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Address issues raised by linter
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@ -15,7 +15,7 @@ struct LegoAnimActorStruct {
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float GetUnknown0x00() { return m_unk0x00; }
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// BETA10: FUNCTION 0x10012210
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// FUNCTION: BETA10 0x10012210
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LegoAnim* GetAnimTreePtr() { return m_AnimTreePtr; }
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// TODO: Possibly private
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@ -145,8 +145,8 @@ void LegoRaceCar::FUN_10012ff0(float p_param)
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}
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else {
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// TODO: Possibly an enum?
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const char LEGORACECAR_KICK2 = 4;
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assert(m_userState == LEGORACECAR_KICK2);
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const char legoracecarKick2 = 4; // original name: LEGORACECAR_KICK2
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assert(m_userState == legoracecarKick2);
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a = m_unk0x74;
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}
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@ -172,16 +172,16 @@ void LegoRaceCar::FUN_10012ff0(float p_param)
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else if (a->GetAnimTreePtr()->GetCamAnim()) {
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MxMatrix transformationMatrix;
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LegoWorld* current_world = CurrentWorld(); // called `r` in BETA10
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assert(current_world);
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LegoWorld* currentWorld = CurrentWorld(); // called `r` in BETA10
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assert(currentWorld);
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transformationMatrix.SetIdentity();
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// Possible bug in the original code: The first argument is not initialized
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a->GetAnimTreePtr()->GetCamAnim()->FUN_1009f490(deltaTime, transformationMatrix);
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if (current_world->GetCamera()) {
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current_world->GetCamera()->FUN_100123e0(transformationMatrix, 0);
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if (currentWorld->GetCamera()) {
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currentWorld->GetCamera()->FUN_100123e0(transformationMatrix, 0);
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}
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m_roi->FUN_100a58f0(transformationMatrix);
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