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Implement SkateBoard::~SkateBoard()
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@ -9,6 +9,7 @@
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class SkateBoard : public IslePathActor {
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public:
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SkateBoard();
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~SkateBoard() override;
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// FUNCTION: LEGO1 0x1000fdd0
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inline const char* ClassName() const override // vtable+0x0c
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@ -1,6 +1,7 @@
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#include "skateboard.h"
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#include "decomp.h"
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#include "misc.h"
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#include "mxmisc.h"
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#include "mxnotificationmanager.h"
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@ -17,6 +18,13 @@ SkateBoard::SkateBoard()
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NotificationManager()->Register(this);
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}
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// FUNCTION: LEGO1 0x1000ff80
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SkateBoard::~SkateBoard()
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{
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ControlManager()->Unregister(this);
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NotificationManager()->Unregister(this);
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}
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// STUB: LEGO1 0x10010000
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MxResult SkateBoard::Create(MxDSAction& p_dsAction)
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{
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