD3DRMIMAGE* pImage = TextureGetImage(pTexture);
assert(pImage);
Result result = pImage->FillRowsOfTexture(y, height, (char*) pBuffer);
assert(Succeeded(result));
return result;
}
// FUNCTION: LEGO1 0x100a3c60
// FUNCTION: BETA10 0x1016c490
void TextureImpl::FillRowsOfTexture(int y, int height, void* pBuffer)
{
TglD3DRMIMAGE* image = TextureGetImage(m_data);
image->FillRowsOfTexture(y, height, (char*) pBuffer);
assert(m_data);
TextureFillRowsOfTexture(m_data, y, height, pBuffer);
}
// FUNCTION: BETA10 0x1016f270
inline Result TextureChanged(IDirect3DRMTexture* pTexture, int texelsChanged, int paletteChanged)
{
Result result = ResultVal(pTexture->Changed(texelsChanged, paletteChanged));
assert(Succeeded(result));
return result;
}
// FUNCTION: LEGO1 0x100a3c90
// FUNCTION: BETA10 0x1016c540
Result TextureImpl::Changed(int texelsChanged, int paletteChanged)
{
return ResultVal(m_data->Changed(texelsChanged, paletteChanged));
assert(m_data);
return TextureChanged(m_data, texelsChanged, paletteChanged);
}
// FUNCTION: BETA10 0x1016f4c0
inline Result TextureGetBufferAndPalette(
IDirect3DRMTexture* pTexture,
int* width,
int* height,
int* depth,
void** pBuffer,
int* paletteSize,
unsigned char (*pEntries)[3]
)
{
TglD3DRMIMAGE* pImage = TextureGetImage(pTexture);
assert(pImage);
*width = pImage->m_image.width;
*height = pImage->m_image.height;
*depth = pImage->m_image.depth;
*pBuffer = pImage->m_image.buffer1;
*paletteSize = pImage->m_image.palette_size;
for (int i = 0; i < *paletteSize; i++) {
pEntries[i][0] = pImage->m_image.palette[i].red;
pEntries[i][1] = pImage->m_image.palette[i].green;
pEntries[i][2] = pImage->m_image.palette[i].blue;
}
return Success;
}
// FUNCTION: LEGO1 0x100a3cc0
// FUNCTION: BETA10 0x1016c5d0
Result TextureImpl::GetBufferAndPalette(
int* width,
int* height,
int* depth,
void** pBuffer,
int* paletteSize,
PaletteEntry** pEntries
unsigned char (*pEntries)[3]
)
{
// Something really doesn't match here, not sure what's up.
TglD3DRMIMAGE* image = TextureGetImage(m_data);
*width = image->m_image.width;
*height = image->m_image.height;
*depth = image->m_image.depth;
*pBuffer = image->m_image.buffer1;
*paletteSize = image->m_image.palette_size;
for (int i = 0; i < image->m_image.palette_size; i++) {
pEntries[i]->m_red = image->m_image.palette[i].red;
pEntries[i]->m_green = image->m_image.palette[i].green;
pEntries[i]->m_blue = image->m_image.palette[i].blue;
}
assert(m_data);
return TextureGetBufferAndPalette(m_data, width, height, depth, pBuffer, paletteSize, pEntries);
}
// FUNCTION: BETA10 0x1016f730
inline Result TextureSetPalette(IDirect3DRMTexture* pTexture, int entryCount, PaletteEntry* pEntries)
{
TglD3DRMIMAGE* pImage = TextureGetImage(pTexture);
assert(pImage);
pImage->InitializePalette(entryCount, pEntries);
Result result = ResultVal(pTexture->Changed(FALSE, TRUE));
assert(Succeeded(result));
return Success;
}
// FUNCTION: LEGO1 0x100a3d40
// FUNCTION: BETA10 0x1016c6a0
Result TextureImpl::SetPalette(int entryCount, PaletteEntry* pEntries)
{
// Not 100% confident this is supposed to directly be forwarding arguments,
// but it probably is given FillRowsOfTexture matches doing that.
TglD3DRMIMAGE* image = TextureGetImage(m_data);
image->InitializePalette(entryCount, pEntries);
m_data->Changed(FALSE, TRUE);
return Success;
assert(m_data);
return TextureSetPalette(m_data, entryCount, pEntries);
}
// FUNCTION: LEGO1 0x100a3d70

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@ -400,7 +400,7 @@ class MeshBuilder : public Object {
class Texture : public Object {
public:
// vtable+0x08
virtual Result SetTexels(int width, int height, int bitsPerTexel, void* pTexels) = 0;
virtual Result SetTexels(int width, int height, int bitsPerTexel, void* pTexels, int pTexelsArePersistent) = 0;
virtual void FillRowsOfTexture(int y, int height, void* pBuffer) = 0;
// vtable+0x10
@ -411,7 +411,7 @@ class Texture : public Object {
int* pDepth,
void** ppBuffer,
int* pPaletteSize,
PaletteEntry** ppPalette
unsigned char (*pEntries)[3]
) = 0;
virtual Result SetPalette(int entryCount, PaletteEntry* pEntries) = 0;